AI attacking and blocking Observations
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: AI attacking and blocking Observations
by jmartus » 01 Dec 2011, 12:44
Royal assassin and ai has been a problem for a long time
Re: AI attacking and blocking Observations
by Milod » 16 Dec 2011, 12:55
make AI more aware of skin shifter's ability because ai just attacks with 2/2 creature even if i got skin shifter on field and ready to use one of his ability's
Re: AI attacking and blocking Observations
by jmartus » 30 Dec 2011, 22:49
12/30 version ai has steel overseer out and no other creatures in play on its side and it just keeps pumping it up while i keep attacking it doesn't even try to blocking any of my creatures its too concerned with pumping its creature up even when i'm about to kill him.
Re: AI attacking and blocking Observations
by Milod » 07 Jan 2012, 04:09
AI needs to pay more atention to Balefire Dragon abbility because it dident block Balefire Dragon with flying token creature it had and all his creatures died 

Last edited by Chris H. on 07 Jan 2012, 11:24, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
Re: AI attacking and blocking Observations
by Zirbert » 07 Jan 2012, 05:24
The AI will block Saprazzan Heir with a 0-power wall, even when at 20 life. Not really an error, per se, but unless you're desperately low on life, it's pretty much always better to take the one-point hit than to give your opponent the extra cards.
Re: AI attacking and blocking Observations
by Milod » 07 Jan 2012, 06:08
AI doesent use Rally the Peasants to well he had 2 creatures(2/1,2/1) and i had 1 (2/1) he used Rally the Peasants on his turn (ai creatures now 4/1, 4/1) and dident even attack 4 damage could i have taken, ai wastes the use of Rally the Peasants
Last edited by Chris H. on 07 Jan 2012, 11:27, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
Re: AI attacking and blocking Observations
by lazylockie » 07 Jan 2012, 20:53
I think AI could be more aggressive when deciding between players and Planeswalkers. Currently AI seems to attack PWs randomly or only when they are about to pop their ultimates. From my point of view, Planeswalkers must be dealt with immediately, except when Human life is critical or there's enough for an alpha strike. A pseudo-code would be something like this:
Decides whether attack Human or Planeswalker:
___If Human life is critical OR Alpha strike detected
______Attack Human
___Else
______Attack Planeswalker with highest loyalty (or closest to ultimate) //Not the best solution, but should be generic enough and covers most cases
Decides whether attack Human or Planeswalker:
___If Human life is critical OR Alpha strike detected
______Attack Human
___Else
______Attack Planeswalker with highest loyalty (or closest to ultimate) //Not the best solution, but should be generic enough and covers most cases
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Re: AI attacking and blocking Observations
by jmartus » 14 Jan 2012, 10:36
computer should not have blocked with elvish piper considering what card were in its hand. I would have blocked with the giant instead.
Re: AI attacking and blocking Observations
by jmartus » 14 Jan 2012, 10:41
computer didnt play living destiny cleary when it should and could have
Re: AI attacking and blocking Observations
by Milod » 15 Jan 2012, 01:17
ai could not attack with token creatures while Dissipation Field is on the field instead let them block my creatures when i attack 

Last edited by Chris H. on 15 Jan 2012, 02:23, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
Re: AI attacking and blocking Observations
by SoulStorm » 15 Jan 2012, 03:38
AI Creature with Flying and Vigilance didn't attack even though I didn't have any creatures able to block. I know there are some corner cases where that is the correct play, but I wasn't playing a deck where that was the case.
Re: AI attacking and blocking Observations
by Doublestrike » 16 Jan 2012, 02:07
@jmartus - couldn't help noticing your picture preview (upper right panel) looks small-ish - maybe you want it bigger?
You can change the pic size to "zoom" with the panel size in the "settings" submenu.
Just select the "scale image larger" and it should work fine (may need a restart in older versions of the game).
You can change the pic size to "zoom" with the panel size in the "settings" submenu.
Just select the "scale image larger" and it should work fine (may need a restart in older versions of the game).
---
A joke is a very serious thing.
A joke is a very serious thing.
-
Doublestrike - UI Programmer
- Posts: 715
- Joined: 08 Aug 2011, 09:07
- Location: Bali
- Has thanked: 183 times
- Been thanked: 161 times
Re: AI attacking and blocking Observations
by gos » 18 Jan 2012, 20:10
The AI does not block Phage the Untouchable.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: AI attacking and blocking Observations
by moomarc » 19 Jan 2012, 08:57
This is another of those cases where we could use AIKeywords/Abilities.gos wrote:The AI does not block Phage the Untouchable.
Nevermind, I see we don't have MustBeBlocked keyworded, so couldn't add an AIKW$MustBeBlocked anyway.
-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: AI attacking and blocking Observations
by friarsol » 19 Jan 2012, 13:15
It should probably be an SVar not a Keyword.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Who is online
Users browsing this forum: No registered users and 72 guests