Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by Bundy » 03 Sep 2012, 08:51
Computer used Lava Flow to destroy my Flagstones of Trokair. When Flagstones of Trokair is destroyed, i get a Plains card back for it. Computer just wasted a lot of mana and a card without gaining any advantage.
Maybe it can be programmed to not use a 1-land destruction spell on Flagstones of Trokair (like Stone Rain or Rain of Tears)
Maybe it can be programmed to not use a 1-land destruction spell on Flagstones of Trokair (like Stone Rain or Rain of Tears)
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Re: Card AI (Improvements) Requests
by cc-drake » 03 Sep 2012, 18:40
AI activates Bloodletter Quill tro remove blood counters even if there are no counters to remove.
Re: Card AI (Improvements) Requests
by Nordos » 03 Sep 2012, 18:47
AI attacks with a non-first strike creature while I have several first strike creatures. The total power of my creatures is far higher then the toughness of the attacking creature.
Re: Card AI (Improvements) Requests
by Sloth » 04 Sep 2012, 09:25
Fixed! Thanks cc-drake.cc-drake wrote:AI activates Bloodletter Quill tro remove blood counters even if there are no counters to remove.
I need more information. What creature attacked, who was able to block. Was by any chance exalted involved?Nordos wrote:AI attacks with a non-first strike creature while I have several first strike creatures. The total power of my creatures is far higher then the toughness of the attacking creature.
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Re: Card AI (Improvements) Requests
by Nordos » 04 Sep 2012, 09:47
No. It was a simple scenario.
The AI had a 5/4 creature, I had Spitting Sliver, Hunter Sliver and Gemhide Sliver. Since I had a Spitting Sliver on the field, all my slivers gained first strike. The AI attacked anyway, though. He didn't had any triggers on his side nor anything else which would alter the battlefield.
It may be a sliver-only problem, since there was another time when the AI attacked with green creatures while I had a Ward Sliver with Protection from green - thus I was able to kill his stuff one by one.
The AI had a 5/4 creature, I had Spitting Sliver, Hunter Sliver and Gemhide Sliver. Since I had a Spitting Sliver on the field, all my slivers gained first strike. The AI attacked anyway, though. He didn't had any triggers on his side nor anything else which would alter the battlefield.
It may be a sliver-only problem, since there was another time when the AI attacked with green creatures while I had a Ward Sliver with Protection from green - thus I was able to kill his stuff one by one.
Re: Card AI (Improvements) Requests
by gos » 04 Sep 2012, 16:26
AI casts Strength in Numbers before it declares attackers.
Edit: OK, not all the time. So far, it's 1 for 2.
Edit: OK, not all the time. So far, it's 1 for 2.
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Re: Card AI (Improvements) Requests
by cc-drake » 04 Sep 2012, 17:24
AI casts Battleflight Eagle postcombat.
Re: Card AI (Improvements) Requests
by Sloth » 04 Sep 2012, 19:42
Fixed! Thanks Nordos.Nordos wrote:No. It was a simple scenario.
The AI had a 5/4 creature, I had Spitting Sliver, Hunter Sliver and Gemhide Sliver. Since I had a Spitting Sliver on the field, all my slivers gained first strike. The AI attacked anyway, though. He didn't had any triggers on his side nor anything else which would alter the battlefield.
It may be a sliver-only problem, since there was another time when the AI attacked with green creatures while I had a Ward Sliver with Protection from green - thus I was able to kill his stuff one by one.
Fixed! Thanks gos.gos wrote:AI casts Strength in Numbers before it declares attackers.
Edit: OK, not all the time. So far, it's 1 for 2.
Battleflight Eagle had the right AI instructions. Maybe the AI draw it after Main1?cc-drake wrote:AI casts Battleflight Eagle postcombat.
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Re: Card AI (Improvements) Requests
by cc-drake » 05 Sep 2012, 06:10
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- AI doesn't use Matsu-Tribe Sniper to tap huge flying creatures
- AI attacks me and activates Master Healer targeting itself.
- I control Suntouched Myr with 2 +1/+1 counters. AI attacks with Ferropede, but doesn't use it's ability.
- AI uses Icatian Scout to buff nonattacking, nonblocking creatures.
- I control Sisay's Ring and The Hive and AI casts Sculpting Steel targeting nothing.
- AI doesn't regenerate Uthden Troll when I cast Hour of Reckoning
- I attack AI for lethal damage and AI dies with Spore Cloud in it's hand.
- AI gives the same creature flying multiple times.
- AI doesn't untap my tapped Liliana's Specter to untap his Soldevi Golem
No, it didn't. Maybe AI didn't plan to attack since I controlled nonflying blockers, and therefore cast the Eagle postcombat?Sloth wrote:Battleflight Eagle had the right AI instructions. Maybe the AI draw it after Main1?cc-drake wrote:AI casts Battleflight Eagle postcombat.
- AI doesn't use Matsu-Tribe Sniper to tap huge flying creatures
- AI attacks me and activates Master Healer targeting itself.
- I control Suntouched Myr with 2 +1/+1 counters. AI attacks with Ferropede, but doesn't use it's ability.
- AI uses Icatian Scout to buff nonattacking, nonblocking creatures.
- I control Sisay's Ring and The Hive and AI casts Sculpting Steel targeting nothing.
- AI doesn't regenerate Uthden Troll when I cast Hour of Reckoning
- I attack AI for lethal damage and AI dies with Spore Cloud in it's hand.
- AI gives the same creature flying multiple times.
- AI doesn't untap my tapped Liliana's Specter to untap his Soldevi Golem
Re: Card AI (Improvements) Requests
by Nordos » 15 Sep 2012, 15:33
As soon as the AI gets the ability to sac his Slivers through Darkheart Sliver, he would sac them immediatly, giving me a huuuuuuge advantage...
The AI would attack when I have a Crypt Sliver and mana untapped Slivers, allowing me to block his creature with three or more and regenerate them.
Same is true with Magma Sliver, and sometimes with Ward Sliver (though I have no clue if it has been fixed)
The AI would attack when I have a Crypt Sliver and mana untapped Slivers, allowing me to block his creature with three or more and regenerate them.
Same is true with Magma Sliver, and sometimes with Ward Sliver (though I have no clue if it has been fixed)
Re: Card AI (Improvements) Requests
by friarsol » 15 Sep 2012, 18:28
AF_Tap no longer seems to consider when the tapping occurs, leading to the Bart Simpson quest deck to just tap my creatures during his upkeep (even without having any valid attackers out) instead of tapping them during my upkeep, which would prevent them from attacking.
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Re: Card AI (Improvements) Requests
by Sloth » 15 Sep 2012, 20:46
These should be fixed already.cc-drake wrote:- AI attacks me and activates Master Healer targeting itself.
- AI uses Icatian Scout to buff nonattacking, nonblocking creatures.
These three are fixed! Thanks cc-drake.cc-drake wrote:- I control Sisay's Ring and The Hive and AI casts Sculpting Steel targeting nothing.
- AI doesn't regenerate Uthden Troll when I cast Hour of Reckoning
- I attack AI for lethal damage and AI dies with Spore Cloud in it's hand.
How?cc-drake wrote:- AI gives the same creature flying multiple times.
Soldevi Golem and Darkheart Sliver are now flagged as non-playable by the AI.Nordos wrote:As soon as the AI gets the ability to sac his Slivers through Darkheart Sliver, he would sac them immediatly, giving me a huuuuuuge advantage...
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Re: Card AI (Improvements) Requests
by Nordos » 15 Sep 2012, 20:58
The problem I reffered to was that I did play the Darkheart Sliver...
Re: Card AI (Improvements) Requests
by Sloth » 16 Sep 2012, 12:31
Ok, the AI will no longer sacrifice the sourcecard of a GainLife ability unless it has 5 or less life. At least Darkheart Sliver will no longer be a blowout against Sliver decks.Nordos wrote:The problem I reffered to was that I did play the Darkheart Sliver...
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Re: Card AI (Improvements) Requests
by friarsol » 16 Sep 2012, 13:13
Do we have a function that calculates how much incoming damage from unblocked and trampling creatures during combat (after blockers)? We could use that so the AI will buffer his life enough with these types of cards instead of just dying with a Bottle Gnomes (or equivalent) on the board.Sloth wrote:Ok, the AI will no longer sacrifice the sourcecard of a GainLife ability unless it has 5 or less life. At least Darkheart Sliver will no longer be a blowout against Sliver decks.Nordos wrote:The problem I reffered to was that I did play the Darkheart Sliver...
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