[Not Solved] + [Unfixable] Bug Archive
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Re: [unfixable]Myr Reservoir
by Aswan jaguar » 11 Nov 2011, 05:13
There is a land that give's mana to cast only eldrazi spells that is working on Manalink if I am not wrong.I can't test right now I am at work.
*Edit Jatill came with a hack for Eldrazi Temple:
Jatill wrote:Eldrazi Template is just a clever hack. The code says that if it is untapped, colorless eldrazi cost 1 less to cast. So in most cases it works exactly the same, but there are some edge cases.
Or what about Mishra's Workshop that can be used for the first part mana to cast spells not the abilities?
*Edit Jatill came with a hack for Eldrazi Temple:
Jatill wrote:Eldrazi Template is just a clever hack. The code says that if it is untapped, colorless eldrazi cost 1 less to cast. So in most cases it works exactly the same, but there are some edge cases.
Or what about Mishra's Workshop that can be used for the first part mana to cast spells not the abilities?
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Necropotence
by 0rion79 » 11 Nov 2011, 13:22
Still buggish after latest patch with New Limited...
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Re: [unfixable]Myr Reservoir
by Gargaroz » 11 Nov 2011, 13:45
I forgot about Eldrazi Temple...
As for Mishra's Workshop, I recently discovere how to use its ability, but I really haven't idea about how the usage of mana is restricted by Manalink.
As for Mishra's Workshop, I recently discovere how to use its ability, but I really haven't idea about how the usage of mana is restricted by Manalink.
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[unfixable for now]Phyrexian Crusader
by Masaaki » 14 Nov 2011, 15:10
Describe the Bug:
Giant Spider blocks Phyrexian Crusader, Phyrexian Crusader dies.
Which card did behave improperly ?
Phyrexian Crusader
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Since Phyrexian Crusader has both first strike and infect, Giant Spider should get two -1/-1 counters on it before it can hit Phyrexian Crusader.
Are any other cards possibly affected by this bug ?
Creatures with first strike and infect
Giant Spider blocks Phyrexian Crusader, Phyrexian Crusader dies.
Which card did behave improperly ?
Phyrexian Crusader
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2
What exactly should be the correct behavior/interaction ?
Since Phyrexian Crusader has both first strike and infect, Giant Spider should get two -1/-1 counters on it before it can hit Phyrexian Crusader.
Are any other cards possibly affected by this bug ?
Creatures with first strike and infect
- Attachments
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crusader.rar
- (1.27 KiB) Downloaded 294 times
Last edited by Aswan jaguar on 14 Nov 2011, 19:03, edited 1 time in total.
Reason: unsolvable bug for now
Reason: unsolvable bug for now
Re: Phyrexian Crusader
by Gargaroz » 14 Nov 2011, 15:17
It's an already known bug, and the code should be working, but in fact doesn't work, so there's still something we don't know about the damage phase. I can't fix this right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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About latest version... generic bug
by 0rion79 » 02 Dec 2011, 14:23
Please, see the image below. Anything weird? 
S
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L
E
R
Never seen a land with flying and first strike! While the stolen creature hasn't them anymore.
PS: AI has played its own pacifism and paralysis on its creature, just to draw cards...

S
P
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Never seen a land with flying and first strike! While the stolen creature hasn't them anymore.
PS: AI has played its own pacifism and paralysis on its creature, just to draw cards...
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Re: About latest version... generic bug
by stassy » 02 Dec 2011, 17:03
When did you notice it? What did the computer do to the land?
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Re: About latest version... generic bug
by Gargaroz » 02 Dec 2011, 22:07
I think it's due to the stolen creature with Angelic Destiny on it. Very weird, I'll check the code but I suspect there' something hardcoded in state of... Oh, forget it !.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: About latest version... generic bug
by 0rion79 » 02 Dec 2011, 22:42
Yes, in fact. It looks like something strange has happened in that moment! That creature also preserved the +4/+4 bonus after that the enchantment has been destroyed later on the game.
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[unfixable]artifact lands
by Wronskian » 03 Dec 2011, 16:35
I don't know if it has been discussed before, if it is intentional or not, but artifact lands can be countered in every version of Manalink. They should not.
Re: artifact lands
by Gargaroz » 04 Dec 2011, 14:04
It's an hardcoded bug. I hope we could fix it with Mok's help, but for now it'll stay.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[unfixable]Splinterfright
by stassy » 07 Dec 2011, 11:25
Describe the Bug:
- Splinterfright will stay in the battlefield after Time Reversal has been cast even if the graveyard is empty and will retain the bonus from the number of creatures in the graveyard before Time Reversal cast. His ability to put 2 cards from library to graveyard will also not work either.
- If one Splinterfright is in the graveyard and one Splinterfright is on the battlefield and Timetwister is cast, the one in the graveyard will not be shuffled into the libray and will not be affected by exile-from-graveyard cards like Graveyard Shovel
Which card did behave improperly ?
Splinterfright
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Splinterfright should correctly count the number of creature card in the graveyard and should be put into graveyard after a shuffler card is cast
Are any other cards possibly affected by this bug ?
Timetwister, Time Reversal, Graveyard Shovel...
- Splinterfright will stay in the battlefield after Time Reversal has been cast even if the graveyard is empty and will retain the bonus from the number of creatures in the graveyard before Time Reversal cast. His ability to put 2 cards from library to graveyard will also not work either.
- If one Splinterfright is in the graveyard and one Splinterfright is on the battlefield and Timetwister is cast, the one in the graveyard will not be shuffled into the libray and will not be affected by exile-from-graveyard cards like Graveyard Shovel
Which card did behave improperly ?
Splinterfright
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2
What exactly should be the correct behavior/interaction ?
Splinterfright should correctly count the number of creature card in the graveyard and should be put into graveyard after a shuffler card is cast
Are any other cards possibly affected by this bug ?
Timetwister, Time Reversal, Graveyard Shovel...
- Attachments
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1.zip
- (2.81 KiB) Downloaded 272 times
Last edited by Aswan jaguar on 07 Dec 2011, 21:05, edited 2 times in total.
Reason: unfixable bug
Reason: unfixable bug
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Re: Splinterfright
by Aswan jaguar » 07 Dec 2011, 16:12
I believe the problem is other and in Manalink probably unfixable the cards don't go to graveyard simultaneously so although cards get shuffled back to library alright then the first Splinterfright goes to graveyard then there is one creature in graveyard so the other gets 1-1 and lives.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Splinterfright
by Gargaroz » 07 Dec 2011, 17:46
As Aswan Jaguard said, this is unfixable right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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[not fixed]Vampire Nighthawk
by bgaut » 07 Jan 2012, 22:28
Describe the Bug:
When one Vampire Nighthawk is attacking and another Vampire Nighthawk is defending, only one is put in the graveyard and the other does not get the deathtouch effect
Which card did behave improperly ?
Vampire Nighthawk
Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+
What exactly should be the correct behavior/interaction ?
Both Vampire Nighthawk should go into the graveyard
Are any other cards possibly affected by this bug ?
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Hello ,
It is not to mention a new bug because this bug is already known.
It is the vampire nighthawk bug, when both of them fight , only one dies.
But what i don't understand: wurmcoil engine has the sames abilities (deathtouch and lifelink) but when two of them fight each other both die ...
It's a bit odd ...
Thanks for your answers
When one Vampire Nighthawk is attacking and another Vampire Nighthawk is defending, only one is put in the graveyard and the other does not get the deathtouch effect
Which card did behave improperly ?
Vampire Nighthawk
Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+
What exactly should be the correct behavior/interaction ?
Both Vampire Nighthawk should go into the graveyard
Are any other cards possibly affected by this bug ?
-
Hello ,
It is not to mention a new bug because this bug is already known.
It is the vampire nighthawk bug, when both of them fight , only one dies.
But what i don't understand: wurmcoil engine has the sames abilities (deathtouch and lifelink) but when two of them fight each other both die ...
It's a bit odd ...
Thanks for your answers
- Attachments
-
1.zip
- (2.09 KiB) Downloaded 267 times
Last edited by stassy on 09 Jan 2012, 04:10, edited 2 times in total.
Reason: bug non fixable
Reason: bug non fixable
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