Dark Ascension spoiler season
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Dark Ascension spoiler season
 by moomarc » 22 Nov 2011, 09:52
by moomarc » 22 Nov 2011, 09:52 
Dark Ascension scripts:
White:
			
				White:
- Gather the Townsfolk | Open
- Code: Select all
- Name:Gather the Townsfolk
 ManaCost:1 W
 Types:Sorcery
 Text:no text
 A:SP$ Token | Cost$ 1 W | TokenImage$ W 1 1 Human | TokenAmount$ X | TokenName$ Human | TokenTypes$ Creature,Human | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put two 1/1 white Human creature tokens onto the battlefield. Fateful Hour - If you have 5 or less life, put 5 of those tokens onto the battlefield instead.
 SVar:X:Count$FatefulHour.5.2
 SVar:Picture:http://www.wizards.com/global/images/magic/general/gather_the_townsfolk.jpg
 End
 
- Increasing Devotion | Open
- Code: Select all
- Name:Increasing Devotion
 ManaCost:3 W W
 Types:Sorcery
 Text:no text
 K:Flashback 7 W W
 A:SP$Token | Cost$ 3 W W | TokenAmount$ X | TokenName$ Human | TokenTypes$ Creature,Human | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ You | SpellDescription$ Put five 1/1 white Human creature tokens onto the battlefield. If CARDNAME was cast from a graveyard, put ten of those tokens onto the battlefield instead.
 SVar:X:Count$wasCastFromGraveyard.10.5
 SVar:Rarity:Rare
 End
 
- Lingering Souls | Open
- Code: Select all
- Name:Lingering Souls
 ManaCost:2 W
 Types:Sorcery
 Text:no text
 K:Flashback 1 B
 A:SP$ Token | Cost$ 2 W | TokenImage$ W 1 1 Spirit | TokenAmount$ 2 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Flying | SpellDescription$ Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/lingering_souls.jpg
 End
 
- Loyal Cathar // Unhallowed Cathar | Open
- Code: Select all
- Name:Loyal Cathar
 ManaCost:W W
 Types:Creature Human Soldier
 Text:no text
 PT:2/2
 K:Vigilance
 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigDelay | TriggerDescription$ When CARDNAME dies, return it to the battlefield transformed under your control at the beginning of the next end step.
 SVar:TrigDelay:AB$ DelayedTrigger | Cost$ 0 | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ return CARDNAME to the battlefield transformed
 SVar:TrigReturn:AB$ ChangeZone | Cost$ 0 | Defined$ Self | Origin$ Graveyard | Destination$ Battlefield | SubAbility$ TrigTransform
 SVar:TrigTransform:DB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 SVar:Picture:http://www.wizards.com/global/images/magic/general/loyal_cathar.jpg
 AlternateMode:DoubleFaced
 ALTERNATE
 Name:Unhallowed Cathar
 ManaCost:no cost
 Colors:black
 Types:Creature Zombie Soldier
 Text:no text
 PT:2/1
 K:CARDNAME can't block.
 SVar:Picture1:http://www.wizards.com/global/images/magic/general/unhallowed_cathar.jpg
 End
 
- Seance | Open
- Code: Select all
- Name:Seance
 ManaCost:2 W W
 Types:Enchantment
 Text:no text
 T:Mode$ Phase | Phase$ Upkeep | TriggerZones$ Battlefield | OptionalDecider$ You | Execute$ TrigExile | TriggerDescription$ At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the batttlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
 SVar:TrigExile:AB$ChangeZone | Cost$ 0 | RememberChanged$ True | Origin$ Graveyard | Destination$ Exile | ValidTgts$ Creature.YouCtrl | ChangeNum$ 1 | SubAbility$ DBCopy
 SVar:DBCopy:DB$CopyPermanent | Cost$ 0 | Defined$ Remembered | SubAbility$ DBAnimate | SpellDescription$ Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
 SVar:DBAnimate:DB$ Animate | Cost$ 0 | Defined$ Clones | Types$ Spirit | SubAbility$ DBPump
 SVar:DBPump:DB$ Pump | Cost$ 0 | Defined$ Clones | KW$ HIDDEN At the beginning of the end step, exile CARDNAME. | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
 SVar:Picture:http://www.wizards.com/global/images/magic/general/seance.jpg
 End
 
- Skillful Lunge | Open
- Code: Select all
- Name:Skillful Lunge
 ManaCost:1 W
 Types:Instant
 Text:no text
 A:SP$ Pump | Cost$ 1 W | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ +2 | KW$ First Strike | SpellDescription$ Target creature gets +2/+0 and gains First Strike until end of turn.
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/skillful_lunge.jpg
 End
 
- Sudden Disappearance | Open
- Code: Select all
- Name:Sudden Disappearance
 ManaCost:5 W
 Types:Sorcery
 Text:no text
 A:SP$ ChangeZoneAll | Cost$ 5 W | Origin$ Battlefield | Destination$ Exile | ValidTgts$ Player | TgtPrompt$ Select target player | ChangeType$ Permanent | RememberChanged$ True | SubAbility$ DelTrig | IsCurse$ True | SpellDescription$ Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owners control at the beginning of the next end step.
 SVar:DelTrig:DB$DelayedTrigger | Mode$ Phase | Phase$ End of Turn | Execute$ TrigReturn | TriggerDescription$ Return exiled permanents to the battlefield.
 SVar:TrigReturn:DB$ChangeZoneAll | Origin$ Exile | Destination$ Battlefield | ChangeType$ Card.IsRemembered | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$ Cleanup | CleanRemembered$ True
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/sudden_disappearance.jpg
 End
 
- Thalia, Guardian of Thraben | Open
- Code: Select all
- Name:Thalia, Guardian of Thraben
 ManaCost:1 W
 Types:Legendary Creature Human Soldier
 Text:no text
 PT:2/1
 K:First Strike
 K:CostChange:All:More:1:Spell:All:Creature:NonType:Desc|Noncreature spells cost 1 more to cast.
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/thalia_guardian_of_thraben.jpg
 End
 
- Thraben Doomsayer | Open
- Code: Select all
- Name:Thraben Doomsayer
 ManaCost:1 W W
 Types:Creature Human Cleric
 Text:no text
 PT:2/2
 A:AB$ Token | Cost$ T | TokenAmount$ 1 | TokenName$ Human | TokenColors$ White | TokenTypes$ Creature,Human | TokenOwner$ You | TokenPower$ 1 | TokenToughness$ 1 | SpellDescription$ Put a 1/1 white Human creature token onto the battlefield.
 S:Mode$ Continuous | Affected$ Creature.YouCtrl+Other | AddPower$ 2 | AddToughness$ 2 | FatefulHour$ True | Description$ Fateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.
 SVar:PlayMain1:TRUE
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/thraben_doomsayer.jpg
 Oracle:{T}: Put a 1/1 white Human creature token onto the battlefield.\nFateful hour - As long as you have 5 or less life, other creatures you control get +2/+2.
 End
 
- Beguiler of Wills | Open
- Code: Select all
- Name:Beguiler of Wills
 ManaCost:3 U U
 Types:Creature Human Wizard
 Text:no text
 PT:1/1
 A:AB$ GainControl | Cost$ T | ValidTgts$ Creature.powerLEX | TgtPrompt$ Select target creature with power less than or equal to the number of creatures you control | SpellDescription$ Gain control of target creature with power less than or equal to the number of creatures you control.
 SVar:X:Count$Valid Creature.YouCtrl
 SVar:Rarity:Mythic
 SVar:Picture:http://www.wizards.com/global/images/magic/general/beguiler_of_wills.jpg
 End
 
- Bone to Ash | Open
- Code: Select all
- Name:Bone to Ash
 ManaCost:2 U U
 Types:Instant
 Text:no text
 A:SP$ Counter | Cost$ 2 U U | TargetType$ Spell | TgtPrompt$ Select target Creature spell | ValidTgts$ Creature | SubAbility$ DBDraw | SpellDescription$ Counter target creature spell. Draw a card
 SVar:DBDraw:DB$Draw | NumCards$ 1
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/bone_to_ash.jpg
 End
 
- Chant of the Skifsang | Open
- Code: Select all
- Name:Chant of the Skifsang
 ManaCost:2 U
 Types:Enchantment Aura
 Text:no text
 K:Enchant creature
 A:SP$ Attach | Cost$ 2 U | ValidTgts$ Creature | AILogic$ Curse
 S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddPower$ -13 | Description$ Enchanted creature gets -13/-0.
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/chant_of_the_skifsang.jpg
 End
 
- Griptide | Open
- Code: Select all
- Name:Griptide
 ManaCost:3 U
 Types:Instant
 Text:no text
 A:SP$ ChangeZone | Cost$ 3 U | ValidTgts$ Creature | TgtPrompt$ Select target creature | Origin$ Battlefield | Destination$ Library | LibraryPosition$ 0 | SpellDescription$ Put target creature on top of its owner's library.
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/griptide.jpg
 End
 
- Havengul Runebinder | Open
- Code: Select all
- Name:Havengul Runebinder
 ManaCost:2 U U
 Types:Creature Human Wizard
 Text:no text
 PT:2/2
 A:AB$ Token | Cost$ 2 U T ExileFromGrave<1/Creature> | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | SubAbility$ DBCounters | SpellDescription$ Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.
 SVar:DBCounters:DB$ PutCounterAll | Cost$ 0 | ValidCards$ Creature.Zombie+YouCtrl | CounterType$ P1P1 | CounterNum$ 1
 SVar:Picture:http://www.wizards.com/global/images/magic/general/havengul_runebinder.jpg
 End
 
- Headless Skaab | Open
- Code: Select all
- Name:Headless Skaab
 ManaCost:2 U
 Types:Creature Zombie
 Text:As an additional cost to cast CARDNAME, exile a creature card from your graveyard.
 PT:3/6
 K:CARDNAME enters the battlefield tapped.
 SVar:FullCost:2 U ExileFromGrave<1/Creature>
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/headless_skaab.jpg
 End
 
- Increasing Confusion | Open
- Code: Select all
- Name:Increasing Confusion
 ManaCost:X U
 Types:Sorcery
 Text:no text
 K:Flashback X U
 A:SP$ Mill | Cost$ X U | NumCards$ X | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts the top X cards of his or her library into his or her graveyard. If CARDNAME was cast from a graveyard, that player puts twice as many cards into his or her graveyard instead.
 SVar:X:Count$xPaid/Times.Y
 SVar:Y:wasCastFromGraveyard.2.1
 SVar:Picture:http://www.wizards.com/global/images/magic/general/increasing_confusion.jpg
 End
 
- Secrets of the Dead | Open
- Code: Select all
- Name:Secrets of the Dead
 ManaCost:2 U
 Types:Enchantment
 Text:no text
 T:Mode$ SpellCast | ValidCard$ Card.YouOwn+wasCastFromGraveyard | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast a spell from your graveyard, draw a card.
 SVar:TrigDraw:AB$ Draw | Cost$ 0| Defined$ You | NumCards$ 1
 SVar:RemRandomDeck:True
 End
 
- Soul Seizer // Ghastly Haunting | Open
- Code: Select all
- Name:Soul Seizer
 ManaCost:3 U U
 Types:Creature Spirit
 Text:no text
 PT:1/3
 K:Flying
 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | OptionalDecider$ You | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
 SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform | SubAbility$ DBAttach
 SVar:DBAttach:DB$ Attach | Cost$ 0 | ValidTgts$ Creature.controllerWasDealtDamageByThisTurn | AILogic$ GainControl
 SVar:Picture:http://www.wizards.com/global/images/magic/general/soul_seizer.jpg
 AlternateMode:DoubleFaced
 ALTERNATE
 Name:Ghastly Haunting
 ManaCost:no cost
 Colors:blue
 Types:Enchantment Aura
 Text:You control enchanted creature.
 K:Enchant creature
 A:SP$ Attach | Cost$ 0 | ValidTgts$ Creature | AILogic$ GainControl
 SVar:RemAIDeck:True
 SVar:Picture1:http://www.wizards.com/global/images/magic/general/ghastly_haunting.jpg
 End
 
- Thought Scour | Open
- Code: Select all
- Name:Thought Scour
 ManaCost:U
 Types:Instant
 Text:no text
 A:SP$ Mill | Cost$ U | NumCards$ 2 | ValidTgts$ Player | TgtPrompt$ Choose a player | SpellDescription$ Target player puts the top two cards of his or her library into his or her graveyard. Draw a card. | SubAbility$ DBDraw
 SVar:DBDraw:DB$Draw | NumCards$ 1
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/thought_scour.jpg
 End
 
- Curse of Thirst | Open
- Code: Select all
- Name:Curse of Thirst
 ManaCost:4 B
 Types:Enchantment Aura Curse
 Text:Enchant player
 A:SP$ Attach | Cost$ 4 B | ValidTgts$ Player | AILogic$ Curse
 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ EnchantedPlayer | TriggerZones$ Battlefield | Execute$ TrigDamage | TriggerDescription$ At the beginning of enchanted player's upkeep, CARDNAME deals damage to that player equal to the number of Curses attached to him or her.
 SVar:TrigDamage:AB$ DealDamage | Cost$ 0 | Defined$ EnchantedPlayer | NumDmg$ X
 SVar:X:Count$Valid Curse.AttachedTo Player.EnchantedBy
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_thirst.jpg
 End
 
- Falkenrath Torturer | Open
- Code: Select all
- Name:Falkenrath Torturer
 ManaCost:2 B
 Types:Creature Vampire
 Text:no text
 PT:2/1
 A:AB$ Pump | Cost$ Sac<1/Creature> | KW$ Flying | SubAbility$ DBPutCounter | SpellDescription$ CARDNAME gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
 SVar:DBPutCounter:DB$PutCounter | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | CounterNum$ 1 | CounterType$ P1P1
 SVar:X:Sacrificed$Valid Human
 SVar:Picture:http://www.wizards.com/global/images/magic/general/falkenrath_torturer.jpg
 End
 
- Farborg Boneflinger | Open
- Code: Select all
- Name:Farborg Boneflinger
 ManaCost:4 B
 Types:Creature Zombie
 Text:no text
 PT:2/2
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPumpCurse | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets -2/-2 until end of turn.
 SVar:TrigPumpCurse:DB$Pump| ValidTgts$ Creature | TgtPrompt$ Select target creature | IsCurse$ True | NumAtt$ -2 | NumDef$ -2
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/farborg_boneflinger.jpg
 End
 
- Geralf's Messenger | Open
- Code: Select all
- Name:Geralf's Messenger
 ManaCost:B B B
 Types:Creature Zombie
 Text:no text
 PT:3/2
 K:Undying
 K:CARDNAME enters the battlefield tapped.
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigLoseLife | TriggerDescription$ When CARDNAME enters the battlefield, target opponent loses 2 life.
 SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | ValidTgts$ Opponent | LifeAmount$ 2
 SVar:Picture:http://www.wizards.com/global/images/magic/general/geralfs_messenger.jpg
 End
 
- Gravecrawler | Open
- Code: Select all
- Name:Gravecrawler
 ManaCost:B
 Types:Creature Zombie
 Text:no text
 PT:2/1
 K:CARDNAME can't block.
 S:Mode$ Continuous | Affected$ Card.Self | EffectZone$ Graveyard | AddHiddenKeyword$ HIDDEN May be played | CheckSVar$ X | SVarCompare$ GE1 | Description$ You may cast CARDNAME from you graveyard as long as you control a Zombie.
 SVar:X:Count$Valid Zombie.YouCtrl
 SVar:DiscardMe:3
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/gravecrawler.jpg
 End
 
- Gruesome Discovery | Open
- Code: Select all
- Name:Gruesome Discovery
 ManaCost:2 B B
 Types:Sorcery
 Text:no text
 A:SP$ Discard | Cost$ 2 B B | ValidTgts$ Player | Mode$ TgtChoose | NumCards$ 2 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ EQ0 | SubAbility$ MorbidDiscard | SpellDescription$ Target player discards two cards.
 SVar:MorbidDiscard:DB$ Discard | Defined$ Targeted | Mode$ RevealYouChoose | NumCards$ 2 | ConditionCheckSVar$ Morbid | ConditionSVarCompare$ GE1 | SpellDescription$ Morbid - If a creature died this turn, instead that player reveals his or her hand, you choose two cards from it, then that player discards those cards.
 SVar:Morbid:Count$ThisTurnEntered_Graveyard_from_Battlefield_Creature
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/gruesome_discovery.jpg
 End
 
- Increasing Ambition | Open
- Code: Select all
- Name:Increasing Ambition
 ManaCost:4 B
 Types:Sorcery
 Text:no text
 K:Flashback 7 B
 A:SP$ ChangeZone | Cost$ 4 B | Origin$ Library | Destination$ Hand | ChangeType$ Card | ChangeNum$ X | Mandatory$ True | SpellDescription$ Search your library for a card and put that card into your hand. If CARDNAME was cast from a graveyard, instead search your library for two cards and put them into your hand. Then shuffle your library.
 SVar:X:Count$wasCastFromGraveyard.2.1
 SVar:Picture:http://www.wizards.com/global/images/magic/general/increasing_ambition.jpg
 End
 
- Mikaeus, the Unhallowed | Open
- Code: Select all
- Name:Mikaeus, the Unhallowed
 ManaCost:3 B B B
 Types:Legendary Creature Zombie Cleric
 Text:no text
 PT:5/5
 K:Intimidate
 T:Mode$ DamageDone | ValidSource$ Human | ValidTarget$ You | Execute$ TrigDestroy | TriggerZones$ Battlefield | TriggerDescription$ Whenever a Human deals damage to you, destroy it.
 S:Mode$ Continuous | Affected$ Creature.nonHuman+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ Undying | Description$ Other non-Human creatures you control get +1/+1 and have undying.
 SVar:TrigDestroy:AB$Destroy | Cost$ 0 | Defined$ TriggeredSource
 SVar:Rarity:Mythic
 SVar:Picture:http://www.wizards.com/global/images/magic/general/mikaeus_the_unhallowed.jpg
 End
 
- Ravenous Demon // Archdemon of Greed | Open
- Code: Select all
- Name:Ravenous Demon
 ManaCost:3 B B
 Types:Creature Demon
 Text:no text
 PT:4/4
 A:AB$SetState | Cost$ Sac<1/Human> | Defined$ Self | SorcerySpeed$ True | Mode$ Transform | SpellDescription$ Transform CARDNAME. Activate this only any time you could cast a sorcery.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/ravenous_demon.jpg
 AlternateMode:DoubleFaced
 ALTERNATE
 Name:Archdemon of Greed
 ManaCost:no cost
 Colors:black
 Types:Creature Demon
 Text:no text
 PT:9/9
 K:Flying
 K:Trample
 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your upkeep, sacrifice a Human. If you can't, tap CARDNAME and it deals 9 damage to you.
 SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ You | SacValid$ Creature.Human | SubAbility$ DBTap | RememberSacrificed$ True
 SVar:DBTap:DB$ Tap | Cost$ 0 | Defined$ Self | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBDamage
 SVar:DBDamage:DB$ DealDamage | Cost$ 0 | Defined$ You | NumDmg$ 9 | ConditionCheckSVar$ X | ConditionSVarCompare$ LT1 | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
 SVar:X:Remembered$Amount
 SVar:Picture1:http://www.wizards.com/global/images/magic/general/archdemon_of_greed.jpg
 End
 
- Skirsdag Flayer | Open
- Code: Select all
- Name:Skirsdag Flayer
 ManaCost:1 B
 Types:Creature Human Cleric
 Text:no text
 PT:1/1
 A:AB$ Destroy | Cost$ 3 B T Sac<1/Human> | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Destroy target creature.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/skirsdag_flayer.jpg
 End
 
- Tragic Slip | Open
- Code: Select all
- Name:Tragic Slip
 ManaCost:B
 Types:Instant
 Text:no text
 A:SP$ Pump | Cost$ B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -X | NumDef$ -X | IsCurse$ True | SpellDescription$ Target creature gets -1/-1 until end of turn. Morbid - that creature gets -13/-13 instead if a creature died this turn.
 SVar:X:Count$Morbid.13.1
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/tragic_slip.jpg
 End
 
- Zombie Apocalypse | Open
- Code: Select all
- Name:Zombie Apocalypse
 ManaCost:3 B B B
 Types:Sorcery
 Text:no text
 A:SP$ ChangeZoneAll | Cost$ 3 B B B | SubAbility$ SVar=DBDestroy | ChangeType$ Creature.Zombie+YouCtrl | Tapped$ True | Origin$ Graveyard | Destination$ Battlefield | SpellDescription$ Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
 SVar:DBDestroy:DB$DestroyAll | ValidCards$ Human
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/zombie_apocalypse.jpg
 Oracle:Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
 End
 
- Curse of Bloodletting | Open
- Code: Select all
- Name:Curse of Bloodletting
 ManaCost:3 R R
 Types:Enchantment Aura Curse
 Text:Enchant player
 A:SP$ Attach | Cost$ 3 R R | ValidTgts$ Player | AILogic$ Curse
 R:Event$ DamageDone | ValidTarget$ Player.EnchantedBy | ReplaceWith$ DmgTimes2 | Description$ If a source would deal damage to enchanted player, it deals double that damage instead.
 SVar:DmgTimes2:AB$DealDamage | Cost$ 0 | Defined$ EnchantedPlayer | DamageSource$ ReplacedSource | NumDmg$ X
 SVar:X:ReplaceCount$DamageAmount/Times.2
 SVar:Picture:http://www.wizards.com/global/images/magic/general/curse_of_bloodletting.jpg
 End
 
- Faithless Looting | Open
- Code: Select all
- Name:Faithless Looting
 ManaCost:R
 Types:Sorcery
 Text:no text
 K:Flashback 2 R
 A:SP$ Draw | Cost$ R | NumCards$ 2 | SpellDescription$ Draw two cards, then discard two cards. | SubAbility$ DBDiscard
 SVar:DBDiscard:DB$Discard | Defined$ You | NumCards$ 2 | Mode$ TgtChoose
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/faithless_looting.jpg
 SetInfo:MBP|Special|http://www.marc-fowler-design.com/cardforge/promos/faithless_looting_HQ.jpg
 Oracle:Draw two cards, then discard two cards.\nFlashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 End
 
- Flayer of the Hatebound | Open
- Code: Select all
- Name:Flayer of the Hatebound
 ManaCost:5 R
 Types:Creature Devil
 Text:no text
 PT:4/2
 K:Undying
 T:Mode$ ChangesZone | Origin$ Graveyard | Destination$ Battlefield | ValidCard$ Creature.YouOwn | Execute$ ReanimateDmg | TriggerDescription$ Whenever CARDNAME or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
 SVar:ReanimateDmg:AB$DealDamage | Cost$ 0 | Tgt$ TgtCP | DamageSource$ TriggeredCard | NumDmg$ Damage
 SVar:Damage:TriggeredCard$CardPower
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/flayer_of_the_hatebound.jpg
 End
 
- Forge Devil | Open
- Code: Select all
- Name:Forge Devil
 ManaCost:R
 Types:Creature Devil
 Text:no text
 PT:1/1
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigDealDamage | TriggerDescription$ When CARDNAME enters the battlefield, it deals 1 damage to target creature and 1 damage to you.
 SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 1 | SubAbility$ DBDamageYou
 SVar:DBDamageYou:DB$ DealDamage | Cost$ 0 | Defined$ You | NumDmg$ 1
 SVar:Picture:http://www.wizards.com/global/images/magic/general/forge_devil.jpg
 End
 
- Heckling Fiends | Open
- Code: Select all
- Name:Heckling Fiends
 ManaCost:2 R
 Types:Creature Devil
 Text:no text
 PT:2/2
 A:AB$ Pump | Cost$ 2 R | ValidTgts$ Creature | TgtPrompt$ Select target creature | KW$ HIDDEN CARDNAME attacks each turn if able. | IsCurse$ True | SpellDescription$ Target creature attacks this turn if able.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/heckling_fiends.jpg
 End
 
- Hellrider | Open
- Code: Select all
- Name:Hellrider
 ManaCost:2 R R
 Types:Creature Devil
 Text:no text
 PT:3/3
 K:Haste
 T:Mode$ Attacks | ValidCard$ Creature.YouCtrl | Execute$ TrigDealDamage | TriggerZones$ Battlefield | TriggerDescription$ Whenever a creature you control attacks, CARDNAME deals 1 damage to defending player.
 SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Defined$ Opponent | NumDmg$ 1
 SVar:Picture:http://www.wizards.com/global/images/magic/general/hellrider.jpg
 End
 
- Markov Blademaster | Open
- Code: Select all
- Name:Markov Blademaster
 ManaCost:1 R R
 Types:Creature Vampire Warrior
 PT:1/1
 K:Double Strike
 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, put a +1/+1 counter on it.
 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/markov_blademaster.jpg
 End
 
- Markov Warlord | Open
- Code: Select all
- Name:Markov Warlord
 ManaCost:5 R
 Types:Creature Vampire Warrior
 Text:no text
 PT:4/4
 K:Haste
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, up to two target creatures can't block this turn.
 SVar:TrigPump:AB$Pump | Cost$ 0 | TargetMin$ 0 | TargetMax$ 2 | KW$ HIDDEN CARDNAME can't block. | IsCurse$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/markov_warlord.jpg
 End
 
- Mondronen Shaman // Tovolar's Magehunter | Open
- Code: Select all
- Name:Mondronen Shaman
 ManaCost:3 R
 Types:Creature Human Werewolf Shaman
 Text:no text
 PT:3/2
 T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
 AlternateMode:DoubleFaced
 SVar:Picture:http://www.wizards.com/global/images/magic/general/mondronen_shaman.jpg
 Oracle:nAt the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
 #Shared
 SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 ALTERNATE
 Name:Tovolar's Magehunter
 ManaCost:no cost
 Colors:Red
 Types:Creature Werewolf
 Text:no text
 PT:5/5
 T:Mode$ SpellCast | ValidCard$ Card.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigDealDamage | TriggerDescription$ Whenever an opponent casts a spell, CARDNAME deals 2 damage to that player.
 SVar:TrigDealDamage:AB$DealDamage | Cost$ 0 | Defined$ TriggeredPlayer | NumDmg$ 2
 T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
 SVar:Picture1:http://www.wizards.com/global/images/magic/general/tovolars_magehunter.jpg
 Oracle:Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter.
 End
 
- Moonveil Dragon | Open
- Code: Select all
- Name:Moonveil Dragon
 ManaCost:3 R R R
 Types:Creature Dragon
 Text:no text
 PT:5/5
 K:Flying
 A:AB$ PumpAll | Cost$ R | NumAtt$ +1 | ValidCards$ Creature.YouCtrl |SpellDescription$ Each creature you control gets +1/+0 until end of turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/moonveil_dragon.jpg
 End
 
- Nearheath Stalker | Open
- Code: Select all
- Name:Nearheath Stalker
 ManaCost:4 R
 Types:Creature Vampire
 Text:no text
 PT:4/1
 K:Undying
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/nearheath_stalker.jpg
 Oracle:Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
 End
 
- Pyreheart Wolf | Open
- Code: Select all
- Name:Pyreheart Wolf
 ManaCost:2 R
 Types:Creature Wolf
 Text:no text
 PT:1/1
 K:Undying
 T:Mode$ Attacks | ValidCard$ Card.Self | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever CARDNAME attacks, each creature you control can't be blocked this turn except by two or more creatures.
 SVar:TrigPump:AB$ PumpAll | Cost$ 0 | ValidCards$ Creature.YouCtrl | KW$ CARDNAME can't be blocked except by two or more creatures.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/pyreheart_wolf.jpg
 End
 
- Talons of Falkenrath | Open
- Code: Select all
- Name:Talons of Falkenrath
 ManaCost:2 R
 Types:Enchantment Aura
 Text:no text
 K:Enchant creature
 K:Flash
 A:SP$ Attach | Cost$ 2 R | ValidTgts$ Creature | AILogic$ Pump
 S:Mode$ Continuous | Affected$ Creature.EnchantedBy | AddAbility$ Pump | Description$ Enchanted creature has "1 R: This creature gets +2/+0 until end of turn."
 SVar:Pump:AB$ Pump | Cost$ 1 R | NumAtt$ +2 | SpellDescription$ CARDNAME gets +2/+0 until end of turn.
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/talons_of_falkenrath.jpg
 End
 
- Torch Fiend | Open
- Code: Select all
- Name:Torch Fiend
 ManaCost:1 R
 Types:Creature Devil
 Text:no text
 PT:2/1
 A:AB$ Destroy | Cost$ R Sac<1/CARDNAME> | ValidTgts$ Artifact | TgtPrompt$ Select target artifact | SpellDescription$ Destroy target artifact.
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/torch_fiend.jpg
 End
 
- Briarpack Alpha | Open
- Code: Select all
- Name:Briarpack Alpha
 ManaCost:3 G
 Types:Creature Wolf
 Text:no text
 PT:3/3
 K:Flash
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPump | TriggerDescription$ When CARDNAME enters the battlefield, target creature gets +2/+2 until end of turn.
 SVar:TrigPump:AB$Pump | Cost$ 0 | Tgt$ TgtC | NumAtt$ 2 | NumDef$ 2
 SVar:Picture:http://www.wizards.com/global/images/magic/general/briarpack_alpha.jpg
 End
 
- Feed the Pack | Open
- Code: Select all
- Name:Feed the Pack
 ManaCost:5 G
 Types:Enchantment
 Text:no text
 T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | OptionalDecider$ You | TriggerZones$ Battlefield | Execute$ TrigSac | TriggerDescription$ At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield where X is the sacrificed creature's toughness.
 SVar:TrigSac:AB$Sacrifice | Cost$ 0 | Defined$ You | SacValid$ Creature.nonToken | SubAbility$ DBToken | RememberSacrificed$ True
 SVar:DBToken:DB$ Token | Cost$ 0 | TokenAmount$ Y | TokenName$ Wolf | TokenColors$ Green | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenPower$ 2 | TokenToughness$ 2 | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
 SVar:X:Remembered$Amount
 SVar:Y:Remembered$CardToughness
 SVar:Picture:http://www.wizards.com/global/images/magic/general/feed_the_pack.jpg
 End
 
- Ghoultree | Open
- Code: Select all
- Name:Ghoultree
 ManaCost:7 G
 Types:Creature Zombie Treefolk
 Text:CARDNAME costs 1 less to cast for each creature card in your graveyard.
 PT:10/10
 K:CostChange:Player:Less:X:Self:All:All:NoSpecial
 SVar:X:Count$TypeInYourYard.Creature
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/ghoultree.jpg
 Oracle:Ghouldtree costs {1} less to cast for each creature card in your graveyard.
 End
 
- Gravetiller Wurm | Open
- Code: Select all
- Name:Gravetiller Wurm
 ManaCost:5 G
 Types:Creature Wurm
 Text:no text
 PT:4/4
 K:Trample
 K:etbCounter:P1P1:4:Morbid:Morbid - CARDNAME enters the battlefield with four +1/+1 counters on it if a creature died this turn.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/gravetiller_wurm.jpg
 End
 
- Hollowhenge Beast | Open
- Code: Select all
- Name:Hollowhenge Beast
 ManaCost:3 G G
 Types:Creature Beast
 Text:no text
 PT:5/5
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/hollowhenge_beast.jpg
 End
 
- Hunger of the Howlpack | Open
- Code: Select all
- Name:Hunger of the Howlpack
 ManaCost:G
 Types:Instant
 Text:no text
 A:SP$ PutCounter | Cost$ G | ValidTgts$ Creature | TgtPrompt$ Select target creature | CounterType$ P1P1 | CounterNum$ X | SpellDescription$ Put a +1/+1 counter on target creature. Morbid - Put three +1/+1 counters on that creature instead if a creature died this turn.
 SVar:X:Count$Morbid.3.1
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/hunger_of_the_howlpack.jpg
 End
 
- Increasing Savagery | Open
- Code: Select all
- Name:Increasing Savagery
 ManaCost:2 G G
 Types:Sorcery
 K:Flashback 5 G G
 A:SP$ PutCounter | Cost$ 2 G G | CounterNum$ X | CounterType$ P1P1 | ValidTgts$ Creature | TgtPrompt$ Select target creature | SpellDescription$ Put five +1/+1 counters on target creature. If CARDNAME was cast from a graveyard, put ten +1/+1 counters on that creature instead.
 SVar:X:Count$wasCastFromGraveyard.10.5
 SVar:Picture:http://www.wizards.com/global/images/magic/general/increasing_savagery.jpg
 End
 
- Lambholt Elder // Silverpelt Werewolf | Open
- Code: Select all
- Name:Lambholt Elder
 ManaCost:2 G
 Types:Creature Human Werewolf
 Text:no text
 PT:1/2
 T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
 AlternateMode:DoubleFaced
 Oracle:At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.
 #Shared
 SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 ALTERNATE
 Name:Silverpelt Werewolf
 ManaCost:no cost
 Colors:green
 Types:Creature Werewolf
 Text:no text
 PT:4/5
 T:Mode$ DamageDone | ValidSource$ Card.Self | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigDraw | TriggerDescription$ Whenever CARDNAME deals combat damage to a player, draw a card.
 SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
 T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
 Oracle:Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.\nAt the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
 End
 
- Lost in the Woods | Open
- Code: Select all
- Name:Lost in the Woods
 ManaCost:3 G G
 Types:Enchantment
 Text:no text
 T:Mode$ Attacks | ValidCard$ Creature.YouDontCtrl | TriggerZones$ Battlefield | Execute$ TrigDig | TriggerDescription$ Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
 SVar:TrigDig:AB$Dig | Cost$ 0 | DigNum$ 1 | Reveal$ True | ChangeNum$ All | ChangeValid$ Card | DestinationZone$ Library | LibraryPosition$ -1 | LibraryPosition2$ -1 | RememberChanged$ True | SubAbility$ DBRemoveCombat
 SVar:DBRemoveCombat:DB$ RemoveFromCombat | Defined$ TriggeredAttacker | ConditionCheckSVar$ IsForest | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
 SVar:IsForest:Remembered$Valid Forest
 SVar:Picture:http://www.wizards.com/global/images/magic/general/lost_in_the_woods.jpg
 End
 
- Predator Ooze | Open
- Code: Select all
- Name:Predator Ooze
 ManaCost:G G G
 Types:Creature Ooze
 Text:no text
 PT:1/1
 K:Indestructible
 K:Whenever a creature dealt damage by CARDNAME this turn is put into a graveyard, put a +1/+1 counter on CARDNAME.
 T:Mode$ Attacks | ValidCard$ Creature.Self | Execute$ TrigPutCounter | TriggerDescription$ Whenever CARDNAME attacks, put a +1/+1 counter on it.
 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/predator_ooze.jpg
 End
 
- Scorned Villager // Moonscarred Werewolf | Open
- Code: Select all
- Name:Scorned Villager
 ManaCost:1 G
 Types:Creature Human Werewolf
 Text:no text
 PT:1/1
 A:AB$ Mana | Cost$ T | Produced$ G | SpellDescription$ Add G to your mana pool.
 T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
 AlternateMode:DoubleFaced
 #Shared
 SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 ALTERNATE
 Name:Moonscarred Werewolf
 ManaCost:no cost
 Colors:green
 Types:Creature Werewolf
 Text:no text
 PT:2/2
 K:Vigilance
 A:AB$ Mana | Cost$ T | Produced$ G | Amount$ 2 | SpellDescription$ Add G G to your mana pool.
 T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
 End
 
- Strangleroot Geist | Open
- Code: Select all
- Name:Strangleroot Geist
 ManaCost:G G
 Types:Creature Spirit
 Text:no text
 PT:2/1
 K:Haste
 K:Undying
 SVar:PlayMain1:TRUE
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/stranglesoot_geist.jpg
 Oracle:Haste\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
 End
 
- Vorapede | Open
- Code: Select all
- Name:Vorapede
 ManaCost:2 G G G
 Types:Creature Insect
 Text:no text
 PT:5/4
 K:Vigilance
 K:Trample
 K:Undying
 SVar:Rarity:Mythic
 SVar:Picture:http://www.wizards.com/global/images/magic/general/vorapede.jpg
 End
 
- Wolfbitten Captive // Krallenhorde Killer | Open
- Code: Select all
- Name:Wolfbitten Captive
 ManaCost:G
 Types:Creature Human Werewolf
 Text:no text
 PT:1/1
 A:AB$ Pump | Cost$ 1 G | NumAtt$ +2 | NumDef$ +2 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +2/+2 until end of turn. Activate this ability only once each turn.
 T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
 AlternateMode:DoubleFaced
 #Shared
 SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 ALTERNATE
 Name:Krallenhorde Killer
 ManaCost:no cost
 Colors:green
 Types:Creature Werewolf
 Text:no text
 PT:2/2
 A:AB$ Pump | Cost$ 3 G | NumAtt$ +4 | NumDef$ +4 | ActivationLimit$ 1 | SpellDescription$ CARDNAME gets +4/+4 until end of turn. Activate this ability only once each turn.
 T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
 End
 
- Diregraf Captain | Open
- Code: Select all
- Name:Diregraf Captain
 ManaCost:1 U B
 Types:Creature Zombie Soldier
 Text:no text
 PT:2/2
 K:Deathtouch
 S:Mode$ Continuous | Affected$ Creature.Zombie+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Zombie creatures you control get +1/+1.
 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.Zombie+Other+YouCtrl | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Whenever another Zombie you control dies, target opponent loses 1 life.
 SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | LifeAmount$ 1 | ValidTgts$ Opponent | TgtPrompt$ Select target opponent
 SVar:PlayMain1:TRUE
 SVar:Picture:http://www.wizards.com/global/images/magic/general/diregraf_captain.jpg
 End
 
- Drogskol Reaver | Open
- Code: Select all
- Name:Drogskol Reaver
 ManaCost:5 W U
 Types:Creature Spirit
 Text:no text
 PT:3/5
 K:Flying
 K:Double Strike
 K:Lifelink
 T:Mode$ LifeGained | ValidPlayer$ You | TriggerZones$ Battlefield |Execute$ TrigDraw | TriggerDescription$ Whenever you gain life, draw a card.
 SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
 SVar:Rarity:Mythic
 SVar:Picture:http://www.wizards.com/global/images/magic/general/drogskol_reaver.jpg
 Oracle:Flying, doublestrike, lifelink\nWhenever you gain life, draw a card.
 End
 
- Falkenrath Aristocrat | Open
- Code: Select all
- Name:Falkenrath Aristocrat
 ManaCost:2 B R
 Types:Creature Vampire
 Text:no text
 PT:4/1
 K:Flying
 K:Haste
 A:AB$ Pump | Cost$ Sac<1/Creature> | KW$ HIDDEN Indestructible | SubAbility$ DBPutCounter | SpellDescription$ CARDNAME is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on CARDNAME.
 SVar:DBPutCounter:DB$PutCounter | CounterNum$ X | CounterType$ P1P1
 SVar:X:Sacrificed$Valid Human
 SVar:RemAIDeck:True
 SVar:Rarity:Mythic
 SVar:Picture:http://www.wizards.com/global/images/magic/general/falkenrath_aristocrat.jpg
 Oracle:Flying, haste\nSacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
 End
 
- Huntmaster of the Fells // Ravager of the Fells | Open
- Code: Select all
- Name:Huntmaster of the Fells
 ManaCost:2 R G
 Types:Creature Human Werewolf
 Text:no text
 PT:2/2
 T:Mode$ ChangesZone | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TokenAndLife | TriggerDescription$ Whenever this creature enters the battlefield or transforms into CARDNAME, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
 T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ TokenAndLife | Secondary$ True | TriggerDescription$ Whenever this creature enters the battlefield or transforms into CARDNAME, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
 SVar:TokenAndLife:AB$ Token | Cost$ 0 | TokenOwner$ You | TokenName$ Wolf | TokenColors$ Green | TokenTypes$ Creature,Wolf | TokenPower$ 2 | TokenToughness$ 2 | TokenAmount$ 1 | SubAbility$ Life
 SVar:Life:DB$ GainLife | Defined$ You | LifeAmount$ 2
 T:Mode$Phase | Phase$ Upkeep | WerewolfTransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if no spells were cast last turn, transform CARDNAME.
 AlternateMode:DoubleFaced
 #Shared
 SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 ALTERNATE
 Name:Ravager of the Fells
 ManaCost:no cost
 Colors:green,red
 Types:Creature Werewolf
 Text:no text
 PT:4/4
 K:Trample
 T:Mode$ Transformed | ValidCard$ Card.Self | Execute$ DamageAndMoreDamage | TriggerDescription$ Whenever this creature transforms into CARDNAME, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.
 SVar:DamageAndMoreDamage:AB$ DealDamage | Cost$ 0 | ValidTgts$ Opponent | NumDmg$ 2 | SubAbility$ MoreDamage
 SVar:MoreDamage:DB$ DealDamage | ValidTgts$ Creature.YouDontCtrl | NumDmg$ 2 | TargetMin$ 0 | TargetMax$ 1 | TgtPrompt$ Select target creature opponent controls
 T:Mode$Phase | Phase$ Upkeep | WerewolfUntransformCondition$ True | TriggerZones$ Battlefield | Execute$ TrigTransform | TriggerDescription$ At the beginning of each upkeep, if a player cast two or more spells last turn, transform CARDNAME.
 End
 
- Immerwolf | Open
- Code: Select all
- Name:Immerwolf
 ManaCost:1 R G
 Types:Creature Wolf
 Text:no text
 PT:2/2
 S:Mode$ Continuous | Affected$ Creature.Wolf+Other+YouCtrl,Creature.Werewolf+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other Wolf and Werewolf creatures you control get +1/+1.
 S:Mode$ Continuous | Affected$ Creature.Werewolf+nonHuman+YouCtrl | AddHiddenKeyword$ HIDDEN CARDNAME can't transform | Description$ Non-Human Werewolf creatures you control can't transform.
 SVar:PlayMain1:TRUE
 SVar:Picture:http://www.wizards.com/global/images/magic/general/immerwolf.jpg
 End
 
- Sorin, Lord of Innistrad | Open
- Code: Select all
- Name:Sorin, Lord of Innistrad
 ManaCost:2 W B
 Types:Planeswalker Sorin
 Text:no text
 Loyalty:3
 A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | TokenAmount$ 1 | TokenName$ Vampire | TokenColors$ Black | TokenTypes$ Creature,Vampire | TokenOwner$ You | TokenPower$ 1 | TokenToughness$ 1 | TokenKeywords$ Lifelink | Planeswalker$ True | SpellDescription$ Put a 1/1 black Vampire creature token with lifelink onto the battlefield.
 A:AB$ Effect | Cost$ SubCounter<2/LOYALTY> | Name$ Sorin, Lord of Innistrad emblem | StaticAbilities$ STPump | Planeswalker$ True | Duration$ Permanent | SpellDescription$ You get an emblem with "Creatures you control get +1/+0."
 SVar:STPump:Mode$ Continuous | Affected$ Creature.YouCtrl | AffectedZone$ Battlefield | AddPower$ 1
 A:AB$ Destroy | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | Ultimate$ True | ValidTgts$ Creature,Planeswalker.Other | TargetMin$ 0 | TargetMax$ 3 | TgtPrompt$ Select target creatures or other planeswalkers | RememberTargets$ True | ForgetOtherTargets$ True | SubAbility$ DBChangeZoneAll | SpellDescription$ Destroy up to 3 target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
 SVar:DBChangeZoneAll:DB$ ChangeZoneAll | Cost$ 0 | ChangeType$ Remembered | Origin$ Graveyard | Destination$ Battlefield | GainControl$ True | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
 SVar:Rarity:Mythic
 SVar:Picture:http://www.wizards.com/global/images/magic/general/sorin_lord_of_innistrad.jpg
 End
 
- Stromkirk Captain | Open
- Code: Select all
- Name:Stromkirk Captain
 ManaCost:1 B R
 Types:Creature Vampire Soldier
 Text:no text
 PT:2/2
 K:First Strike
 S:Mode$ Continuous | Affected$ Creature.Vampire+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | AddKeyword$ First Strike | Description$ Other Vampire creatures you control get +1/+1 and have First Strike.
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/stromkirk_captain.jpg
 End
 
- Chalice of Life // Chalice of Death | Open
- Code: Select all
- Name:Chalice of Life
 ManaCost:3
 Types:Artifact
 Text:no text
 A:AB$ GainLife | Cost$ T | LifeAmount$ 1 | Defined$ You | SubAbility$ DBTransform | SpellDescription$ You gain 1 life. Then if you have at least 10 more life than your starting life total, transform CARDNAME.
 SVar:DBTransform:DB$SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ X | ConditionSVarCompare$ GEY
 SVar:X:Count$YourLifeTotal
 SVar:Y:Count$YourStartingLife/Plus.10
 AlternateMode:DoubleFaced
 ALTERNATE
 Name:Chalice of Death
 ManaCost:no cost
 Types:Artifact
 Text:no text
 A:AB$ LoseLife | Cost$ T | ValidTgts$ Player | TgtPrompt$Target a player to lose 5 life | LifeAmount$ 5 | SpellDescription$ Target player loses 5 life.
 End
 
- Elbrus, the Binding Blade // Withengar Unbound | Open
- Code: Select all
- Name:Elbrus, the Binding Blade
 ManaCost:7
 Types:Legendary Artifact Equipment
 Text:no text
 K:eqPump 1:+1/+0
 T:Mode$ DamageDone | ValidSource$ Creature.AttachedBy | ValidTarget$ Player | CombatDamage$ True | Execute$ TrigTransform | TriggerZones$ Battlefield | TriggerDescription$ Whenever equipped creature deals combat damage to a player, transform CARDNAME.
 SVar:TrigTransform:AB$ SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 SVar:Picture:http://www.wizards.com/global/images/magic/general/elbrus_the_binding_blade.jpg
 AlternateMode:DoubleFaced
 ALTERNATE
 Name:Withengar Unbound
 ManaCost:no cost
 Colors:black
 Types:Legendary Creature Demon
 Text:no text
 PT:13/13
 K:Flying
 K:Trample
 K:Intimidate
 # Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. (not implemented)
 SVar:Picture1:http://www.wizards.com/global/images/magic/general/withengar_unbound.jpg
 End
 
- Executioner's Hood | Open
- Code: Select all
- Name:Executioner's Hood
 ManaCost:2
 Types:Artifact Equipment
 Text:Equipped creature has intimidate.
 K:eqPump 2:Intimidate
 SVar:Picture:http://www.wizards.com/global/images/magic/general/executioners_hood.jpg
 End
 
- Heavy Mattock | Open
- Code: Select all
- Name:Heavy Mattock
 ManaCost:3
 Types:Artifact Equipment
 Text:Equipped creature gets +1/+1.
 K:eqPump 1:+1/+1
 S:Mode$ Continuous | Affected$ Human.EquippedBy | AddPower$ 1 | AddToughness$ 1 | Description$ As long as equipped creature is a Human, it gets an additional +1/+1.
 SVar:Rarity:Common
 SVar:Picture:http://www.wizards.com/global/images/magic/general/heavy_mattock.jpg
 End
 
- Helvault | Open
- Code: Select all
- Name:Helvault
 ManaCost:3
 Types:Legendary Artifact
 Text:no text
 A:AB$ ChangeZone | Cost$ 1 T | ValidTgts$ Creature.YouCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you control | RememberTargets$ True | SpellDescription$ Exile target creature you control.
 A:AB$ ChangeZone | Cost$ 7 T | ValidTgts$ Creature.YouDontCtrl | Origin$ Battlefield | Destination$ Exile | TgtPrompt$ Select target creature you don't control | RememberTargets$ True | IsCurse$ True | SpellDescription$ Exile target creature you don't control.
 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigReturn | TriggerDescription$ When CARDNAME is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
 SVar:TrigReturn:DB$ ChangeZone | Defined$ Remembered | Origin$ Exile | Destination$ Battlefield | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$Cleanup | ClearRemembered$ True
 SVar:RemAIDeck:True
 SVar:Rarity:Mythic
 SVar:Picture:http://www.wizards.com/global/images/magic/general/helvault.jpg
 End
 
- Jar of Eyeballs | Open
- Code: Select all
- Name:Jar of Eyeballs
 ManaCost:3
 Types:Artifact
 Text:no text
 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl | TriggerZones$ Battlefield | Execute$ TrigPutCounter | TriggerDescription$ Whenever a creature you control dies, put two eyeball counters on CARDNAME.
 SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Defined$ Self | CounterType$ EYEBALL | CounterNum$ 2
 A:AB$ Dig | Cost$ 3 T SubCounter<All/EYEBALL> | DigNum$ X | ChangeNum$ 1 | DestinationZone$ Hand | DestinationZone2$ Library | LibraryPosition$ -1 | SpellDescription$ Look at the top X cards of your library where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
 SVar:X:SVar$CostCountersRemoved
 SVar:Rarity:Rare
 SVar:Picture:http://www.wizards.com/global/images/magic/general/jar_of_eyeballs.jpg
 End
 
- Warden of the Wall | Open
- Code: Select all
- Name:Warden of the Wall
 ManaCost:3
 Types:Artifact
 Text:no text
 K:CARDNAME enters the battlefield tapped.
 A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
 S:Mode$ Continuous | OpponentTurn$ True | EffectZone$ All | CharacteristicDefining$ True | SetPower$ 2 | SetToughness$ 3 | AddType$ Creature & Gargoyle | AddKeyword$ Flying | Description$ As long as it's not your turn, CARDNAME is a 2/3 Gargoyle artifact creature with flying.
 SVar:Rarity:Uncommon
 SVar:Picture:http://www.wizards.com/global/images/magic/general/warden_of_the_wall.jpg
 End
 
- Grim Backwoods | Open
- Code: Select all
- Name:Grim Backwoods
 ManaCost:no cost
 Types:Land
 Text:no text
 A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
 A:AB$ Draw | Cost$ 2 B G T Sac<1/Creature> | NumCards$ 1 | SpellDescription$ Draw a card.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/grim_backwoods.jpg
 End
 
- Havengul Fengraf | Open
- Code: Select all
- Name:Havengul Fengraf
 ManaCost:no cost
 Types:Land
 Text:no text
 A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
 A:AB$ ChangeZone | Cost$ 3 T Sac<1/CARDNAME> | ChangeType$ Creature.YouCtrl | Origin$ Graveyard | Destination$ Hand | Hidden$ True | AtRandom$ True | SpellDescription$ Return a creature card at random from your graveyard to your hand.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/havengul_fengraf.jpg
 End
 
- Vault of the Archangel | Open
- Code: Select all
- Name:Vault of the Archangel
 ManaCost:no cost
 Types:Land
 A:AB$ Mana | Cost$ T | Produced$ 1 | SpellDescription$ Add 1 to your mana pool.
 A:AB$ PumpAll | Cost$ 2 W B T | ValidCards$ Creature.YouCtrl | KW$ Deathtouch & Lifelink | SpellDescription$ Creatures you control gain deathtouch and lifelink until end of turn.
 SVar:Rarity:Rare
 End
 
Last edited by moomarc on 23 Jan 2012, 05:09, edited 38 times in total.
					
				
			-Marc
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 moomarc
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Re: Dark Ascension spoiler season
 by Hellfish » 22 Nov 2011, 10:22
by Hellfish » 22 Nov 2011, 10:22 
Cool. 
Didn't know you can follow hashtags, how do you do that?
			
Didn't know you can follow hashtags, how do you do that?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
		Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
- 
				 
 Hellfish
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Re: Dark Ascension spoiler season
 by moomarc » 22 Nov 2011, 10:32
by moomarc » 22 Nov 2011, 10:32 
Perhaps 'following' wasn't the right word. 'Repeatedly searching for' might be more aptHellfish wrote:Cool.
Didn't know you can follow hashtags, how do you do that?
 (Twitter's not normally my thing but it had what I wanted)
 (Twitter's not normally my thing but it had what I wanted)-Marc
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 moomarc
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Re: Dark Ascension spoiler season
 by slowe » 23 Nov 2011, 00:21
by slowe » 23 Nov 2011, 00:21 
According to the mothership, it's a common in Dark Ascension. I was trying to see if I was missing something to make it rare, but apparently that's just how promos are. On the other hand, for a common it's pretty sweet.
When is spoiler season supposed to get into full swing?
			
		When is spoiler season supposed to get into full swing?
Re: Dark Ascension spoiler season
 by Iran » 23 Nov 2011, 17:08
by Iran » 23 Nov 2011, 17:08 
It seems we will have two news planeswalkers in Dark Ascension.
Dack Fayden and Sifa Grent
http://community.wizards.com/go/thread/ ... Grent?pg=1
			
		Dack Fayden and Sifa Grent
http://community.wizards.com/go/thread/ ... Grent?pg=1
Re: Dark Ascension spoiler season
 by Hellfish » 23 Nov 2011, 22:07
by Hellfish » 23 Nov 2011, 22:07 
Well, Dack Fayden's "psychometry" sounds cool but come on... I agree with the poster in that thread that compared the names to bad Star Wars names. Dack Fayden & Sifa Grent sounds like something out of one of the worse (That is, non-Zahn) EU novels. And why not just use Sorin Markov? He really needs it.
			So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
		Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
- 
				 
 Hellfish
- Programmer
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- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
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Re: Dark Ascension spoiler season
 by moomarc » 24 Nov 2011, 05:30
by moomarc » 24 Nov 2011, 05:30 
I was expecting Sorin to make another appearance at last agian as well. It really seemed that that's what Wizards was building up to. I actually don't mind Dack too much. Not as cool as what we're used to but I think we'll get used to it quickly and I don't mind names slightly off kilter in a game with characters from all over the MULTIverse. Bound to get the occasional Obiwan. I agree that the psychometry sounds cool... sounds like it would be incorporated as something akin to multi-imprint.
			-Marc
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 moomarc
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Re: Dark Ascension spoiler season
 by moomarc » 05 Jan 2012, 06:59
by moomarc » 05 Jan 2012, 06:59 
Spoilers officially start on Monday! Can't wait  perhaps Chris (or whoever did it last time) could prepare a wiki page again for claiming cards. I wasn't in on scripting yet with ISD but it looked like it all ran smoothly.
 perhaps Chris (or whoever did it last time) could prepare a wiki page again for claiming cards. I wasn't in on scripting yet with ISD but it looked like it all ran smoothly.
			 perhaps Chris (or whoever did it last time) could prepare a wiki page again for claiming cards. I wasn't in on scripting yet with ISD but it looked like it all ran smoothly.
 perhaps Chris (or whoever did it last time) could prepare a wiki page again for claiming cards. I wasn't in on scripting yet with ISD but it looked like it all ran smoothly.-Marc
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 moomarc
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Re: Dark Ascension spoiler season
 by slapshot5 » 05 Jan 2012, 07:09
by slapshot5 » 05 Jan 2012, 07:09 
Looks like Sol already updated the page to be ready for Dark Ascension:moomarc wrote:Spoilers officially start on Monday! Can't waitperhaps Chris (or whoever did it last time) could prepare a wiki page again for claiming cards. I wasn't in on scripting yet with ISD but it looked like it all ran smoothly.
http://www.slightlymagic.net/wiki/Forge_Upcoming
-slapshot5
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Re: Dark Ascension spoiler season
 by moomarc » 05 Jan 2012, 09:10
by moomarc » 05 Jan 2012, 09:10 
In that case, I've started things off by claiming Faithless Looting (seeing as I scripted it in November already when it first showed up).
I'll update the first post with further scripts as added (or are we just going to commit directly?)
Edit: What is the preferred method for handling the SetInfo on these until the HQ pics are posted? And in the case of Faithless Looting, should I leave in the promo card set info? (I'm currently the promo art version on my own site, so the link does work)
			I'll update the first post with further scripts as added (or are we just going to commit directly?)
Edit: What is the preferred method for handling the SetInfo on these until the HQ pics are posted? And in the case of Faithless Looting, should I leave in the promo card set info? (I'm currently the promo art version on my own site, so the link does work)
-Marc
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 moomarc
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Re: Dark Ascension spoiler season
 by inb63 » 06 Jan 2012, 16:46
by inb63 » 06 Jan 2012, 16:46 
Last time, we didn't write the SetInfo line at all as it would be added later by a script. Also, as far as I know, Forge doesn't have any cards with a promo set info.moomarc wrote:Edit: What is the preferred method for handling the SetInfo on these until the HQ pics are posted? And in the case of Faithless Looting, should I leave in the promo card set info? (I'm currently the promo art version on my own site, so the link does work)
My question is, do we have to add the oracle line ourselves or is it handled in a similar way to SetInfo?
Re: Dark Ascension spoiler season
 by Hellfish » 06 Jan 2012, 17:03
by Hellfish » 06 Jan 2012, 17:03 
oracleScript.py handles that. 
			
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
		Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
- 
				 
 Hellfish
- Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
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Re: Dark Ascension spoiler season
 by moomarc » 06 Jan 2012, 17:19
by moomarc » 06 Jan 2012, 17:19 
Forge actually does have 2 promo cards: Mana Crypt and Windseeker Centaur. Check the MBP folder in pics (if you've got set pics.inb63 wrote:Last time, we didn't write the SetInfo line at all as it would be added later by a script. Also, as far as I know, Forge doesn't have any cards with a promo set info.moomarc wrote:Edit: What is the preferred method for handling the SetInfo on these until the HQ pics are posted? And in the case of Faithless Looting, should I leave in the promo card set info? (I'm currently the promo art version on my own site, so the link does work)
My question is, do we have to add the oracle line ourselves or is it handled in a similar way to SetInfo?
-Marc
		- 
				 
 moomarc
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Re: Dark Ascension spoiler season
 by moomarc » 09 Jan 2012, 08:26
by moomarc » 09 Jan 2012, 08:26 
I've just added Undying keyword to svn. It was just a copy of Persist with the relevant variables renamed and the change of counter type. I've tested and Undying works (and Persist still works so I'm sure nothing was done wrong), but I wouldn't mind someone else checking it.
The changes are in:
CombatUtil.java, lines 1840-1842 and 1974-1976
GameAction.java, lines 1184-1185 and 1216-1232
And here's the script for the first Undying card:
			The changes are in:
CombatUtil.java, lines 1840-1842 and 1974-1976
GameAction.java, lines 1184-1185 and 1216-1232
And here's the script for the first Undying card:
- Strangleroot Geist | Open
- Code: Select all
- Name:Strangleroot Geist
 ManaCost:G G
 Types:Creature Spirit
 Text:no text
 PT:2/1
 K:Haste
 K:Undying
 SVar:PlayMain1:TRUE
 SVar:Rarity:uncommon
 SVar:Picture:http://media.wizards.com/images/magic/tcg/products/dka/ykcv734set_en.jpg
 Oracle:Haste\nUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
 End
 
-Marc
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 moomarc
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