Forge Beta: 08-03-2012 ver 1.2.11
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 08-03-2012 ver 1.2.11
by cc-drake » 26 Aug 2012, 07:24
AI is at 1 life and I'm at 4. I control a Sphinx-Bone Wand and cast Psychic Transfer, expecting to kill AI with the Wand. Unfortunately, due to the Wand, Psychic Transfer doesn't use the stack and AI ends up at 3 life 

Re: Forge Beta: 08-03-2012 ver 1.2.11
by Bundy » 26 Aug 2012, 09:27
.Army of the Damned cost
to play, this should be
.
The flashback cost is
, this should be
.
EDIT: never mind. just noticed the computer played Lodestone Golem








The flashback cost is








EDIT: never mind. just noticed the computer played Lodestone Golem

- Bundy
- Posts: 348
- Joined: 17 Dec 2010, 17:32
- Location: The netherlands
- Has thanked: 23 times
- Been thanked: 3 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by moomarc » 28 Aug 2012, 08:47
Are you sure you tried to activate it during your upkeep (that ability has a phase restriction)? Works fine for me when used during upkeep. You may need to enable the upkeep phase if it's being skipped by clicking on the phase indicator (I can't remember what the default status is).schnautzr wrote:The Balduvian Hydra 's![]()
![]()
ability cannot be activated. Instead, the game assumes you want the
ability.
-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by friarsol » 28 Aug 2012, 12:07
The default status for every phase should be on, but it's likely the phase is disabled.moomarc wrote:You may need to enable the upkeep phase if it's being skipped by clicking on the phase indicator (I can't remember what the default status is).
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by yagi » 28 Aug 2012, 12:18
Is it just me or it seems that you can't win by means of decking out the AI? I tried casting Blue Sun's Zenith until the AI run outs of cards and I did not win.
- yagi
- Posts: 53
- Joined: 17 Apr 2012, 08:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Beta: 08-03-2012 ver 1.2.11
by Nordos » 28 Aug 2012, 12:25
disable developer mode. (can be found under Preferences)
Other things which are enabled with developer mode is, for example, playing an unlimited amount of lands each turn and such stuff...
Other things which are enabled with developer mode is, for example, playing an unlimited amount of lands each turn and such stuff...
Re: Forge Beta: 08-03-2012 ver 1.2.11
by gos » 28 Aug 2012, 13:02
My opponent cast Knowledge Pool, exiling, among other things, a Thran Golem.
Later, he cast the Thran Golem exiled by the Knowledge Pool.
Then, I cast Oblivion Ring to exile the Thran Golem (again).
The Thran Golem then became available to cast through the Knowledge Pool again.
Later, he cast the Thran Golem exiled by the Knowledge Pool.
Then, I cast Oblivion Ring to exile the Thran Golem (again).
The Thran Golem then became available to cast through the Knowledge Pool again.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by schnautzr » 28 Aug 2012, 13:51
moomarc wrote:Are you sure you tried to activate it during your upkeep (that ability has a phase restriction)? Works fine for me when used during upkeep. You may need to enable the upkeep phase if it's being skipped by clicking on the phase indicator (I can't remember what the default status is).schnautzr wrote:The Balduvian Hydra 's![]()
![]()
ability cannot be activated. Instead, the game assumes you want the
ability.

-
schnautzr - Posts: 106
- Joined: 23 Aug 2012, 01:13
- Location: UTC -6/-5
- Has thanked: 27 times
- Been thanked: 7 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by schnautzr » 29 Aug 2012, 04:37
Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. (Targeting Worldgorger Dragon )
Human activated Worldgorger Dragon.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Human activated Worldgorger Dragon.
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
Something's wrong here. I didn't defend with my dragon, and it got un-exiled as soon as it was exiled. It ended up losing the battle rather than being exiled.
I was able to reproduce this issue.
EDIT: This happened again when Swords to Plowshares exiled the dragon. Here's the bug:
When Worldgorger Dragon is exiled, all exiled cards including itself are returned to play, making it impossible to exile.
Human activated Worldgorger Dragon.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Human activated Worldgorger Dragon.
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
Something's wrong here. I didn't defend with my dragon, and it got un-exiled as soon as it was exiled. It ended up losing the battle rather than being exiled.
I was able to reproduce this issue.
EDIT: This happened again when Swords to Plowshares exiled the dragon. Here's the bug:
When Worldgorger Dragon is exiled, all exiled cards including itself are returned to play, making it impossible to exile.
-
schnautzr - Posts: 106
- Joined: 23 Aug 2012, 01:13
- Location: UTC -6/-5
- Has thanked: 27 times
- Been thanked: 7 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by moomarc » 29 Aug 2012, 07:26
Fixed! Thanks schnautzr!schnautzr wrote:When Worldgorger Dragon is exiled, all exiled cards including itself are returned to play, making it impossible to exile.
-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by swordshine » 29 Aug 2012, 10:46
There is a problem with Time Vault.
At the beginning of my upkeep, I untapped Time Vault but did not skip my turn.
At the beginning of my upkeep, I untapped Time Vault but did not skip my turn.
- swordshine
- Posts: 682
- Joined: 11 Jul 2010, 02:37
- Has thanked: 116 times
- Been thanked: 87 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by gos » 29 Aug 2012, 18:36
My opponent enchanted his creature with Endless Scream, but the bonus from it only lasted until the end of the turn.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Beta: 08-03-2012 ver 1.2.11
by SirFunchalot » 29 Aug 2012, 19:30
Slumbering Dragon is coded to require Six (6) +1/+1 counters instead of Five (5) in order to attack and block.
- SirFunchalot
- Posts: 15
- Joined: 23 Apr 2012, 02:50
- Has thanked: 3 times
- Been thanked: 0 time
Re: Forge Beta: 08-03-2012 ver 1.2.11
by friarsol » 29 Aug 2012, 19:39
Script looks right to me. Are you sure you are on the latest version of Forge?SirFunchalot wrote:Slumbering Dragon is coded to require Six (6) +1/+1 counters instead of Five (5) in order to attack and block.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Who is online
Users browsing this forum: No registered users and 20 guests