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New quest decks

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Re: New quest decks

Postby Nordos » 15 Sep 2011, 22:16

Ah, I guess I will never see a Flourishing Defenses deck - not as long as the AI won't search for it.
If the Ai would act better, I would have really liked to see the combination Midnight Banshee, Flourishing Defenses and Fecundity. You can draw like 15 cards in one round, with a bit of luck :D
I will see what other kind of deck with -1/-1 counters you can create. I have already a Heartmender with Crumbling Ashes, Midnight Banshee, Harbinger of Night, maybe Blowfly Infestation (with Heartmender it shouldn't be such a problem, would it?) and Carnifex Demon. Maybe including the Phyrexian Hydra and wither/persist creatures. And Harmonize :D

Can't you give each deck a individually script, giving the AI some 'hints' what it has to do...? Would be a great improvement, if there would be a way to influence the behaviour...
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Re: New quest decks

Postby Sloth » 17 Sep 2011, 07:56

I've added Melira, Sylvok Outcast to the developer version yesterday and tried her in the deck. She solves all the problems if she is on the battlefield:
- Melira, Sylvok Outcast + Phyrexian Hydra = unkillable Hydra
- Melira, Sylvok Outcast + Blowfly Infestation (+ Crumbling Ashes) = no more unwanted chain reactions

My decklist:
| Open
4 Necroskitter
4 Midnight Banshee
4 Blowfly Infestation
4 Crumbling Ashes
4 Glistening Oil
2 Kulrath Knight
1 Skinrender
4 Phyrexian Hydra
2 Wall of Roots
4 Melira, Sylvok Outcast
1 Flourishing Defenses
1 Harmonize
1 Doubling Season
1 Mox Emerald
1 Mox Jet
4 Bayou
4 Verdant Catacombs
4 Bloodstained Mire
4 Woodland Cemetery
4 Swamp
1 Forest
1 Urborg, Tomb of Yawgmoth

I moved further away from a Flourishing Defenses deck, since the number of -1/-1 counters tossed around was roughly halved by Melira, Sylvok Outcast.

EDIT: The deckbuilding fun doesn't have to stop here, a Heartmender + Melira, Sylvok Outcast deck could go further with -1/-1 counters on all creatures (Harbinger of Night, Carnifex Demon, Soul Snuffers) and creatures that put them on themselves (Lichenthrope, Phyrexian Hydra and Persist creatures).
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Re: New quest decks

Postby Sloth » 25 Sep 2011, 06:48

Here is a deck based on flashback cards. It is quite weak, but can win any attrition battle:

| Open
[metadata]
Name=Chief Clancy Wiggum 1
DisplayName=Chief Clancy Wiggum
Difficulty=easy
Description=UG Flashback deck
Deck Type=constructed
Icon=
[main]
10 Island
10 Forest
4 Seaside Citadel
4 Quiet Speculation
1 Cephalid Vandal
1 Hermit Druid
3 Mental Note
2 Mulch
1 Think Tank
1 Strategic Planning
1 Runic Repetition
1 Deranged Assistant
1 Worry Beads
4 Deep Reconnaissance
1 Dematerialize
1 Think Twice
1 Grasp of Phantoms
1 Silent Departure
1 Deep Analysis
1 Fervent Denial
1 Moment's Peace
1 Call of the Herd
1 Beast Attack
1 Acorn Harvest
1 Chatter of the Squirrel
1 Elephant Ambush
1 Grizzly Fate
1 Howling Gale
1 Folk Medicine
1 Travel Preparations
[sideboard]


Stronger decks are possible, but waiting for the rest of the Innistrad block may be worth waiting for.
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Re: New quest decks

Postby Sloth » 28 Sep 2011, 11:40

Here is a picture for the Wiggum deck:
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Re: New quest decks

Postby friarsol » 16 Oct 2011, 16:03

We may have too many Blue Bounce style decks already, but just in case we don't here's one with a different twist. The deck isn't super finetuned, but here's the general idea.

LandBounce | Open
[metadata]
Name=LandBounce
Deck Type=Constructed
[main]
4 Boomerang|7ED
2 Capsize|TMP
2 Churning Eddy|TOR
3 Evacuation|10E
4 Faerie Conclave|ULG
4 Flooded Strand|ONS
2 Hoodwink|MMQ
3 Icy Manipulator|ICE
12 Island|LEA
3 Mana Leak|8ED
2 Miscalculation|ULG
2 Rhystic Study|PCY
3 Rishadan Brigand|MMQ
4 Rishadan Cutpurse|MMQ
4 Rishadan Footpad|MMQ
4 Rishadan Port|MMQ
2 Time Ebb|TMP
[sideboard]


A few things I noticed while testing this related to the AI:
AI Will use Faerie Conclave to pay for spells before Basic Islands (non-basic lands with abilities should probably be used after basic lands)
AI Will use Rishadan Port to pay for Colorless mana instead of leaving it around to tap down the Human. (Similar to above)
AI casts Rishadan Footpad (or similar) and I can't cancel out of the Unless cost. Does this happen to anyone else? I don't think I have any local changes that would cause this, but I just wanted to see.
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Re: New quest decks

Postby Sloth » 16 Oct 2011, 17:28

friarsol wrote:AI casts Rishadan Footpad (or similar) and I can't cancel out of the Unless cost. Does this happen to anyone else? I don't think I have any local changes that would cause this, but I just wanted to see.
I can confirm this. Spell Pierce works though. I will test some more.
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Re: New quest decks

Postby Sloth » 16 Oct 2011, 20:50

friarsol wrote:AI casts Rishadan Footpad (or similar) and I can't cancel out of the Unless cost. Does this happen to anyone else? I don't think I have any local changes that would cause this, but I just wanted to see.
Further testing results:
- Rhystic Study will prompt you to pay again if you cancel the first prompt, but will continue fine after that.
- Changing Rishadan Footpad's triggered ability to AB Draw (like Rhystic Study) will work as Rhystic Study.

I guess the input stack gets messed up by payManaDuringAbilityResolve, which can overwrite an active input (the sacrifice input in this case).
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Re: New quest decks

Postby friarsol » 16 Oct 2011, 21:51

Sloth wrote:I guess the input stack gets messed up by payManaDuringAbilityResolve, which can overwrite an active input (the sacrifice input in this case).
Ahh that sounds right. I'll commit a change to fix this. But we should probably try to resolve the double input scenario too.
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Re: New quest decks

Postby Sloth » 17 Oct 2011, 08:51

friarsol wrote:
Sloth wrote:I guess the input stack gets messed up by payManaDuringAbilityResolve, which can overwrite an active input (the sacrifice input in this case).
Ahh that sounds right. I'll commit a change to fix this. But we should probably try to resolve the double input scenario too.
I think the double input scenario was changed by your fix: If you pay the first time, you're also prompted to pay a second time (I think that wasn't the case before).
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Re: New quest decks

Postby Sloth » 01 Nov 2011, 11:27

Here is a new medium deck, based on Kiln Fiend and Wee Dragonauts:

| Open
[duel]
[metadata]
Name=Cable 2
Title=Cable
Difficulty=medium
Description=UR Instant and Sorcery deck with Kiln Fiend and Wee Dragonauts
Icon=Cable.jpg
Deck Type=constructed
[main]
8 Mountain
8 Island
4 Scalding Tarn
4 Sulfur Falls
1 Capsize
2 Seething Anger
1 Act of Treason
2 Assault Strobe
1 Cloak of Feathers
2 Leap
4 Reckless Charge
2 Repulse
2 Shadow Rift
1 Slave of Bolas
2 Sleep
3 Symbol of Unsummoning
1 Threaten
1 Touch of Invisibility
2 Charmbreaker Devils
4 Kiln Fiend
2 Surrakar Spellblade
3 Wee Dragonauts
[sideboard]
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Re: New quest decks

Postby Sloth » 20 Nov 2011, 09:59

Here is a mono white control deck (I don't think we have one of those yet):

Colossus 2 | Open
[duel]
[metadata]
Name=Colossus 2
Title=Colossus
Difficulty=medium
Description=Mono W control
Icon=Colossus.jpg
Deck Type=constructed
[main]
21 Plains
1 Kjeldoran Outpost
1 Flagstones of Trokair
1 Karakas
3 Abeyance
2 Due Respect
2 Silence
1 Disenchant
1 Revoke Existence
2 Mana Tithe
1 Rebuff the Wicked
1 Ghostly Prison
2 Condemn
2 Exile
2 Rebuke
2 Swords to Plowshares
2 Grand Abolisher
1 Serra Avenger
1 True Believer
1 Kataki, War's Wage
1 Leonin Relic-Warder
1 Kitchen Finks
1 Fiend Hunter
1 Commander Eesha
1 Dawn Elemental
1 Guardian Seraph
1 Linvala, Keeper of Silence
1 Windborn Muse
1 Oversoul of Dusk
1 Serra Angel
[sideboard]
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Re: New quest decks

Postby Sloth » 10 Dec 2011, 11:07

Here is a new easy deck with a rampage theme:
| Open
[duel]
[metadata]
Name=Beast 1
Title=Beast
Difficulty=easy
Description=RG Rampage deck
Icon=Beast.jpg
Deck Type=constructed
[main]
4 Forbidden Orchard
4 Highland Weald
4 Shivan Oasis
6 Forest
6 Mountain
3 Spined Sliver
3 Horrible Hordes
3 Sparring Golem
2 Wolverine Pack
2 Rabid Elephant
1 AErathi Berserker
1 Gang of Elk
1 Frost Giant
1 Marhault Elsdragon
1 Craw Giant
4 Lure
4 Nemesis Mask
1 Seton's Desire
4 Primal Rage
1 Beastmaster's Magemark
4 Mercy Killing
[sideboard]
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Re: New quest decks

Postby Sloth » 09 Jan 2012, 22:01

Here is a new hard deck that was designed to make full use of Momir Vig, Murkfiend Liege and Sages of the Anima (note the high creature count: 43).

Dr Fate 3 | Open
[duel]
[metadata]
Name=Dr Fate 3
Title=Dr Fate
Difficulty=hard
Description=UG Creature deck with Momir Vig, Murkfiend Liege and Sages of the Anima
Icon=Magnum.jpg
Deck Type=constructed
[main]
4 Tropical Island
4 Hinterland Harbor
4 Misty Rainforest
4 Dryad Arbor
2 Forest
3 Island
2 Essence Warden
2 Fyndhorn Elves
2 Llanowar Elves
4 Noble Hierarch
4 Coiling Oracle
4 Gaea's Skyfolk
4 Jhessian Infiltrator
1 Edric, Spymaster of Trest
1 Farhaven Elf
2 Nulltread Gargantuan
1 Trygon Predator
3 Winged Coatl
2 Momir Vig, Simic Visionary
3 Murkfiend Liege
3 Sages of the Anima
[sideboard]
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Re: New quest decks

Postby Sloth » 10 Jan 2012, 11:40

Here is a mono black Smallpox deck:

Darkseid 3 | Open
[duel]
[metadata]
Name=Darkseid 3
Title=Darkseid
Difficulty=hard
Description=Mono B Pox deck
Icon=James T Kirk.jpg
Deck Type=constructed
[main]
19 Swamp
4 Mishra's Factory
1 Urborg, Tomb of Yawgmoth
1 Mox Jet
4 Hymn to Tourach
4 Smallpox
4 Innocent Blood
4 Sinkhole
4 Bloodghast
2 Reassembling Skeleton
1 Geth's Verdict
1 Echoing Decay
1 Barter in Blood
2 Entomb
3 Liliana of the Veil
1 Crucible of Worlds
1 Vengeful Pharaoh
1 Squee, Goblin Nabob
2 The Rack
[sideboard]
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Re: New quest decks

Postby timmermac » 11 Jan 2012, 04:00

Here's a pic idea for the Beast deck... Resizing might be necessary.
Attachments
Beast.jpg
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