Card AI (Improvements) Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card AI (Improvements) Requests
by muppet » 22 Jul 2012, 18:49
yes thats sounds ok. Expecting the ai to bluff a spell snare is perhaps a bit optimistic 

Re: Card AI (Improvements) Requests
by gos » 25 Jul 2012, 14:34
The AI is casting Wellspring on its own lands.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Card AI (Improvements) Requests
by cc-drake » 26 Jul 2012, 06:13
Does the same fix apply for Frontier Guide?Sloth wrote:This should be fixed with r16299.friarsol wrote:In the WG Easy deck, when the AI plays Journeyer's Kite it pretty much doesn't do anything else for the next 4-5 turns. Since this is a reusable instant ability, we probably should reduce how often it gets played during the AIs turn, since it doesn't do anything to the board at all.
Re: Card AI (Improvements) Requests
by Sloth » 26 Jul 2012, 11:05
Fixed! Thanks gos.gos wrote:The AI is casting Wellspring on its own lands.
No, i've only reduced the priority of hand tutors (unless the hand is empty).cc-drake wrote:Does the same fix apply for Frontier Guide?Sloth wrote:This should be fixed with r16299.friarsol wrote:In the WG Easy deck, when the AI plays Journeyer's Kite it pretty much doesn't do anything else for the next 4-5 turns. Since this is a reusable instant ability, we probably should reduce how often it gets played during the AIs turn, since it doesn't do anything to the board at all.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by friarsol » 27 Jul 2012, 01:28
I'm pretty sure the AI used to activate Maze of Ith with the white creatureless quest deck (The Thing maybe?) but it took three straight attacks with it this last game without activating it once.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Card AI (Improvements) Requests
by Milod » 27 Jul 2012, 16:53
activated save pasage in ai's first main phase ai still atacked while i had no creatures in play
Re: Card AI (Improvements) Requests
by Sloth » 27 Jul 2012, 20:45
Fixed! Thanks sol, this was actually a serious AI error that i made a few days ago.friarsol wrote:I'm pretty sure the AI used to activate Maze of Ith with the white creatureless quest deck (The Thing maybe?) but it took three straight attacks with it this last game without activating it once.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by cc-drake » 28 Jul 2012, 18:22
AI uses Mortarpod to equip his creatures and sacrifices them to deal one damage to me. This way, AI blows away all his powerful creatures for a bit of nothing...
Re: Card AI (Improvements) Requests
by mcrawford620 » 29 Jul 2012, 05:54
Compy used Oblivion Ring on his own Sun Titan, probably because I had no creatures.
Actually the even funnier part was that the sequence was:
1. AI casts Sun Titan
2. Use Sun Titan's ability to bring Oblivion Ring out of the graveyard.
3. Use Oblivion Ring on his own Sun Titan
And even funnier is that he still won.
Actually the even funnier part was that the sequence was:
1. AI casts Sun Titan
2. Use Sun Titan's ability to bring Oblivion Ring out of the graveyard.
3. Use Oblivion Ring on his own Sun Titan
And even funnier is that he still won.
- mcrawford620
- Posts: 112
- Joined: 25 Jun 2012, 16:59
- Has thanked: 55 times
- Been thanked: 25 times
Re: Card AI (Improvements) Requests
by Milod » 29 Jul 2012, 07:42
i loled hardmcrawford620 wrote:Compy used Oblivion Ring on his own Sun Titan, probably because I had no creatures.
Actually the even funnier part was that the sequence was:
1. AI casts Sun Titan
2. Use Sun Titan's ability to bring Oblivion Ring out of the graveyard.
3. Use Oblivion Ring on his own Sun Titan
And even funnier is that he still won.

for this

Re: Card AI (Improvements) Requests
by Sloth » 02 Aug 2012, 20:46
Bundy wrote:Computer used Fissure Vent to destroy my Reflecting Pool, but it did not destroy my Mox Emerald (only artifact i had)
Fixed! Thanks Bundy and cc-drake.cc-drake wrote:I control Badlands and a Disrupting Scepter. AI casts Fissure Vent and targets only Badlands.
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: Card AI (Improvements) Requests
by Milod » 03 Aug 2012, 19:26
ai casted 2 creatures on his turn then activated terminus
happens sometimes

Re: Card AI (Improvements) Requests
by Milod » 04 Aug 2012, 15:32
liliana of the dark realms almost never useing her second ability to kill a creature
Re: Card AI (Improvements) Requests
by Milod » 04 Aug 2012, 15:47
silverblade paladin need to choose better stronger creatures to pair with it just pics the first creature in the row
Who is online
Users browsing this forum: No registered users and 53 guests