It is currently 25 Jun 2025, 21:28
   
Text Size

[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [unfixable]Myr Reservoir

Postby Aswan jaguar » 11 Nov 2011, 05:13

There is a land that give's mana to cast only eldrazi spells that is working on Manalink if I am not wrong.I can't test right now I am at work.


*Edit Jatill came with a hack for Eldrazi Temple:
Jatill wrote:Eldrazi Template is just a clever hack. The code says that if it is untapped, colorless eldrazi cost 1 less to cast. So in most cases it works exactly the same, but there are some edge cases.

Or what about Mishra's Workshop that can be used for the first part mana to cast spells not the abilities?
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

Re: [confirmed]Necropotence

Postby 0rion79 » 11 Nov 2011, 13:22

Still buggish after latest patch with New Limited...
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: [unfixable]Myr Reservoir

Postby Gargaroz » 11 Nov 2011, 13:45

I forgot about Eldrazi Temple...
As for Mishra's Workshop, I recently discovere how to use its ability, but I really haven't idea about how the usage of mana is restricted by Manalink.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[unfixable for now]Phyrexian Crusader

Postby Masaaki » 14 Nov 2011, 15:10

Describe the Bug:
Giant Spider blocks Phyrexian Crusader, Phyrexian Crusader dies.

Which card did behave improperly ?
Phyrexian Crusader

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v2

What exactly should be the correct behavior/interaction ?
Since Phyrexian Crusader has both first strike and infect, Giant Spider should get two -1/-1 counters on it before it can hit Phyrexian Crusader.

Are any other cards possibly affected by this bug ?
Creatures with first strike and infect
Attachments
crusader.rar
(1.27 KiB) Downloaded 294 times
Last edited by Aswan jaguar on 14 Nov 2011, 19:03, edited 1 time in total.
Reason: unsolvable bug for now
User avatar
Masaaki
 
Posts: 82
Joined: 20 Jun 2011, 16:09
Has thanked: 41 times
Been thanked: 10 times

Re: Phyrexian Crusader

Postby Gargaroz » 14 Nov 2011, 15:17

It's an already known bug, and the code should be working, but in fact doesn't work, so there's still something we don't know about the damage phase. I can't fix this right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

About latest version... generic bug

Postby 0rion79 » 02 Dec 2011, 14:23

Please, see the image below. Anything weird? :)
S
P
O
I
L
E
R
Never seen a land with flying and first strike! While the stolen creature hasn't them anymore.
PS: AI has played its own pacifism and paralysis on its creature, just to draw cards...
Attachments
weird.jpg
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: About latest version... generic bug

Postby stassy » 02 Dec 2011, 17:03

When did you notice it? What did the computer do to the land?
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: About latest version... generic bug

Postby Gargaroz » 02 Dec 2011, 22:07

I think it's due to the stolen creature with Angelic Destiny on it. Very weird, I'll check the code but I suspect there' something hardcoded in state of... Oh, forget it !.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: About latest version... generic bug

Postby 0rion79 » 02 Dec 2011, 22:42

Yes, in fact. It looks like something strange has happened in that moment! That creature also preserved the +4/+4 bonus after that the enchantment has been destroyed later on the game.
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

[unfixable]artifact lands

Postby Wronskian » 03 Dec 2011, 16:35

I don't know if it has been discussed before, if it is intentional or not, but artifact lands can be countered in every version of Manalink. They should not.
Wronskian
 
Posts: 90
Joined: 10 Apr 2010, 09:30
Has thanked: 1 time
Been thanked: 0 time

Re: artifact lands

Postby Gargaroz » 04 Dec 2011, 14:04

It's an hardcoded bug. I hope we could fix it with Mok's help, but for now it'll stay.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[unfixable]Splinterfright

Postby stassy » 07 Dec 2011, 11:25

Describe the Bug:
- Splinterfright will stay in the battlefield after Time Reversal has been cast even if the graveyard is empty and will retain the bonus from the number of creatures in the graveyard before Time Reversal cast. His ability to put 2 cards from library to graveyard will also not work either.
- If one Splinterfright is in the graveyard and one Splinterfright is on the battlefield and Timetwister is cast, the one in the graveyard will not be shuffled into the libray and will not be affected by exile-from-graveyard cards like Graveyard Shovel

Which card did behave improperly ?
Splinterfright

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLdecV2

What exactly should be the correct behavior/interaction ?
Splinterfright should correctly count the number of creature card in the graveyard and should be put into graveyard after a shuffler card is cast

Are any other cards possibly affected by this bug ?
Timetwister, Time Reversal, Graveyard Shovel...
Attachments
1.zip
(2.81 KiB) Downloaded 272 times
Last edited by Aswan jaguar on 07 Dec 2011, 21:05, edited 2 times in total.
Reason: unfixable bug
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Splinterfright

Postby Aswan jaguar » 07 Dec 2011, 16:12

I believe the problem is other and in Manalink probably unfixable the cards don't go to graveyard simultaneously so although cards get shuffled back to library alright then the first Splinterfright goes to graveyard then there is one creature in graveyard so the other gets 1-1 and lives.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

Re: Splinterfright

Postby Gargaroz » 07 Dec 2011, 17:46

As Aswan Jaguard said, this is unfixable right now.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[not fixed]Vampire Nighthawk

Postby bgaut » 07 Jan 2012, 22:28

Describe the Bug:
When one Vampire Nighthawk is attacking and another Vampire Nighthawk is defending, only one is put in the graveyard and the other does not get the deathtouch effect

Which card did behave improperly ?
Vampire Nighthawk

Which Version did you use ?(Constructed, Limited)and which update(date,name)
beta2k+

What exactly should be the correct behavior/interaction ?
Both Vampire Nighthawk should go into the graveyard

Are any other cards possibly affected by this bug ?
-

Hello ,

It is not to mention a new bug because this bug is already known.

It is the vampire nighthawk bug, when both of them fight , only one dies.

But what i don't understand: wurmcoil engine has the sames abilities (deathtouch and lifelink) but when two of them fight each other both die ...

It's a bit odd ...


Thanks for your answers
Attachments
1.zip
(2.09 KiB) Downloaded 267 times
Last edited by stassy on 09 Jan 2012, 04:10, edited 2 times in total.
Reason: bug non fixable
bgaut
 
Posts: 63
Joined: 03 Jan 2010, 00:10
Has thanked: 1 time
Been thanked: 0 time

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 21 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 21 users online :: 0 registered, 0 hidden and 21 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 21 guests

Login Form