Current Known Bugs list
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Re: Current Known Bugs list
by Chojin » 25 Jan 2009, 00:36
Meloku the Clouded Mirror - Cast by AI and sacrificing all his land on the next turn. Not attacking, even though I have just one creature to block his millions of Illusion creature tokens. On every next turn he is playing one land and immediately sacrificing it again to summon another illusion creature token.
And... Hi! Great game
I hope this kind of reporting is what you would like to know? I searched and found no bug report about this card.
And... Hi! Great game

I hope this kind of reporting is what you would like to know? I searched and found no bug report about this card.
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Re: Current Known Bugs list
by DennisBergkamp » 25 Jan 2009, 00:40
This is not entirely true, if you discard a different card than a land card, Mox Diamond will be sacked. Still bugged, but bugged in a different way.-- Mox Diamond discards any card to satisfy the cost. This should not be. Also the cancel button needs to be active for this in order to escape a situation where there is no land (the diamond gets saced on cancel of course.)
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Re: Current Known Bugs list
by GandoTheBard » 25 Jan 2009, 01:16
I beg to differ. In the games I played I could play a diamond then discard any card in hand to satisfy the sac clause.DennisBergkamp wrote:This is not entirely true, if you discard a different card than a land card, Mox Diamond will be sacked. Still bugged, but bugged in a different way.-- Mox Diamond discards any card to satisfy the cost. This should not be. Also the cancel button needs to be active for this in order to escape a situation where there is no land (the diamond gets saced on cancel of course.)
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Re: Current Known Bugs list
by Almost_Clever » 25 Jan 2009, 02:27
I just tested this. You can discard a land card (properly) and keep the Mox Diamond. You can also discard creatures, artifacts, instants, and sorcercies, but the Mox Diamond is sacrificed.GandoTheBard wrote:I beg to differ. In the games I played I could play a diamond then discard any card in hand to satisfy the sac clause.DennisBergkamp wrote:This is not entirely true, if you discard a different card than a land card, Mox Diamond will be sacked. Still bugged, but bugged in a different way.-- Mox Diamond discards any card to satisfy the cost. This should not be. Also the cancel button needs to be active for this in order to escape a situation where there is no land (the diamond gets saced on cancel of course.)
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by DennisBergkamp » 25 Jan 2009, 03:43
Yeah, I just tested that as well. If I discard a non-land card, it will get sacked every time.
Exactly, this is very useful, thanks. Welcome to the forums!
.Meloku the Clouded Mirror - Cast by AI and sacrificing all his land on the next turn. Not attacking, even though I have just one creature to block his millions of Illusion creature tokens. On every next turn he is playing one land and immediately sacrificing it again to summon another illusion creature token.
And... Hi! Great game
I hope this kind of reporting is what you would like to know? I searched and found no bug report about this card.
Exactly, this is very useful, thanks. Welcome to the forums!
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Re: Current Known Bugs list
by Rob Cashwalker » 25 Jan 2009, 05:38
It doesn't look like this has been reported yet.
I actually played a quick game to look at my new generated card pics. First time playing in a couple months....
Shield Wall played during my attack, before damage, didn't pump the back end of my creatures. Code-wise, it and a bunch of others were modeled from Tromp the Domains, so I don't know why it didn't work... if it was a combat thing, or it just doesn't work.
I actually played a quick game to look at my new generated card pics. First time playing in a couple months....
Shield Wall played during my attack, before damage, didn't pump the back end of my creatures. Code-wise, it and a bunch of others were modeled from Tromp the Domains, so I don't know why it didn't work... if it was a combat thing, or it just doesn't work.
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Re: Current Known Bugs list
by GandoTheBard » 25 Jan 2009, 09:27
I stand corrected. I retested the mox diamond and it is buggy as others report.
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Re: Current Known Bugs list
by GandoTheBard » 25 Jan 2009, 09:34
Draft decks include cards the computer won't play (Exclude, for example) or can't play (Goblin Deathraiders in a UB deck). I suspect the deck-building routine just counted the Goblin Deathraiders as a black card. I notice when I'm building a draft deck, the count of cards by color do not properly count gold cards
Um I was fairly careful to exclude the cards the AI can't/won't cast mostly from the Draft set I made. It is a bit more of a challenge now I think.
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Re: Current Known Bugs list
by Almost_Clever » 25 Jan 2009, 12:53
Now using 1/24 unofficial beta (BTW, the unofficial betas ought to update the window title from "MTG Forge - 12/08 - http://mtgrares.blogspot.com" to indicate the unoffical beta release, at least). Do we need separate problem reports for each version or are we going to assume all problems are in the latest version until reported fixed?
New problem not seen before:
Possibly old problem, not noticed before:
New problem not seen before:
- Combats with mix of first strike creatures with non-first strike creatures not correct. If attacking creature has first strike is blocked by multiple creatures w/o first strike, no combat damage is assigned (either first strike or regular combat damage) for that individual battle.
Possibly old problem, not noticed before:
- AI plays generic 1/1 creature to pop active Standstill (in fact, the computer played the Standstill the turn before, giving the human a net +4 cards).
- Lignify does not remove abilities, just activated abilities. This goes beyond the Reya Dawnbringer problem GandotheBard found and Rob's description of the problem. Lignify sets creature type to Treefolk, P/T to 0/4, and removes activated abilities. Static abilities (such as Essence Warden "gain life when creature comes into play" or Impervious Perfect "elf creatures you control get +1/+1") still are there. Note, a lignified Impervious Perfect is actually -1/3 (because of the "all other creatures" not really implemented correctly -- see also Radiant, Archangel, Veteran Armorer, Sliver Legion, and others).
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by GandoTheBard » 25 Jan 2009, 13:24
Well since Im the updater and I'm assuming that these reports continue with each new update I don't see a need for a new thread. As you can see I greyed out bugs that have been fixed and added new ones.Almost_Clever wrote:Now using 1/24 unofficial beta (BTW, the unofficial betas ought to update the window title from "MTG Forge - 12/08 - http://mtgrares.blogspot.com" to indicate the unoffical beta release, at least). Do we need separate problem reports for each version or are we going to assume all problems are in the latest version until reported fixed?
New problem not seen before:Combats with mix of first strike creatures with non-first strike creatures not correct. If attacking creature has first strike is blocked by multiple creatures w/o first strike, no combat damage is assigned (either first strike or regular combat damage) for that individual battle.
Possibly old problem, not noticed before:AI plays generic 1/1 creature to pop active Standstill (in fact, the computer played the Standstill the turn before, giving the human a net +4 cards).
Lignify does not remove abilities, just activated abilities. This goes beyond the Reya Dawnbringer problem GandotheBard found and Rob's description of the problem. Lignify sets creature type to Treefolk, P/T to 0/4, and removes activated abilities. Static abilities (such as Essence Warden "gain life when creature comes into play" or Impervious Perfect "elf creatures you control get +1/+1") still are there. Note, a lignified Impervious Perfect is actually -1/3 (because of the "all other creatures" not really implemented correctly -- see also Radiant, Archangel, Veteran Armorer, Sliver Legion, and others).
visit my personal homepage here: http://outofthebrokensky.com
Listen to my podcast with famed AJ_Impy "Freed from the Real" on http://puremtgo.com
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Re: Current Known Bugs list
by Chojin » 25 Jan 2009, 15:11
I could offer a free Mantis (http://mantis.develz.org) if there is interest. Not the best BT around but could proof useful and make things easier.GandoTheBard wrote:Well since Im the updater and I'm assuming that these reports continue with each new update I don't see a need for a new thread. As you can see I greyed out bugs that have been fixed and added new ones.
Cheers!
Edit: Oops, you are using code.google already.. So why not use their "Issue Tracker"? Not sure if it is any good. Offer still stands, of course.
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Re: Current Known Bugs list
by Chojin » 25 Jan 2009, 23:34
Elvish Fury shows all this as description:
Buyback 4 #(If you pay an additional 4 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target creature gets +2/+2 until end of turn.Target creature gets +2/+2 until end of turn.
Buyback 4 - Pay 4G, put this card into your hand as it resolves.
Buyback 4 #(If you pay an additional 4 as you play this spell, put it into your hand instead of your graveyard as part of the spell's resolution.)#
Target creature gets +2/+2 until end of turn.Target creature gets +2/+2 until end of turn.
Buyback 4 - Pay 4G, put this card into your hand as it resolves.
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Re: Current Known Bugs list
by Almost_Clever » 26 Jan 2009, 03:07
More problems with Lignify.
More problems with combat damage.
- If Lignify is cast on a pumped creature, the 0/4 P/T is adjusted at the end of turn by the negative of the pumped amount. This explains why the lignified Impervious Perfect was a -1/3 creature the next turn.
- Giant Growth Llanowar Elves, then Lignify it -- next turn it's a -3/1 Treefolk (for more fun, double Giant Growth it first. Next turn it's a -5/-1 creature that's not put into the graveyard as a state-based effect until the next spell was cast a couple of turns later).
- Animate Land a Forest then Lignify it. After end of turn it's a non-creature "Forest - Treefolk" instead of a "Forest - Basic Land" and cannot produce mana. It could not be targeted for Animate Land again (I was really curious if it would be a 3/3, 0/4, or 3/7 creature, but even though the Forest - Treefolk was in the land area and not the other permanents area, it was not a land as far as Animate Land was concerned).
More problems with combat damage.
- If attacking creature is blocked by two creatures and cannot assign lethal damage to both, it assigns lethal damage to one and no damage to the other. For example, computer attacked with 7/7 creature, human blocked it with two 4/4 creatures. The AI assigns four damage to one of the blockers and zero damage to the other.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by Chris H. » 26 Jan 2009, 03:08
I used a Vindicate to destroy a Stuffy Doll and I thought they were indestructible.
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Re: Current Known Bugs list
by Chris H. » 26 Jan 2009, 14:30
The computer gave Soltari Emissary Shadow repeatedly in the same turn.
Limiting the computer to using the KPump command to once per turn may take care of this problem.
Limiting the computer to using the KPump command to once per turn may take care of this problem.
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