New quest decks
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Re: New quest decks
by Nordos » 20 Jul 2012, 20:06
Just an idea I had - a RB instant/sorcery themed deck.
Maybe using +1 Lighting Bolt, +1 Time Warp and +1 Augur of Bolas / Flame Wave / Bonfire of the Damned
- Code: Select all
1 Ancestral Recall
3 Arcane Melee
2 Augur of Bolas
1 Beacon of Destruction
1 Bonfire of the Damned
1 Braingeyser
2 Cast Through Time
4 Charmbreaker Devils
3 Electrolyze
1 Flame Slash
1 Flame Wave
4 Galvanoth
6 Island
3 Lightning Bolt
7 Mountain
1 Mox Ruby
1 Mox Sapphire
2 Nucklavee
2 Red Sun's Zenith
4 Sulfur Falls
2 Talrand, Sky Summoner
1 Time Walk
1 Time Warp
2 Vapor Snag
4 Volcanic Island
Maybe using +1 Lighting Bolt, +1 Time Warp and +1 Augur of Bolas / Flame Wave / Bonfire of the Damned
Re: New quest decks
by Sloth » 21 Jul 2012, 21:49
Even though there is already an UR Instant/Sorcery deck (can't remember the name) which is based on Kiln Fiend and Wee Dragonauts, i think there is still plenty of room for another UR Instant/Sorcery deck. I will take a closer look at your list tomorrow, but at first glance it looks like some of the cards won't work well together.
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Re: New quest decks
by Sloth » 22 Jul 2012, 21:22
I see some problems with your list:
- There are 19 cards that profit from/help Instant/Sorceries but only 18 Instant/Sorceries.
- Nucklavee only works with 9 of these 18 cards (Red Sun's Zenith does not count).
- The X spells (Bonfire of the Damned, Braingeyser and Red Sun's Zenith) don't work well with Cast Through Time and Galvanoth (and due to a bug also with Arcane Melee).
In the end, the powerful interactions of the cards in this deck will happen only very rarely.
This deck is a tough nut to get working, especially for our dumb AI. I will think about it some more.
- There are 19 cards that profit from/help Instant/Sorceries but only 18 Instant/Sorceries.
- Nucklavee only works with 9 of these 18 cards (Red Sun's Zenith does not count).
- The X spells (Bonfire of the Damned, Braingeyser and Red Sun's Zenith) don't work well with Cast Through Time and Galvanoth (and due to a bug also with Arcane Melee).
In the end, the powerful interactions of the cards in this deck will happen only very rarely.
This deck is a tough nut to get working, especially for our dumb AI. I will think about it some more.
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Re: New quest decks
by Nordos » 23 Jul 2012, 15:42
- Code: Select all
1 Ancestral Recall
4 Augur of Bolas
3 Beacon of Destruction
3 Cast Through Time
4 Charmbreaker Devils
4 Electrolyze
1 Flame Slash
2 Flame Wave
4 Galvanoth
6 Island
3 Lightning Bolt
7 Mountain
1 Mox Ruby
1 Mox Sapphire
4 Sulfur Falls
2 Talrand, Sky Summoner
1 Time Walk
2 Time Warp
2 Vapor Snag
1 Opportunity
4 Volcanic Island
The beacons are to secure the late-late game against counter decks...
Re: New quest decks
by Sloth » 24 Jul 2012, 21:03
I was a bit sceptical, but in testing it showed as slow but brutal when assembled (Cast Through Time + Charmbreaker Devils + Time Warp = no more turns for me).Nordos wrote:Thats how I would change it, after reconsidering the x-cards. With the devils the AI should never be at loss for casting a spell (its their main purpose to regain the instans/sorceries, anyway).
- Code: Select all
1 Ancestral Recall
4 Augur of Bolas
3 Beacon of Destruction
3 Cast Through Time
4 Charmbreaker Devils
4 Electrolyze
1 Flame Slash
2 Flame Wave
4 Galvanoth
6 Island
3 Lightning Bolt
7 Mountain
1 Mox Ruby
1 Mox Sapphire
4 Sulfur Falls
2 Talrand, Sky Summoner
1 Time Walk
2 Time Warp
2 Vapor Snag
1 Opportunity
4 Volcanic Island
The beacons are to secure the late-late game against counter decks...
I will add it as Sideshow Bob 3. Thanks Nordos.
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Re: New quest decks
by friarsol » 25 Jul 2012, 03:19
2 Moxen, an Ancestral Recall, a Time Walk and 4 Duals? Maybe it should be level 4.Sloth wrote:I will add it as Sideshow Bob 3. Thanks Nordos.
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Re: New quest decks
by Sloth » 25 Jul 2012, 05:20
No. It's realy easy to race with an aggressive deck, folds to land destruction and can be disrupted effectively with pinpoint disruption (Duress, Counterspell, Mortify,...).friarsol wrote:2 Moxen, an Ancestral Recall, a Time Walk and 4 Duals? Maybe it should be level 4.Sloth wrote:I will add it as Sideshow Bob 3. Thanks Nordos.
I was even cosidering Level 2 (but without the Vintage goodies).
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Re: New quest decks
by Nordos » 26 Jul 2012, 15:36
I actually considered it around 2, too, since it is a very specialized deck. Nonetheless, if some combinations are given, it is a dreadful deck, so maybe around level 3 is ok, too
Re: New quest decks
by Sloth » 27 Jul 2012, 20:57
Here is a BW token deck:
A medium version is in the works.
- Severus Snape 3 | Open
- [duel]
[metadata]
Name=Severus Snape 3
Title=Severus Snape
Difficulty=hard
Description=WB Token deck
Icon=Severus Snape.jpg
Deck Type=constructed
[main]
2 Swamp|M12
6 Plains|M12
4 Scrubland
4 Marsh Flats
4 Isolated Chapel
4 Bloodstained Mire
4 Intangible Virtue
1 Leyline of the Meek
3 Honor of the Pure
1 Bitterblossom
1 Elspeth, Knight-Errant
1 Grave Titan
4 Lingering Souls
1 Midnight Haunting
4 Raise the Alarm
1 Sorin, Lord of Innistrad
4 Spectral Procession
4 Unmake
1 Gerrard's Verdict
3 Mortify
3 Zealous Persecution
[sideboard]
A medium version is in the works.
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Re: New quest decks
by Corwin72 » 30 Jul 2012, 20:34
Just wondering, Could some of the WotC Precon decks be made into easy decks? I think that they would be awesome easy opponents.
http://www.slightlymagic.net/forum/viewtopic.php?f=48&t=4807&start=45
http://www.slightlymagic.net/forum/viewtopic.php?f=48&t=4807&start=45
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Re: New quest decks
by Sloth » 02 Aug 2012, 10:22
I think the intro decks from recent sets are too strong to be easy opponents.Corwin72 wrote:Just wondering, Could some of the WotC Precon decks be made into easy decks? I think that they would be awesome easy opponents.
Here is a new deck creation, build around Spellwild Ouphe and Elderwood Scion:
- Milhouse Van Houten 2 | Open
- [duel][metadata]
Name=Milhouse Van Houten 2
Title=Milhouse Van Houten
Difficulty=medium
Description=WG deck with Spellwild Ouphe, Elderwood Scion and spells that target them
Icon=Milhouse Van Houten.jpg
Deck Type=constructed
[main]
4 Savannah
4 Windswept Heath
4 Sunpetal Grove
2 Plains|M11
8 Forest|M11
1 Safewright Quest
4 Spellwild Ouphe
4 Elderwood Scion
4 Eladamri's Call
3 Wild Defiance
1 Unquestioned Authority
3 Shielding Plax
1 Pentarch Ward
3 Wildsize
4 Riding the Dilu Horse
4 Riding Red Hare
1 Angelic Blessing
1 Might of Oaks
1 Monstrify
1 Condemn
1 Naturalize
1 Swords to Plowshares
[sideboard]
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Re: New quest decks
by Nordos » 14 Aug 2012, 11:27
- 3 Boundless Realms
2 Drumhunter
36 Forest
4 Fyndhorn Elves
4 Garruk's Packleader
2 Kavu Climber
2 Khalni Hydra
4 Masked Admirers
4 Primordial Hydra
3 Primordial Sage
2 Ranger's Path
2 Regal Force
4 Soul of the Harvest
2 Traproot Kami
4 Vernal Bloom
2 Wall of Vines
I didn't look at all cards, so it may be that I haven't choosen the best cards for it.
It needs some time to set up, once the time has come, though, it can play more then 5 creatures per turn (Vernal Bloom + ~20 Lands. And card-drawing for each played creature)
IMO it would be around medium. But im positive that there is space for improvement

Re: New quest decks
by Nordos » 15 Aug 2012, 16:47
I had another idea - and tried to build a deck around it.
The idea was to soulbound/enchant Niv-Mizzet, the Firemind. Once it would be bounded/enchanted, it will create a loop and kill the enemy.
The idea was to soulbound/enchant Niv-Mizzet, the Firemind. Once it would be bounded/enchanted, it will create a loop and kill the enemy.
Re: New quest decks
by Sloth » 20 Aug 2012, 18:51
The deck looks a little unfocused. It tries to ramp mana with creatures and forests at the same time. It has cards that profit from the the former (Soul of the Harvest, Regal Force, ...) and some that profit from the latter (Traproot Kami, Vernal Bloom). Garruk's Packleader already has its own deck (Tom Bombadil). Sherlock Holmes covers forest mana ramp (even though i really want to split this deck into two opponents in the future).Nordos wrote:3 Boundless Realms
Just a small idea regarding green card-drawing
2 Drumhunter
36 Forest
4 Fyndhorn Elves
4 Garruk's Packleader
2 Kavu Climber
2 Khalni Hydra
4 Masked Admirers
4 Primordial Hydra
3 Primordial Sage
2 Ranger's Path
2 Regal Force
4 Soul of the Harvest
2 Traproot Kami
4 Vernal Bloom
2 Wall of Vines
I didn't look at all cards, so it may be that I haven't choosen the best cards for it.
It needs some time to set up, once the time has come, though, it can play more then 5 creatures per turn (Vernal Bloom + ~20 Lands. And card-drawing for each played creature)
IMO it would be around medium. But im positive that there is space for improvement
So i think there is only one route to follow left:
Focus on Soul of the Harvest, Regal Force, Khalni Hydra and Primordial Sage by adding a lot of small mana producing creatures (Fyndhorn Elves, Llanowar Elves, Dryad Arbor, etc.).
EDIT: Maybe Concordant Crossroads would fit into this deck.
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Re: New quest decks
by Sloth » 20 Aug 2012, 19:32
This deck looks nice already. Comments:Nordos wrote:I had another idea - and tried to build a deck around it.
The idea was to soulbound/enchant Niv-Mizzet, the Firemind. Once it would be bounded/enchanted, it will create a loop and kill the enemy.
I don't like Psychosis Crawler, because the AI can't handle it very well (it could accidentely become 0/0 or a Curiosity could be wasted on it).
Sol Ring isn't really needed here (and the the AI would be better off with an off-color Mox).
I don't see great synergy with Tamiyo and Sword of Fire and Ice (which only triggers on combat damage).
Wall of Air could also end up paired with Tandem Lookout.
Alternatives could be Propaganda, burn and/or countermagic.
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