Forge Beta: 05-04-2012 ver 1.2.7
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 05-04-2012 ver 1.2.7
by Kersed » 10 May 2012, 13:51
From the rulings on Glimmerpoint Stag from Gatherer:Symphonic wrote:This here is a bug that's quite special![]()
I play Glimmerpoint Stag, it enters the battlefield and exiles target permanent.
After that I exile it with my Venser, the Sojourner.
At the beginning of my end step, two abilities go on the stack.
1. The via my Glimmerpoint Stag exiled permanent returns.
2. Glimmerpoint Stag returns to the battlefield.
It begins from the top, so at first Glimmerpoint Stag returns,
then I can exile another permanent because of its Etb ability, then the exiled permanent from when I played Glimmerpoint Stag should return to my opponent's battlefield.
Now there's the bug, it doesn't return the card exiled when playing Glimmerpoint Stag, but the card that was exiled at the moment before, when Glimmerpoint Stag entered the battlefield due to Venser's ability.
This goes even further.
This card that already returned to the opponent's battlefield should return at the opponent's end step. The ability triggers at his end step, but it was already returned during my end step. So it does nothing and the card exiled when playing Glimmerpoint Stag from my hand stays exiled forever although it shouldn't.
Edit:
Another problem with Glimmerpoint Stag - not too different from the other one I've posted but not as hard to describe.
When you flicker Glimmerpoint Stag two times by a Nephalia Smuggler and exile two
permanents, it does only return one of them at the beginning of the end step.
The two abilities trigger separately how they should at the end of turn, but only one of the card returns.
It seems that the second exiling changes the card that is affected by the return-trigger of the first exiling.
Edit 2: The problem does not only occur with Glimmerpoint Stag, it is the same
with Flickerwisp. So it is not because of the card, but because of the programming of the flicker-effects themselves (at least that is what I think).
I think this is what you're describing.1/1/2011 If Glimmerpoint Stag somehow enters the battlefield during a turn's end step, the exiled card won't be returned to the battlefield until the beginning of the following turn's end step.
---
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Symphonic » 10 May 2012, 14:58
Yes, this is exactly how it should work.From the rulings on Glimmerpoint Stag from Gatherer:
1/1/2011 If Glimmerpoint Stag somehow enters the battlefield during a turn's end step, the exiled card won't be returned to the battlefield until the beginning of the following turn's end step.
I think this is what you're describing.

But it doesn't - Instead of returning it at the opponent's (following turn's) end step, the permanent that is exiled when Glimmerpoint Stag enters the battlefield due to Venser, the Sojourner 's ability returns immediately.
Re: Forge Beta: 05-04-2012 ver 1.2.7
by JamesAbrams » 10 May 2012, 16:02
Okay... I'm really sorry, but for the life of me I can NOT find the download link. Where is it?!?!?!
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by moomarc » 10 May 2012, 16:18
The link is at the bottom of the first post in this thread. Just choose the version for your OS. Whenever a new beta is released (every 3-5 weeks) a new post is stickied and follows the same format.JamesAbrams wrote:Okay... I'm really sorry, but for the life of me I can NOT find the download link. Where is it?!?!?!
-Marc
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Milod » 12 May 2012, 00:03
why is SVar:BuffedBy:Creature removed from silverblade paladin? using latest forge
Re: Forge Beta: 05-04-2012 ver 1.2.7
by Phoenix » 12 May 2012, 08:12
When I cast Chrome Mox and exile an Eldrazi creature, the mox doesn't produce colorless mana.
The rules just say nonland and nonartifact cards.
So other colorless cards should let Chrome Mox produce colorless mana.
The rules just say nonland and nonartifact cards.
So other colorless cards should let Chrome Mox produce colorless mana.
Re: Forge Beta: 05-04-2012 ver 1.2.7
by Hellfish » 12 May 2012, 08:31
Nope, sorry. Colorless is not a color so Chrome Mox will see that the Eldrazi has no colors at all and thus produce no mana.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Symphonic » 12 May 2012, 09:47
I cannot play Remand. The card just moves to the left side of the battlefield and back again into my hand.
Re: Forge Beta: 05-04-2012 ver 1.2.7
by Sloth » 12 May 2012, 10:16
Was a valid target on the stack?Symphonic wrote:I cannot play Remand. The card just moves to the left side of the battlefield and back again into my hand.
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by Jaedayr » 12 May 2012, 17:08
I attacked with Contagious Nim, enhanced with Skeletal Grimace. AI blocked with Boreal Centaur and Ohran Viper. My Nim went to the graveyard during First Strike phase, doing no damage to either of the defenders, instead of what I expected to happen which was it doing damage then going to the graveyard at the end of combat.
Re: Forge Beta: 05-04-2012 ver 1.2.7
by sagephoenix » 13 May 2012, 05:36
According to gatherer, Phyrexian Devourer is creature type construct, not creature type devourer.
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by cc-drake » 13 May 2012, 07:02
- When I'm playing to fast, I still get again and again these Exceptions:
- When I attack and AI blocks, when I switch to the "Stack"-Panel and back to the "Combat"-Panel, the "Combat"-Panel is empty (but still shows a number <> 0 in it's title).
- In Developer mode, I'm unable to see AI's hand which makes investigating bugs often impossible.
I will stop testing Forge until the bugs above are fixed, since playing with them can be really frustrating.
By the way: Would it be posible to show the panel titles only if there is more than one panel in a container? This would save some space on the screen.
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.7-r15448
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_31 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.gui.framework.SDisplayUtil$1$1.run(SDisplayUtil.java:62)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- When I attack and AI blocks, when I switch to the "Stack"-Panel and back to the "Combat"-Panel, the "Combat"-Panel is empty (but still shows a number <> 0 in it's title).
- In Developer mode, I'm unable to see AI's hand which makes investigating bugs often impossible.
I will stop testing Forge until the bugs above are fixed, since playing with them can be really frustrating.
By the way: Would it be posible to show the panel titles only if there is more than one panel in a container? This would save some space on the screen.
Re: Forge Beta: 05-04-2012 ver 1.2.7
by Chris H. » 13 May 2012, 10:30
cc-drake wrote:- In Developer mode, I'm unable to see AI's hand which makes investigating bugs often impossible.
Hmm, using yesterday's snapshot build I was able to see the computer's cards in it's hand. This does not work for you?
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Re: Forge Beta: 05-04-2012 ver 1.2.7
by cc-drake » 13 May 2012, 10:52
Hmm, I tried again and realized that Developer mode was disabled. I guess the "Dev Mode"-Panel is shown regardless? However, now it works fine.Chris H. wrote:cc-drake wrote:- In Developer mode, I'm unable to see AI's hand which makes investigating bugs often impossible.
Hmm, using yesterday's snapshot build I was able to see the computer's cards in it's hand. This does not work for you?
Re: Forge Beta: 05-04-2012 ver 1.2.7
by Chris H. » 13 May 2012, 11:56
cc-drake wrote:Hmm, I tried again and realized that Developer mode was disabled. I guess the "Dev Mode"-Panel is shown regardless? However, now it works fine.
Doublestrike is still working on the UI and it is not yet finished and we need to give him some time.

Designing a UI can be tricky, as in what would be the most intuitive design.
I launched forge and turned off dev mode in the preferences view and then relaunched forge and started a match.
The dev mode panel is still displayed and the dev mode buttons appear to still be accessible. I was able to add mana to my mana pool. I was able to view the computer's hand during the do I want to mulligan stage but was not able to view the computer's hand after the game started.
It still needs some work.

I think that we want to have the dev mode panel visible when dev mode is turned off. But the buttons should not work and the dev panel should be greyed out? I think that this might be intuitive?
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