It is currently 27 Aug 2025, 21:07
   
Text Size

Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby Chris H. » 07 Mar 2012, 00:54

cc-drake wrote:- Sacred Prey has
Whenever Sacred Prey becomes blocked, you gain 2 life.
`
fixed.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby Sloth » 07 Mar 2012, 11:55

Youdz wrote:While resolving Mind's desire with a crazy storm count (by which I mean far greater than the number of cards left in my library) :
Fixed! Thanks Youdz.

cc-drake wrote:- Reality Acid doesn't cause the enchanted permanent to be sacrificed.
Fixed! Thanks cc-drake.

gos wrote:My Elves of Deep Shadow were equipped with an Umbral Mantle. My opponent activated the ability granted by the Mantle multiple times during its turn, granting the Elves +2/+2 each time without untapping them.
Fixed! Thanks gos.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby ZzzzSleep » 07 Mar 2012, 12:22

. Sivvi's Ruse has a copy/paste bug...
The description in 1.2.4 reads as follows:
Description$ If an opponent controls a Forest and you control a Swamp, you may cast CARDNAME without paying its mana cost.

Instead it should read:
Description$ If an opponent controls a Mountain and you control a Plains, you may cast CARDNAME without paying its mana cost.
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby moomarc » 07 Mar 2012, 12:31

ZzzzSleep wrote:. Sivvi's Ruse has a copy/paste bug...
The description in 1.2.4 reads as follows:
Description$ If an opponent controls a Forest and you control a Swamp, you may cast CARDNAME without paying its mana cost.

Instead it should read:
Description$ If an opponent controls a Mountain and you control a Plains, you may cast CARDNAME without paying its mana cost.
Sorry! That was me. 8-[ Fixed!
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby cc-drake » 07 Mar 2012, 21:29

 Refreshing Rain is implemented as sorcery, but should be an instant.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby gos » 07 Mar 2012, 22:15

The AI enchanted my Solitary Confinement with Reality Acid. When the Acid lost its last counter and was sacrificed, nothing happened to my Confinement.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby Chris H. » 07 Mar 2012, 22:46

cc-drake wrote: Refreshing Rain is implemented as sorcery, but should be an instant.
`
Fixed, thank you.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby gos » 07 Mar 2012, 22:50

I got this error each time a storm copy of Mind's Desire resolved. Everything seemed to work correctly, though.

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.4-r14494

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:87)
   at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:148)
   at forge.ComputerAIGeneral.stackResponse(ComputerAIGeneral.java:396)
   at forge.ComputerAIGeneral.stackNotEmpty(ComputerAIGeneral.java:344)
   at forge.control.input.InputControl.updateInput(InputControl.java:259)
   at forge.GuiInput.update(GuiInput.java:52)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:38)
   at forge.control.input.InputControl.resetInput(InputControl.java:145)
   at forge.PhaseHandler.passPriority(PhaseHandler.java:876)
   at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:72)
   at forge.GuiInput.selectButtonOK(GuiInput.java:86)
   at forge.control.match.ControlMessage.btnOKActionPerformed(ControlMessage.java:108)
   at forge.control.match.ControlMessage.access$000(ControlMessage.java:33)
   at forge.control.match.ControlMessage$1.actionPerformed(ControlMessage.java:53)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at forge.view.toolbox.FButton$1.keyPressed(FButton.java:89)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby edessa » 07 Mar 2012, 22:51

There seems to be an issue I dont know if with Joraga Warcaller or with Elvish Archdruid, but when I tap the archdruid to pays Joraga´s kicker cost it always crash the game, I have seen that also there is a quest deck that uses ELvish Archdruid and sometimes when Im not fast enough taking that deck down, they use the Archdruid to pay some cost and the game crashes.

With Joraga Warcaller I´ve tried to pay the kicker cost with my available lands instead using other sources but always deploy a crash report, nevertheless I can continue playing without trouble, something I cant with the Archdruid bug.
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby cc-drake » 08 Mar 2012, 07:08

When I cast Gigadrowse and use Replicate, Werewolfs like Gatstaf Howler will transform back.

AI is using Gigadrowse very strange - AI taps 4 Tropical Island, casts Gigadrowse and Gigadrowse ist put twice onto the stack, targeting the same permanent. Why does AI need 4 mana?
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby edessa » 08 Mar 2012, 08:58

I think Ive found another problem, or maybe not, but sometimes when playing in quest, I think it doesnt matter the opponent or the deck Im using, forge tells me at the end phase that I exceed the 7 card limit, when I only have 2 or 3 cards in hand, also I cant discard the supposing exceeding cards on my hand, so I have to concede that game because it doesnt let me do anything else. It has cost me my winning streak two or three times, I dont now if this is a bugo or what because it doesnt display any report at all. Is this only happening to me?
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby edessa » 08 Mar 2012, 09:05

Crash Report | Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.4-r14494

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.ExceptionInInitializerError
at forge.CardReader.loadCardsUntilYouFind(CardReader.java:267)
at forge.CardReader.run(CardReader.java:251)
at forge.card.cardfactory.PreloadingCardFactory.readCards(PreloadingCardFactory.java:126)
at forge.card.cardfactory.PreloadingCardFactory.<init>(PreloadingCardFactory.java:83)
at forge.AllZone.getCardFactory(AllZone.java:257)
at forge.control.FControl.initialize(FControl.java:105)
at forge.view.Main.main(Main.java:54)
Caused by: java.lang.IllegalStateException: FProgressBar$reset must be accessed from the event dispatch thread.
at forge.gui.GuiUtils.checkEDT(GuiUtils.java:489)
at forge.view.toolbox.FProgressBar.reset(FProgressBar.java:69)
at forge.view.toolbox.FProgressBar.<init>(FProgressBar.java:29)
at forge.view.SplashFrame.<clinit>(SplashFrame.java:60)

... 7 more


After the thing with the cards in my hand happened I closed and reopened forge an this message comes up
Last edited by Chris H. on 08 Mar 2012, 11:14, edited 1 time in total.
Reason: Crash Report spoiler
User avatar
edessa
 
Posts: 215
Joined: 14 Feb 2012, 23:19
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby friarsol » 08 Mar 2012, 13:23

edessa wrote:I think Ive found another problem, or maybe not, but sometimes when playing in quest, I think it doesnt matter the opponent or the deck Im using, forge tells me at the end phase that I exceed the 7 card limit, when I only have 2 or 3 cards in hand, also I cant discard the supposing exceeding cards on my hand, so I have to concede that game because it doesnt let me do anything else. It has cost me my winning streak two or three times, I dont now if this is a bugo or what because it doesnt display any report at all. Is this only happening to me?
A few other people have reported it, but noone is giving anything else in the game state, or a game log or anything so we have no way of trying to reproduce it.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby Chris H. » 08 Mar 2012, 13:55

friarsol wrote:A few other people have reported it, but noone is giving anything else in the game state, or a game log or anything so we have no way of trying to reproduce it.
`
Is there a way to save the log as text?

I guess that people could take a screen shot but that does not provide the entire log.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 03-02-2012 ver 1.2.4 rev 14490

Postby friarsol » 08 Mar 2012, 14:49

Chris H. wrote:`
Is there a way to save the log as text?

I guess that people could take a screen shot but that does not provide the entire log.
Isn't the log text selectable? A simple copy/paste should work if so.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 62 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 62 users online :: 0 registered, 0 hidden and 62 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 62 guests

Login Form