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Feature Requests Thread

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Mana burn

Postby Chris H. » 31 Mar 2012, 18:18

friarsol wrote:
mark wrote:I talked with a friend about this now obsolete rule of mana burn where you damage yourself by not flushing your mana pool. Could you implement it as an optional rule? Would be nice to use it with decks <M10 as a checkbox near the "Singleton Mode/Remove Artifacts/..Small Creatures" checkboxes.

http://wiki.mtgsalvation.com/article/Mana_burn
Mark, in the future could you place feature requests in the Feature Request Thread on the main forum?
`
Moved. :)
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Re: Mana burn

Postby Sloth » 31 Mar 2012, 19:57

slapshot5 wrote:I like this idea, and I'll implement it unless several others are strongly opposed to having this as an option.

-slapshot5
I'm not against it, as long as we communicate that the AI will not be aware of mana burn (Eladamri's Vineyard for example will become unfair).
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Re: Mana Burn

Postby slapshot5 » 31 Mar 2012, 22:29

I have this implemented and working locally. I'll check it in and people can play with it and decide if we want to keep it.

-slapshot5

Edit: Done r15012.
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Re: Feature Requests Thread

Postby aleatherglove » 02 Apr 2012, 00:18

- Make all deck-edit/draft screens consistent.
- Use best features of each (graphic filter buttons, etc).
- Allow maximize window.
- Allow adjustment of relative height of cardpool/deck areas -- or with available space in full screen, display side-by-side w/ pic and card data under pack in draft or under card pool in deck edit. Auto-optimize for all resolutions or remember user adjustments.
- Advanced sorting/filtering in a compact/collapsible area? ie <=>! CMC, coloured part of cost for splash cards etc, Power, Toughness.
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Re: Feature Requests Thread

Postby Enchanteur » 02 Apr 2012, 11:07

My request concern a very easy feature to do :
In quest mode, I always prefer to choose to fight special quest decks, because the reward is better.
So my request is :
- To give a best reward to normal quests decks.
- Do more special quests decks. Then it's the community work to do this. When I will have time, I will construct some nice special quests decks.

Final request :
Many specials quests decks have "repeat=false". I don't really understand why, because it's boring to fight the basic specials quest decks (blue dungeon, red dungeon, etc..). So I edit these deck and write "repeat=true" to all special quests decks. Isn't it better do always do "repeat=true" to all specials quests decks ?
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Re: Feature Requests Thread

Postby Chris H. » 02 Apr 2012, 11:41

Enchanteur wrote:My request concern a very easy feature to do :
In quest mode, I always prefer to choose to fight special quest decks, because the reward is better.
So my request is :
- To give a best reward to normal quests decks.
- Do more special quests decks. Then it's the community work to do this. When I will have time, I will construct some nice special quests decks.

Final request :
Many specials quests decks have "repeat=false". I don't really understand why, because it's boring to fight the basic specials quest decks (blue dungeon, red dungeon, etc..). So I edit these deck and write "repeat=true" to all special quests decks. Isn't it better do always do "repeat=true" to all specials quests decks ?
`
There are a few topics devoted to creating AI-tuned decks for quest mode located on the Forge Decks forum.
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Re: Feature Requests Thread

Postby Milod » 05 Apr 2012, 22:11

more win records for constructed play like in magerena where it says won 2 out of 7 games for example
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Re: Feature Requests Thread

Postby lazylockie » 09 Apr 2012, 01:26

can we get some sort of skin preview? currently when you click on the skin it applies immediately (asks for restart). maybe it could show a screenshot of the starting tab and battlefield before applying the skin
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Re: Feature Requests Thread

Postby DemoneNero » 15 Apr 2012, 11:47

The possibility to change starting life points, I would like to set them to 40 for longer games :)
Thanks in advance
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Re: Feature Requests Thread

Postby friarsol » 15 Apr 2012, 13:43

DemoneNero wrote:The possibility to change starting life points, I would like to set them to 40 for longer games :)
Thanks in advance
This is already possible through dev mode -> Set Player Life. It's not what we generally use it for, but you could use it for that.
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Re: Feature Requests Thread

Postby DemoneNero » 15 Apr 2012, 16:47

thanks I didn't know that :)
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Re: Feature Requests Thread

Postby yagi » 20 Apr 2012, 08:44

when using the deck editor, i would prefer if we can choose which sets the basic lands (or other cards) come from. I would like to use the basic lands from Zendikar since they have full art ;)

What I normally do is go to /res/decks and edit the respective .dck files to change the sets where the basic lands come from, but sadly the change can only be seen after i restart forge.
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Re: Feature Requests Thread

Postby moomarc » 20 Apr 2012, 10:18

yagi wrote:when using the deck editor, i would prefer if we can choose which sets the basic lands (or other cards) come from. I would like to use the basic lands from Zendikar since they have full art ;)

What I normally do is go to /res/decks and edit the respective .dck files to change the sets where the basic lands come from, but sadly the change can only be seen after i restart forge.
What you could do is use the set filter dropdown in the deck editor and select a set before adding your lands. That should use the lands from that set then.
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-Marc
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Re: Feature Requests Thread

Postby yagi » 20 Apr 2012, 11:10

moomarc wrote:What you could do is use the set filter dropdown in the deck editor and select a set before adding your lands. That should use the lands from that set then.
ah, i see, never used filter that way before. thanks!
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Re: Feature Requests Thread

Postby SoMa » 22 Apr 2012, 23:14

I have 2 UI requests, at least one of them is a pretty small thing that would save a lot of time:

1) When working with the various menus with editors, for example the Quest shop, when you click a button like Buy or Sell, immediately set the UI focus back to the corresponding card list.

I usually go to the shop after every match, sell my singles while they are marked "new", and look for new singles on sale. The way I would like to do it is using the arrow keys to navigate the list with the left hand and click a button with the mouse in the right hand, skipping cards I want to keep just with the arrow keys. However, when I want to keep a card and not sell it, I have to travel to the list component with the mouse, give the component focus back, and return the cursor to the SELL button. That takes a lot longer than it should, those are unnecessary clicks and mouse travel paths.

2) Remember the last used sorting in editor components.

When selling, I always sort by the "new" column. When buying I typically sort by rarity. Saving the last used sort order would save the user the hassle of doing that over and over again.
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