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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby muppet » 22 Jul 2012, 18:49

yes thats sounds ok. Expecting the ai to bluff a spell snare is perhaps a bit optimistic :-)
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Re: Card AI (Improvements) Requests

Postby gos » 25 Jul 2012, 14:34

The AI is casting Wellspring on its own lands.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 26 Jul 2012, 06:13

Sloth wrote:
friarsol wrote:In the WG Easy deck, when the AI plays Journeyer's Kite it pretty much doesn't do anything else for the next 4-5 turns. Since this is a reusable instant ability, we probably should reduce how often it gets played during the AIs turn, since it doesn't do anything to the board at all.
This should be fixed with r16299.
Does the same fix apply for Frontier Guide?
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Re: Card AI (Improvements) Requests

Postby Sloth » 26 Jul 2012, 11:05

gos wrote:The AI is casting Wellspring on its own lands.
Fixed! Thanks gos.

cc-drake wrote:
Sloth wrote:
friarsol wrote:In the WG Easy deck, when the AI plays Journeyer's Kite it pretty much doesn't do anything else for the next 4-5 turns. Since this is a reusable instant ability, we probably should reduce how often it gets played during the AIs turn, since it doesn't do anything to the board at all.
This should be fixed with r16299.
Does the same fix apply for Frontier Guide?
No, i've only reduced the priority of hand tutors (unless the hand is empty).
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Re: Card AI (Improvements) Requests

Postby cc-drake » 26 Jul 2012, 17:18

I control Badlands and a Disrupting Scepter. AI casts Fissure Vent and targets only Badlands.
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Re: Card AI (Improvements) Requests

Postby friarsol » 27 Jul 2012, 01:28

I'm pretty sure the AI used to activate Maze of Ith with the white creatureless quest deck (The Thing maybe?) but it took three straight attacks with it this last game without activating it once.
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Re: Card AI (Improvements) Requests

Postby Milod » 27 Jul 2012, 16:53

activated save pasage in ai's first main phase ai still atacked while i had no creatures in play
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Re: Card AI (Improvements) Requests

Postby Sloth » 27 Jul 2012, 20:45

friarsol wrote:I'm pretty sure the AI used to activate Maze of Ith with the white creatureless quest deck (The Thing maybe?) but it took three straight attacks with it this last game without activating it once.
Fixed! Thanks sol, this was actually a serious AI error that i made a few days ago.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 28 Jul 2012, 18:22

AI uses Mortarpod to equip his creatures and sacrifices them to deal one damage to me. This way, AI blows away all his powerful creatures for a bit of nothing...
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Re: Card AI (Improvements) Requests

Postby mcrawford620 » 29 Jul 2012, 05:54

Compy used Oblivion Ring on his own Sun Titan, probably because I had no creatures.

Actually the even funnier part was that the sequence was:
1. AI casts Sun Titan
2. Use Sun Titan's ability to bring Oblivion Ring out of the graveyard.
3. Use Oblivion Ring on his own Sun Titan

And even funnier is that he still won.
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Re: Card AI (Improvements) Requests

Postby Milod » 29 Jul 2012, 07:42

mcrawford620 wrote:Compy used Oblivion Ring on his own Sun Titan, probably because I had no creatures.

Actually the even funnier part was that the sequence was:
1. AI casts Sun Titan
2. Use Sun Titan's ability to bring Oblivion Ring out of the graveyard.
3. Use Oblivion Ring on his own Sun Titan

And even funnier is that he still won.
i loled hard :lol: the programmers here probably have a cure
for this :)
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Re: Card AI (Improvements) Requests

Postby Sloth » 02 Aug 2012, 20:46

Bundy wrote:Computer used Fissure Vent to destroy my Reflecting Pool, but it did not destroy my Mox Emerald (only artifact i had)
cc-drake wrote:I control Badlands and a Disrupting Scepter. AI casts Fissure Vent and targets only Badlands.
Fixed! Thanks Bundy and cc-drake.
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Re: Card AI (Improvements) Requests

Postby Milod » 03 Aug 2012, 19:26

ai casted 2 creatures on his turn then activated terminus :cry: happens sometimes
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Re: Card AI (Improvements) Requests

Postby Milod » 04 Aug 2012, 15:32

liliana of the dark realms almost never useing her second ability to kill a creature
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Re: Card AI (Improvements) Requests

Postby Milod » 04 Aug 2012, 15:47

silverblade paladin need to choose better stronger creatures to pair with it just pics the first creature in the row
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