It is currently 06 Sep 2025, 15:06
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Chojin » 25 Jan 2009, 00:36

Meloku the Clouded Mirror - Cast by AI and sacrificing all his land on the next turn. Not attacking, even though I have just one creature to block his millions of Illusion creature tokens. On every next turn he is playing one land and immediately sacrificing it again to summon another illusion creature token.

And... Hi! Great game =D>

I hope this kind of reporting is what you would like to know? I searched and found no bug report about this card.
Chojin
 
Posts: 5
Joined: 25 Jan 2009, 00:17
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby DennisBergkamp » 25 Jan 2009, 00:40

-- Mox Diamond discards any card to satisfy the cost. This should not be. Also the cancel button needs to be active for this in order to escape a situation where there is no land (the diamond gets saced on cancel of course.)
This is not entirely true, if you discard a different card than a land card, Mox Diamond will be sacked. Still bugged, but bugged in a different way.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby GandoTheBard » 25 Jan 2009, 01:16

DennisBergkamp wrote:
-- Mox Diamond discards any card to satisfy the cost. This should not be. Also the cancel button needs to be active for this in order to escape a situation where there is no land (the diamond gets saced on cancel of course.)
This is not entirely true, if you discard a different card than a land card, Mox Diamond will be sacked. Still bugged, but bugged in a different way.
I beg to differ. In the games I played I could play a diamond then discard any card in hand to satisfy the sac clause.
visit my personal homepage here: http://outofthebrokensky.com

Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
User avatar
GandoTheBard
Tester
 
Posts: 1043
Joined: 06 Sep 2008, 18:43
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Almost_Clever » 25 Jan 2009, 02:27

GandoTheBard wrote:
DennisBergkamp wrote:
-- Mox Diamond discards any card to satisfy the cost. This should not be. Also the cancel button needs to be active for this in order to escape a situation where there is no land (the diamond gets saced on cancel of course.)
This is not entirely true, if you discard a different card than a land card, Mox Diamond will be sacked. Still bugged, but bugged in a different way.
I beg to differ. In the games I played I could play a diamond then discard any card in hand to satisfy the sac clause.
I just tested this. You can discard a land card (properly) and keep the Mox Diamond. You can also discard creatures, artifacts, instants, and sorcercies, but the Mox Diamond is sacrificed.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby DennisBergkamp » 25 Jan 2009, 03:43

Yeah, I just tested that as well. If I discard a non-land card, it will get sacked every time.

Meloku the Clouded Mirror - Cast by AI and sacrificing all his land on the next turn. Not attacking, even though I have just one creature to block his millions of Illusion creature tokens. On every next turn he is playing one land and immediately sacrificing it again to summon another illusion creature token.

And... Hi! Great game =D>

I hope this kind of reporting is what you would like to know? I searched and found no bug report about this card.
.

Exactly, this is very useful, thanks. Welcome to the forums!
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Rob Cashwalker » 25 Jan 2009, 05:38

It doesn't look like this has been reported yet.

I actually played a quick game to look at my new generated card pics. First time playing in a couple months....

Shield Wall played during my attack, before damage, didn't pump the back end of my creatures. Code-wise, it and a bunch of others were modeled from Tromp the Domains, so I don't know why it didn't work... if it was a combat thing, or it just doesn't work.
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: Current Known Bugs list

Postby GandoTheBard » 25 Jan 2009, 09:27

I stand corrected. I retested the mox diamond and it is buggy as others report.
visit my personal homepage here: http://outofthebrokensky.com

Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
User avatar
GandoTheBard
Tester
 
Posts: 1043
Joined: 06 Sep 2008, 18:43
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby GandoTheBard » 25 Jan 2009, 09:34

Draft decks include cards the computer won't play (Exclude, for example) or can't play (Goblin Deathraiders in a UB deck). I suspect the deck-building routine just counted the Goblin Deathraiders as a black card. I notice when I'm building a draft deck, the count of cards by color do not properly count gold cards

Um I was fairly careful to exclude the cards the AI can't/won't cast mostly from the Draft set I made. It is a bit more of a challenge now I think.
visit my personal homepage here: http://outofthebrokensky.com

Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
User avatar
GandoTheBard
Tester
 
Posts: 1043
Joined: 06 Sep 2008, 18:43
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Almost_Clever » 25 Jan 2009, 12:53

Now using 1/24 unofficial beta (BTW, the unofficial betas ought to update the window title from "MTG Forge - 12/08 - http://mtgrares.blogspot.com" to indicate the unoffical beta release, at least). Do we need separate problem reports for each version or are we going to assume all problems are in the latest version until reported fixed?

New problem not seen before:
    Combats with mix of first strike creatures with non-first strike creatures not correct. If attacking creature has first strike is blocked by multiple creatures w/o first strike, no combat damage is assigned (either first strike or regular combat damage) for that individual battle.

Possibly old problem, not noticed before:
    AI plays generic 1/1 creature to pop active Standstill (in fact, the computer played the Standstill the turn before, giving the human a net +4 cards).
    Lignify does not remove abilities, just activated abilities. This goes beyond the Reya Dawnbringer problem GandotheBard found and Rob's description of the problem. Lignify sets creature type to Treefolk, P/T to 0/4, and removes activated abilities. Static abilities (such as Essence Warden "gain life when creature comes into play" or Impervious Perfect "elf creatures you control get +1/+1") still are there. Note, a lignified Impervious Perfect is actually -1/3 (because of the "all other creatures" not really implemented correctly -- see also Radiant, Archangel, Veteran Armorer, Sliver Legion, and others).
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby GandoTheBard » 25 Jan 2009, 13:24

Almost_Clever wrote:Now using 1/24 unofficial beta (BTW, the unofficial betas ought to update the window title from "MTG Forge - 12/08 - http://mtgrares.blogspot.com" to indicate the unoffical beta release, at least). Do we need separate problem reports for each version or are we going to assume all problems are in the latest version until reported fixed?

New problem not seen before:
    Combats with mix of first strike creatures with non-first strike creatures not correct. If attacking creature has first strike is blocked by multiple creatures w/o first strike, no combat damage is assigned (either first strike or regular combat damage) for that individual battle.

Possibly old problem, not noticed before:
    AI plays generic 1/1 creature to pop active Standstill (in fact, the computer played the Standstill the turn before, giving the human a net +4 cards).
    Lignify does not remove abilities, just activated abilities. This goes beyond the Reya Dawnbringer problem GandotheBard found and Rob's description of the problem. Lignify sets creature type to Treefolk, P/T to 0/4, and removes activated abilities. Static abilities (such as Essence Warden "gain life when creature comes into play" or Impervious Perfect "elf creatures you control get +1/+1") still are there. Note, a lignified Impervious Perfect is actually -1/3 (because of the "all other creatures" not really implemented correctly -- see also Radiant, Archangel, Veteran Armorer, Sliver Legion, and others).
Well since Im the updater and I'm assuming that these reports continue with each new update I don't see a need for a new thread. As you can see I greyed out bugs that have been fixed and added new ones.
visit my personal homepage here: http://outofthebrokensky.com

Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
User avatar
GandoTheBard
Tester
 
Posts: 1043
Joined: 06 Sep 2008, 18:43
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Chojin » 25 Jan 2009, 15:11

GandoTheBard wrote:Well since Im the updater and I'm assuming that these reports continue with each new update I don't see a need for a new thread. As you can see I greyed out bugs that have been fixed and added new ones.
I could offer a free Mantis (http://mantis.develz.org) if there is interest. Not the best BT around but could proof useful and make things easier.

Cheers!

Edit: Oops, you are using code.google already.. So why not use their "Issue Tracker"? Not sure if it is any good. Offer still stands, of course.
Chojin
 
Posts: 5
Joined: 25 Jan 2009, 00:17
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Chojin » 25 Jan 2009, 23:34

Elvish Fury shows all this as description:
Buyback 4 #(If you pay an additional 4 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target creature gets +2/+2 until end of turn.Target creature gets +2/+2 until end of turn.
Buyback 4 - Pay 4G, put this card into your hand as it resolves.
Chojin
 
Posts: 5
Joined: 25 Jan 2009, 00:17
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Almost_Clever » 26 Jan 2009, 03:07

More problems with Lignify.
    If Lignify is cast on a pumped creature, the 0/4 P/T is adjusted at the end of turn by the negative of the pumped amount. This explains why the lignified Impervious Perfect was a -1/3 creature the next turn.
      Giant Growth Llanowar Elves, then Lignify it -- next turn it's a -3/1 Treefolk (for more fun, double Giant Growth it first. Next turn it's a -5/-1 creature that's not put into the graveyard as a state-based effect until the next spell was cast a couple of turns later).
      Pump Tyrranax four times to make it 1/8, then Lignify it. It becomes a 4/0 creature next turn.
    Animate Land a Forest then Lignify it. After end of turn it's a non-creature "Forest - Treefolk" instead of a "Forest - Basic Land" and cannot produce mana. It could not be targeted for Animate Land again (I was really curious if it would be a 3/3, 0/4, or 3/7 creature, but even though the Forest - Treefolk was in the land area and not the other permanents area, it was not a land as far as Animate Land was concerned).

More problems with combat damage.
    If attacking creature is blocked by two creatures and cannot assign lethal damage to both, it assigns lethal damage to one and no damage to the other. For example, computer attacked with 7/7 creature, human blocked it with two 4/4 creatures. The AI assigns four damage to one of the blockers and zero damage to the other.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Chris H. » 26 Jan 2009, 03:08

I used a Vindicate to destroy a Stuffy Doll and I thought they were indestructible.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby Chris H. » 26 Jan 2009, 14:30

The computer gave Soltari Emissary Shadow repeatedly in the same turn.

Limiting the computer to using the KPump command to once per turn may take care of this problem.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 85 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 85 users online :: 0 registered, 0 hidden and 85 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 85 guests

Login Form