Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
67 posts
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Chris H. - Forge Moderator
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by Sloth » 07 Mar 2012, 11:55
Fixed! Thanks Youdz.Youdz wrote:While resolving Mind's desire with a crazy storm count (by which I mean far greater than the number of cards left in my library) :
Fixed! Thanks cc-drake.cc-drake wrote:- Reality Acid doesn't cause the enchanted permanent to be sacrificed.
Fixed! Thanks gos.gos wrote:My Elves of Deep Shadow were equipped with an Umbral Mantle. My opponent activated the ability granted by the Mantle multiple times during its turn, granting the Elves +2/+2 each time without untapping them.
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Sloth - Programmer
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by ZzzzSleep » 07 Mar 2012, 12:22
. Sivvi's Ruse has a copy/paste bug...
The description in 1.2.4 reads as follows:
Description$ If an opponent controls a Forest and you control a Swamp, you may cast CARDNAME without paying its mana cost.
Instead it should read:
Description$ If an opponent controls a Mountain and you control a Plains, you may cast CARDNAME without paying its mana cost.
The description in 1.2.4 reads as follows:
Description$ If an opponent controls a Forest and you control a Swamp, you may cast CARDNAME without paying its mana cost.
Instead it should read:
Description$ If an opponent controls a Mountain and you control a Plains, you may cast CARDNAME without paying its mana cost.
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by moomarc » 07 Mar 2012, 12:31
Sorry! That was me.ZzzzSleep wrote:. Sivvi's Ruse has a copy/paste bug...
The description in 1.2.4 reads as follows:
Description$ If an opponent controls a Forest and you control a Swamp, you may cast CARDNAME without paying its mana cost.
Instead it should read:
Description$ If an opponent controls a Mountain and you control a Plains, you may cast CARDNAME without paying its mana cost.

-Marc
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moomarc - Pixel Commander
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by cc-drake » 07 Mar 2012, 21:29
Refreshing Rain is implemented as sorcery, but should be an instant.
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by gos » 07 Mar 2012, 22:15
The AI enchanted my Solitary Confinement with Reality Acid. When the Acid lost its last counter and was sacrificed, nothing happened to my Confinement.
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by Chris H. » 07 Mar 2012, 22:46
`cc-drake wrote: Refreshing Rain is implemented as sorcery, but should be an instant.
Fixed, thank you.
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Chris H. - Forge Moderator
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by gos » 07 Mar 2012, 22:50
I got this error each time a storm copy of Mind's Desire resolved. Everything seemed to work correctly, though.
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.4-r14494
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:87)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:148)
at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:396)
at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:344)
at forge.control.input.InputControl.updateInput(InputControl.java:259)
at forge.GuiInput.update(GuiInput.java:52)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.control.input.InputControl.resetInput(InputControl.java:145)
at forge.PhaseHandler.passPriority(PhaseHandler.java:876)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:72)
at forge.GuiInput.selectButtonOK(GuiInput.java:86)
at forge.control.match.ControlMessage.btnOKActionPerformed(ControlMessage.java:108)
at forge.control.match.ControlMessage.access$000(ControlMessage.java:33)
at forge.control.match.ControlMessage$1.actionPerformed(ControlMessage.java:53)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.view.toolbox.FButton$1.keyPressed(FButton.java:89)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by edessa » 07 Mar 2012, 22:51
There seems to be an issue I dont know if with Joraga Warcaller or with Elvish Archdruid, but when I tap the archdruid to pays Joraga´s kicker cost it always crash the game, I have seen that also there is a quest deck that uses ELvish Archdruid and sometimes when Im not fast enough taking that deck down, they use the Archdruid to pay some cost and the game crashes.
With Joraga Warcaller I´ve tried to pay the kicker cost with my available lands instead using other sources but always deploy a crash report, nevertheless I can continue playing without trouble, something I cant with the Archdruid bug.
With Joraga Warcaller I´ve tried to pay the kicker cost with my available lands instead using other sources but always deploy a crash report, nevertheless I can continue playing without trouble, something I cant with the Archdruid bug.
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by cc-drake » 08 Mar 2012, 07:08
When I cast Gigadrowse and use Replicate, Werewolfs like Gatstaf Howler will transform back.
AI is using Gigadrowse very strange - AI taps 4 Tropical Island, casts Gigadrowse and Gigadrowse ist put twice onto the stack, targeting the same permanent. Why does AI need 4 mana?
AI is using Gigadrowse very strange - AI taps 4 Tropical Island, casts Gigadrowse and Gigadrowse ist put twice onto the stack, targeting the same permanent. Why does AI need 4 mana?
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by edessa » 08 Mar 2012, 08:58
I think Ive found another problem, or maybe not, but sometimes when playing in quest, I think it doesnt matter the opponent or the deck Im using, forge tells me at the end phase that I exceed the 7 card limit, when I only have 2 or 3 cards in hand, also I cant discard the supposing exceeding cards on my hand, so I have to concede that game because it doesnt let me do anything else. It has cost me my winning streak two or three times, I dont now if this is a bugo or what because it doesnt display any report at all. Is this only happening to me?
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by edessa » 08 Mar 2012, 09:05
- Crash Report | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.4-r14494
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.ExceptionInInitializerError
at forge.CardReader.loadCardsUntilYouFind(CardReader.java:267)
at forge.CardReader.run(CardReader.java:251)
at forge.card.cardfactory.PreloadingCardFactory.readCards(PreloadingCardFactory.java:126)
at forge.card.cardfactory.PreloadingCardFactory.<init>(PreloadingCardFactory.java:83)
at forge.AllZone.getCardFactory(AllZone.java:257)
at forge.control.FControl.initialize(FControl.java:105)
at forge.view.Main.main(Main.java:54)
Caused by: java.lang.IllegalStateException: FProgressBar$reset must be accessed from the event dispatch thread.
at forge.gui.GuiUtils.checkEDT(GuiUtils.java:489)
at forge.view.toolbox.FProgressBar.reset(FProgressBar.java:69)
at forge.view.toolbox.FProgressBar.<init>(FProgressBar.java:29)
at forge.view.SplashFrame.<clinit>(SplashFrame.java:60)
... 7 more
After the thing with the cards in my hand happened I closed and reopened forge an this message comes up
Last edited by Chris H. on 08 Mar 2012, 11:14, edited 1 time in total.
Reason: Crash Report spoiler
Reason: Crash Report spoiler
Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by friarsol » 08 Mar 2012, 13:23
A few other people have reported it, but noone is giving anything else in the game state, or a game log or anything so we have no way of trying to reproduce it.edessa wrote:I think Ive found another problem, or maybe not, but sometimes when playing in quest, I think it doesnt matter the opponent or the deck Im using, forge tells me at the end phase that I exceed the 7 card limit, when I only have 2 or 3 cards in hand, also I cant discard the supposing exceeding cards on my hand, so I have to concede that game because it doesnt let me do anything else. It has cost me my winning streak two or three times, I dont now if this is a bugo or what because it doesnt display any report at all. Is this only happening to me?
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by Chris H. » 08 Mar 2012, 13:55
`friarsol wrote:A few other people have reported it, but noone is giving anything else in the game state, or a game log or anything so we have no way of trying to reproduce it.
Is there a way to save the log as text?
I guess that people could take a screen shot but that does not provide the entire log.
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Chris H. - Forge Moderator
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Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490
by friarsol » 08 Mar 2012, 14:49
Isn't the log text selectable? A simple copy/paste should work if so.Chris H. wrote:`
Is there a way to save the log as text?
I guess that people could take a screen shot but that does not provide the entire log.
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