It is currently 28 Aug 2025, 12:25
   
Text Size

Card AI (Improvements) Requests

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Card AI (Improvements) Requests

Postby Bundy » 03 Sep 2012, 08:51

Computer used Lava Flow to destroy my Flagstones of Trokair. When Flagstones of Trokair is destroyed, i get a Plains card back for it. Computer just wasted a lot of mana and a card without gaining any advantage.
Maybe it can be programmed to not use a 1-land destruction spell on Flagstones of Trokair (like Stone Rain or Rain of Tears)
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Card AI (Improvements) Requests

Postby cc-drake » 03 Sep 2012, 18:40

AI activates Bloodletter Quill tro remove blood counters even if there are no counters to remove.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Card AI (Improvements) Requests

Postby Nordos » 03 Sep 2012, 18:47

AI attacks with a non-first strike creature while I have several first strike creatures. The total power of my creatures is far higher then the toughness of the attacking creature.
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Card AI (Improvements) Requests

Postby Sloth » 04 Sep 2012, 09:25

cc-drake wrote:AI activates Bloodletter Quill tro remove blood counters even if there are no counters to remove.
Fixed! Thanks cc-drake.

Nordos wrote:AI attacks with a non-first strike creature while I have several first strike creatures. The total power of my creatures is far higher then the toughness of the attacking creature.
I need more information. What creature attacked, who was able to block. Was by any chance exalted involved?
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Card AI (Improvements) Requests

Postby Nordos » 04 Sep 2012, 09:47

No. It was a simple scenario.
The AI had a 5/4 creature, I had Spitting Sliver, Hunter Sliver and Gemhide Sliver. Since I had a Spitting Sliver on the field, all my slivers gained first strike. The AI attacked anyway, though. He didn't had any triggers on his side nor anything else which would alter the battlefield.
It may be a sliver-only problem, since there was another time when the AI attacked with green creatures while I had a Ward Sliver with Protection from green - thus I was able to kill his stuff one by one.
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Card AI (Improvements) Requests

Postby gos » 04 Sep 2012, 16:26

AI casts Strength in Numbers before it declares attackers.

Edit: OK, not all the time. So far, it's 1 for 2.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Card AI (Improvements) Requests

Postby cc-drake » 04 Sep 2012, 17:24

AI casts Battleflight Eagle postcombat.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Card AI (Improvements) Requests

Postby Sloth » 04 Sep 2012, 19:42

Nordos wrote:No. It was a simple scenario.
The AI had a 5/4 creature, I had Spitting Sliver, Hunter Sliver and Gemhide Sliver. Since I had a Spitting Sliver on the field, all my slivers gained first strike. The AI attacked anyway, though. He didn't had any triggers on his side nor anything else which would alter the battlefield.
It may be a sliver-only problem, since there was another time when the AI attacked with green creatures while I had a Ward Sliver with Protection from green - thus I was able to kill his stuff one by one.
Fixed! Thanks Nordos.

gos wrote:AI casts Strength in Numbers before it declares attackers.

Edit: OK, not all the time. So far, it's 1 for 2.
Fixed! Thanks gos.

cc-drake wrote:AI casts Battleflight Eagle postcombat.
Battleflight Eagle had the right AI instructions. Maybe the AI draw it after Main1?
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Card AI (Improvements) Requests

Postby cc-drake » 05 Sep 2012, 06:10

-
Sloth wrote:
cc-drake wrote:AI casts Battleflight Eagle postcombat.
Battleflight Eagle had the right AI instructions. Maybe the AI draw it after Main1?
No, it didn't. Maybe AI didn't plan to attack since I controlled nonflying blockers, and therefore cast the Eagle postcombat?

- AI doesn't use Matsu-Tribe Sniper to tap huge flying creatures
- AI attacks me and activates Master Healer targeting itself.
- I control Suntouched Myr with 2 +1/+1 counters. AI attacks with Ferropede, but doesn't use it's ability.
- AI uses Icatian Scout to buff nonattacking, nonblocking creatures.
- I control Sisay's Ring and The Hive and AI casts Sculpting Steel targeting nothing.
- AI doesn't regenerate Uthden Troll when I cast Hour of Reckoning
- I attack AI for lethal damage and AI dies with Spore Cloud in it's hand.
- AI gives the same creature flying multiple times.
- AI doesn't untap my tapped Liliana's Specter to untap his Soldevi Golem
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Card AI (Improvements) Requests

Postby Nordos » 15 Sep 2012, 15:33

As soon as the AI gets the ability to sac his Slivers through Darkheart Sliver, he would sac them immediatly, giving me a huuuuuuge advantage...
The AI would attack when I have a Crypt Sliver and mana untapped Slivers, allowing me to block his creature with three or more and regenerate them.
Same is true with Magma Sliver, and sometimes with Ward Sliver (though I have no clue if it has been fixed)
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Card AI (Improvements) Requests

Postby friarsol » 15 Sep 2012, 18:28

AF_Tap no longer seems to consider when the tapping occurs, leading to the Bart Simpson quest deck to just tap my creatures during his upkeep (even without having any valid attackers out) instead of tapping them during my upkeep, which would prevent them from attacking.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Card AI (Improvements) Requests

Postby Sloth » 15 Sep 2012, 20:46

cc-drake wrote:- AI attacks me and activates Master Healer targeting itself.
- AI uses Icatian Scout to buff nonattacking, nonblocking creatures.
These should be fixed already.

cc-drake wrote:- I control Sisay's Ring and The Hive and AI casts Sculpting Steel targeting nothing.
- AI doesn't regenerate Uthden Troll when I cast Hour of Reckoning
- I attack AI for lethal damage and AI dies with Spore Cloud in it's hand.
These three are fixed! Thanks cc-drake.

cc-drake wrote:- AI gives the same creature flying multiple times.
How?

cc-drake wrote:- AI doesn't untap my tapped Liliana's Specter to untap his Soldevi Golem
Nordos wrote:As soon as the AI gets the ability to sac his Slivers through Darkheart Sliver, he would sac them immediatly, giving me a huuuuuuge advantage...
Soldevi Golem and Darkheart Sliver are now flagged as non-playable by the AI.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Card AI (Improvements) Requests

Postby Nordos » 15 Sep 2012, 20:58

The problem I reffered to was that I did play the Darkheart Sliver...
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Card AI (Improvements) Requests

Postby Sloth » 16 Sep 2012, 12:31

Nordos wrote:The problem I reffered to was that I did play the Darkheart Sliver...
Ok, the AI will no longer sacrifice the sourcecard of a GainLife ability unless it has 5 or less life. At least Darkheart Sliver will no longer be a blowout against Sliver decks.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Card AI (Improvements) Requests

Postby friarsol » 16 Sep 2012, 13:13

Sloth wrote:
Nordos wrote:The problem I reffered to was that I did play the Darkheart Sliver...
Ok, the AI will no longer sacrifice the sourcecard of a GainLife ability unless it has 5 or less life. At least Darkheart Sliver will no longer be a blowout against Sliver decks.
Do we have a function that calculates how much incoming damage from unblocked and trampling creatures during combat (after blockers)? We could use that so the AI will buffer his life enough with these types of cards instead of just dying with a Bottle Gnomes (or equivalent) on the board.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 40 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 40 users online :: 0 registered, 0 hidden and 40 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 40 guests

Login Form