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Forge Beta: 08-03-2012 ver 1.2.11

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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby cc-drake » 26 Aug 2012, 07:24

AI is at 1 life and I'm at 4. I control a Sphinx-Bone Wand and cast Psychic Transfer, expecting to kill AI with the Wand. Unfortunately, due to the Wand, Psychic Transfer doesn't use the stack and AI ends up at 3 life :-(
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Bundy » 26 Aug 2012, 09:27

.Army of the Damned cost {6} {B} {B} {B} to play, this should be {5} {B} {B} {B} .
The flashback cost is {8} {B} {B} {B} , this should be {7} {B} {B} {B} .

EDIT: never mind. just noticed the computer played Lodestone Golem :roll:
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby schnautzr » 28 Aug 2012, 07:49

The Balduvian Hydra 's {R} {R} {R} ability cannot be activated. Instead, the game assumes you want the {0} ability.
Last edited by Chris H. on 28 Aug 2012, 10:11, edited 1 time in total.
Reason: Mouse-over
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 28 Aug 2012, 08:47

schnautzr wrote:The Balduvian Hydra 's {R} {R} {R} ability cannot be activated. Instead, the game assumes you want the {0} ability.
Are you sure you tried to activate it during your upkeep (that ability has a phase restriction)? Works fine for me when used during upkeep. You may need to enable the upkeep phase if it's being skipped by clicking on the phase indicator (I can't remember what the default status is).
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby friarsol » 28 Aug 2012, 12:07

moomarc wrote:You may need to enable the upkeep phase if it's being skipped by clicking on the phase indicator (I can't remember what the default status is).
The default status for every phase should be on, but it's likely the phase is disabled.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby yagi » 28 Aug 2012, 12:18

Is it just me or it seems that you can't win by means of decking out the AI? I tried casting Blue Sun's Zenith until the AI run outs of cards and I did not win.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby Nordos » 28 Aug 2012, 12:25

disable developer mode. (can be found under Preferences)
Other things which are enabled with developer mode is, for example, playing an unlimited amount of lands each turn and such stuff...
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby gos » 28 Aug 2012, 13:02

My opponent cast Knowledge Pool, exiling, among other things, a Thran Golem.

Later, he cast the Thran Golem exiled by the Knowledge Pool.

Then, I cast Oblivion Ring to exile the Thran Golem (again).

The Thran Golem then became available to cast through the Knowledge Pool again.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby schnautzr » 28 Aug 2012, 13:51

moomarc wrote:
schnautzr wrote:The Balduvian Hydra 's {R} {R} {R} ability cannot be activated. Instead, the game assumes you want the {0} ability.
Are you sure you tried to activate it during your upkeep (that ability has a phase restriction)? Works fine for me when used during upkeep. You may need to enable the upkeep phase if it's being skipped by clicking on the phase indicator (I can't remember what the default status is).
:o Didn't see that text. I was in main phase 1. Good catch!
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby schnautzr » 29 Aug 2012, 04:37

Whenever Krond the Dawn-Clad attacks, if it's enchanted, exile target permanent. (Targeting Worldgorger Dragon )
Human activated Worldgorger Dragon.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Human activated Worldgorger Dragon.
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

Something's wrong here. I didn't defend with my dragon, and it got un-exiled as soon as it was exiled. It ended up losing the battle rather than being exiled.

I was able to reproduce this issue.

EDIT: This happened again when Swords to Plowshares exiled the dragon. Here's the bug:

When Worldgorger Dragon is exiled, all exiled cards including itself are returned to play, making it impossible to exile.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby moomarc » 29 Aug 2012, 07:26

schnautzr wrote:When Worldgorger Dragon is exiled, all exiled cards including itself are returned to play, making it impossible to exile.
Fixed! Thanks schnautzr!
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby swordshine » 29 Aug 2012, 10:46

There is a problem with Time Vault.
At the beginning of my upkeep, I untapped Time Vault but did not skip my turn.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby gos » 29 Aug 2012, 18:36

My opponent enchanted his creature with Endless Scream, but the bonus from it only lasted until the end of the turn.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby SirFunchalot » 29 Aug 2012, 19:30

Slumbering Dragon is coded to require Six (6) +1/+1 counters instead of Five (5) in order to attack and block.
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Re: Forge Beta: 08-03-2012 ver 1.2.11

Postby friarsol » 29 Aug 2012, 19:39

SirFunchalot wrote:Slumbering Dragon is coded to require Six (6) +1/+1 counters instead of Five (5) in order to attack and block.
Script looks right to me. Are you sure you are on the latest version of Forge?
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