Card Requests
by mtgrares
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Re: Card Requests
by moomarc » 09 Jan 2012, 04:57
Sloth did the hard work and added the LifeLostThisTurn feature and Children of Korlis last night and I added the rest of the cards that I culd see that use it. So we now also have Bloodchief Ascension, Luminarch Ascension, Wound Reflection, Tainted Sigil and Sygg, River Cutthroat.Accountancy wrote:Not to press it, but now that we can track life loss for a turn, are Bloodchief Ascension and Wound Reflection doable?

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Re: Card Requests
by Accountancy » 09 Jan 2012, 07:13
YAYAYAYAYAY! Thank you very much, I can't wait to abuse these cards!moomarc wrote:Sloth did the hard work and added the LifeLostThisTurn feature and Children of Korlis last night and I added the rest of the cards that I culd see that use it. So we now also have Bloodchief Ascension, Luminarch Ascension, Wound Reflection, Tainted Sigil and Sygg, River Cutthroat.Accountancy wrote:Not to press it, but now that we can track life loss for a turn, are Bloodchief Ascension and Wound Reflection doable?check next daily build.
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Re: Card Requests
by Dramier » 14 Jan 2012, 05:30
I searched but didn't see anybody else post this, although I could have missed it. (I am very new to the forum.)
I scripted Urge To Feed and tested it last night. I had noticed people commenting on how it wasn't possible to script in the part about testing tapping any number of vampires. Strangely, I had no problems doing it? Unless I missed something, it's working flawlessly. I almost feel like there has to be something I didn't test, but who knows. Take a look:
I scripted Urge To Feed and tested it last night. I had noticed people commenting on how it wasn't possible to script in the part about testing tapping any number of vampires. Strangely, I had no problems doing it? Unless I missed something, it's working flawlessly. I almost feel like there has to be something I didn't test, but who knows. Take a look:
- Code: Select all
Name:Urge to Feed
ManaCost:B B
Types:Instant
Text:no text
A:SP$ Pump | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | SpellDescription$ Target creature gets -3/-3 until end of turn. | SubAbility$ SVar=DBTap
SVar:DBTap:DB$Tap | Cost$ B B | TargetMin$ 0 | TargetMax$ MaxTgts | TgtPrompt$ Choose any number of untapped vampires | ValidTgts$ Creature.Vampire | SpellDescription$ You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. | SubAbility$ SVar=DBPump
SVar:DBPump:DB$Pump | Defined$ Targeted | NumAtt$ +1 | NumDef$ +1
SVar:MaxTgts:Count$Valid Creature.Vampire
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/ursapine.jpg
SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/188.jpg
Oracle:{G}: Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
End
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Re: Card Requests
by moomarc » 14 Jan 2012, 06:30
The problem with Urge to Feed these days is not targeting any number of vampires, its the 'if you do' clause. In your script if another spell taps one of your targets while Urge to Feed is still on the stack, that creature will still get a +1/+1 counter.Dramier wrote:I searched but didn't see anybody else post this, although I could have missed it. (I am very new to the forum.)
I scripted Urge To Feed and tested it last night. I had noticed people commenting on how it wasn't possible to script in the part about testing tapping any number of vampires. Strangely, I had no problems doing it? Unless I missed something, it's working flawlessly. I almost feel like there has to be something I didn't test, but who knows. Take a look:Of course you'll need to add the file in the correct place, add the correct JPEG's, etc.
- Code: Select all
Name:Urge to Feed
ManaCost:B B
Types:Instant
Text:no text
A:SP$ Pump | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | SpellDescription$ Target creature gets -3/-3 until end of turn. | SubAbility$ SVar=DBTap
SVar:DBTap:DB$Tap | Cost$ B B | TargetMin$ 0 | TargetMax$ MaxTgts | TgtPrompt$ Choose any number of untapped vampires | ValidTgts$ Creature.Vampire | SpellDescription$ You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. | SubAbility$ SVar=DBPump
SVar:DBPump:DB$Pump | Defined$ Targeted | NumAtt$ +1 | NumDef$ +1
SVar:MaxTgts:Count$Valid Creature.Vampire
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/ursapine.jpg
SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/188.jpg
Oracle:{G}: Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
End
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Re: Card Requests
by randallross420 » 14 Jan 2012, 07:58
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Re: Card Requests
by friarsol » 14 Jan 2012, 14:22
Well those Vampires aren't even targeted. It would really need "TapUpTo" like what Great Whale uses to Untap lands. If that existed, it would be pretty straightforward (since the tapping/remembering would happen during resolution).moomarc wrote:The problem with Urge to Feed these days is not targeting any number of vampires, its the 'if you do' clause. In your script if another spell taps one of your targets while Urge to Feed is still on the stack, that creature will still get a +1/+1 counter.Dramier wrote:I searched but didn't see anybody else post this, although I could have missed it. (I am very new to the forum.)
I scripted Urge To Feed and tested it last night. I had noticed people commenting on how it wasn't possible to script in the part about testing tapping any number of vampires. Strangely, I had no problems doing it? Unless I missed something, it's working flawlessly. I almost feel like there has to be something I didn't test, but who knows. Take a look:Of course you'll need to add the file in the correct place, add the correct JPEG's, etc.
- Code: Select all
Name:Urge to Feed
ManaCost:B B
Types:Instant
Text:no text
A:SP$ Pump | Cost$ B B | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumAtt$ -3 | NumDef$ -3 | SpellDescription$ Target creature gets -3/-3 until end of turn. | SubAbility$ SVar=DBTap
SVar:DBTap:DB$Tap | Cost$ B B | TargetMin$ 0 | TargetMax$ MaxTgts | TgtPrompt$ Choose any number of untapped vampires | ValidTgts$ Creature.Vampire | SpellDescription$ You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. | SubAbility$ SVar=DBPump
SVar:DBPump:DB$Pump | Defined$ Targeted | NumAtt$ +1 | NumDef$ +1
SVar:MaxTgts:Count$Valid Creature.Vampire
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/ursapine.jpg
SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/188.jpg
Oracle:{G}: Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
End
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Re: Card Requests
by Accountancy » 15 Jan 2012, 03:04
Is there a chance of some Dark Ascension cards being implemented before the prerelease/launch party? I can't remember the usual practice for new sets, but I'd love to see Faithless Looting and Havengul Lich!
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Re: Card Requests
by ArsenalNut » 15 Jan 2012, 04:43
The set won't be put into a release until the image and oracle data is available. A script for Faithless Looting without this information is available in this thread http://www.slightlymagic.net/forum/viewtopic.php?f=52&t=5804. Havengul Lich is not currently scriptable because copying abilities is not supported.Accountancy wrote:Is there a chance of some Dark Ascension cards being implemented before the prerelease/launch party? I can't remember the usual practice for new sets, but I'd love to see Faithless Looting and Havengul Lich!
So many cards, so little time
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Re: Card Requests
by wilsonbiggs » 15 Jan 2012, 23:28
The Lorwyn Land Cycle (Windbrisk Heights, etc.)
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Re: Card Requests
by Doublestrike » 16 Jan 2012, 02:00
I'd have to admit, this problem (Chaos Orb) wasn't in mind during the designslapshot5 wrote:Care to share? I have given Chaos Orb some consideration recently. And I understand the new UI just enough to be dangerous.sagephoenix wrote:Just so everyone knows, I am currently entertaining myself with an idea on how to make Chaos Orb and Falling Star possible to play in Forge. I've messed around with scripting some custom cards, and I basically get the general idea of it. Once I find a way to make it for certain possible in Forge, I'll see if any programmers want to help. =p
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Re: Card Requests
by Iran » 18 Jan 2012, 23:00
Is Grafdigger's Cage from Dark Ascension will be doable?
I see a great combo with Undead Alchemist, and this card can be used in controls and millings (your opponent) decks too.
About Zedruu the Greathearted and Bazaar Trader. These will be doable?
I see a great combo with Ravenous Demon // Archdemon of Greed (Dark Ascension) and Bronze Bombshell.
Thanks
I see a great combo with Undead Alchemist, and this card can be used in controls and millings (your opponent) decks too.
About Zedruu the Greathearted and Bazaar Trader. These will be doable?
I see a great combo with Ravenous Demon // Archdemon of Greed (Dark Ascension) and Bronze Bombshell.
Thanks
Re: Card Requests
by delirimouse » 18 Jan 2012, 23:29
I'd love if Runic Repetition was added. It is a very key card in triple ISD draft for the Spider Spawning deck (allowing a crazy loop with Memory's Journey).
Forge isn't fantastic at drafting, but it is good at letting you practice picking up the pieces for this sort of bizarre deck and seeing how it plays, so it would help the utility a lot.
Forge isn't fantastic at drafting, but it is good at letting you practice picking up the pieces for this sort of bizarre deck and seeing how it plays, so it would help the utility a lot.
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Re: Card Requests
by moomarc » 19 Jan 2012, 08:40
It looks like Runic Repetition has been in since September. It has RemRandomDeck in its script though which is probably why it doesn't appear in draft. (RemRandomDeck is added by the devs to cards that are too specialised to appear in randomly generated decks although I'm not sure if they're meant to be removed from draft as well). You can just remove the line from the script in your local copy.delirimouse wrote:I'd love if Runic Repetition was added. It is a very key card in triple ISD draft for the Spider Spawning deck (allowing a crazy loop with Memory's Journey).
Forge isn't fantastic at drafting, but it is good at letting you practice picking up the pieces for this sort of bizarre deck and seeing how it plays, so it would help the utility a lot.
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Re: Card Requests
by friarsol » 19 Jan 2012, 13:14
I don't think the Draft is affected by RemRandomDeck, it should only be removed from Randomly Generated Decks.
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