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[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Adaptive Automaton

Postby Aswan jaguar » 23 Jan 2012, 09:10

What about Aswan Jaguar not be able to target Adaptive Automaton 's (chosen type)?
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Trying to squash some bugs and playtesting.
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Re: [confirmed]Adaptive Automaton

Postby Gargaroz » 24 Jan 2012, 17:58

You should be recoded, Jaguar ;)
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Re: [confirmed]Adaptive Automaton

Postby Shantak » 25 Jan 2012, 08:50

What if there are two Adaptive Automatons of the same selected creature type? Do they boost each other successfully in Manalink?
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Re: [confirmed]Adaptive Automaton

Postby stassy » 25 Jan 2012, 09:15

Well, a screenshot talk more than any explanation :

Image

Don't ask me why AI choose Crocodile subtype for his 1st automaton :mrgreen:
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[unfixable]Aeon Chronicler

Postby 0rion79 » 26 Jan 2012, 10:39

: Aeon Chronicler power and toughness looks like X-1, where X is the number of cards in player'shand. For AI, it looks working fine.
Last edited by stassy on 27 Jan 2012, 15:25, edited 2 times in total.
Reason: bug not fixable
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Re: Aeon Chronicler P/T

Postby stassy » 26 Jan 2012, 11:30

confirmed, but it only happen if you cast it with Suspend ability and it start at the last counter, creating a "suspended" card attached to the creature which count your hand with one less card than what you really have.

This bug randomly disappear if AI cast normally another suspend card or if the "enchanted by suspend" creature die.
Attachments
3.zip
(2.42 KiB) Downloaded 266 times
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Re: [confirmed]Aeon Chronicler

Postby Gargaroz » 27 Jan 2012, 15:19

There is something hardcoded behind this bug and I cannot fix it right now.
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Re: [Not Solved] + [Unfixable] Bug Archive

Postby stassy » 28 Jan 2012, 19:04

Describe the Bug:
Lands with "sacrifice" can only be activated as a sorcery, while it should be as a mana source

Which card did behave improperly ?
Ebon Stronghold
Ruins of Trokair
Svyelunite Temple
Dwarven Ruins
Havenwood Battleground
Svyelunite Temple
Ancient Spring
Geothermal Crevice
Irrigation Ditch
Sulfur Vent
Tinder Farm

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2kbeta1db2

What exactly should be the correct behavior/interaction ?
Lands with "sacrifice" should be activated as a mana source

Are any other cards possibly affected by this bug ?
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Re: [Not Solved] + [Unfixable] Bug Archive

Postby stassy » 28 Jan 2012, 19:09

Describe the Bug:
Spirit Mantle cannot prevent creature ability to affect the enchanted creature

Which card did behave improperly ?
Spirit Mantle

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
2k+beta2db2

What exactly should be the correct behavior/interaction ?
Spirit Mantle should prevent creature ability to affect the enchanted creature

Are any other cards possibly affected by this bug ?
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[Unfixable]Grand Architect (+ Titan Forge)

Postby BlueTemplar » 11 Feb 2012, 18:51

Describe the Bug:
Mana from Grand Architect can't be used to add a counter to Titan Forge.

Which card did behave improperly ?
Grand Architect (+ Titan Forge)

Which update are you using?(date,name)Which type(Duel,Gauntlet,Sealed Deck)
28 January 2012 : Manalink 3.0 - Duel

What exactly should be the correct behavior/interaction ?
See above.

Are any other cards possibly affected by this bug ?
No idea.

Is this because the mana generated by Grand Architect is listed under "Artifact" mana, and can be used only to launch artifact spells (but not activate their abilities)?
Attachments
Grand Architect (+ Titan Forge).zip
(5.01 KiB) Downloaded 271 times
Last edited by Aswan jaguar on 12 Feb 2012, 16:12, edited 1 time in total.
Reason: unfixable bug
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Re: Grand Architect (+ Titan Forge)

Postby Gargaroz » 12 Feb 2012, 13:35

This is unfixable right now. Grand Architect is only an approximation.
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Re: [Unfixable]Grand Architect (+ Titan Forge)

Postby BlueTemplar » 13 Feb 2012, 00:24

Shouldn't the card description be modified to reflect this? Also don't you usually add an asterisk to the cards that are not working properly?
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Re: [Unfixable]Grand Architect (+ Titan Forge)

Postby stassy » 13 Feb 2012, 04:17

The new policy to making cards now is just to modify the text, for coding sake the name is left unmodified
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[unfixable]bouncing evoke stuff

Postby Althuna » 22 Feb 2012, 05:04

Is there a way to stop cards from sacrificing immediately after you evoke them? Cards like Mulldrifter and Shriekmaw for example. I'm pretty sure you should be able to use something like momentary blink on them as soon as they land, and then save them from dying. But currently they just die instantly.
Last edited by stassy on 22 Feb 2012, 16:22, edited 1 time in total.
Reason: bug not fixable
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Re: bouncing evoke stuff

Postby stassy » 22 Feb 2012, 05:40

Yes it's a legal combo

702.71a. Evoke represents two abilities: a static ability that functions in any zone from which the card with evoke can be cast and a triggered ability that functions on the battlefield. "Evoke [cost]" means "You may cast this card by paying [cost] rather than paying its mana cost" and "When this permanent enters the battlefield, if its evoke cost was paid, its controller sacrifices it." Paying a card's evoke cost follows the rules for paying alternative costs in rules 601.2b and 601.2e-g.
But don't know if it is doable in ML, might require a recoding of the card...
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