Forge version 1.2.15
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Forge version 1.2.15
by Chris H. » 24 Sep 2012, 14:08
Starting a next version thread.
Tentative release target date: Friday October 5th or possibly Monday the 8th. The Return to Ravnica prerelease will be on September the 29th and we need to give us some time to get the forge project up to date.
Tentative release target date: Friday October 5th or possibly Monday the 8th. The Return to Ravnica prerelease will be on September the 29th and we need to give us some time to get the forge project up to date.
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Re: Forge version 1.2.15
by Doublestrike » 25 Sep 2012, 00:29
I've just committed a change which fixes the caching process for home screen UI components which should make the home screen more responsive.
If this is successful, I can make the same changes to the other views in the UI and probably affect an improvement in general performance.
Of course, with caching, the memory footprint may be slightly larger from cached instances of UI components.
However, my testing machines have piles of RAM (too much? is there such a thing) so I tend to miss low-end performance issues. Can a few people running Forge on a low-end machine tell me if things are OK.
If this is successful, I can make the same changes to the other views in the UI and probably affect an improvement in general performance.
Of course, with caching, the memory footprint may be slightly larger from cached instances of UI components.
However, my testing machines have piles of RAM (too much? is there such a thing) so I tend to miss low-end performance issues. Can a few people running Forge on a low-end machine tell me if things are OK.
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Re: Forge version 1.2.15
by friarsol » 25 Sep 2012, 00:40
What type of things do you want tested?Doublestrike wrote:However, my testing machines have piles of RAM (too much? is there such a thing) so I tend to miss low-end performance issues. Can a few people running Forge on a low-end machine tell me if things are OK.
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Re: Forge version 1.2.15
by Doublestrike » 25 Sep 2012, 01:53
Nothing tested, exactly, just if you notice a difference in home screen responsiveness.
Or, if the thing comes slowly oozing to a massive stop, that sort of thing.
Or, if the thing comes slowly oozing to a massive stop, that sort of thing.
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Re: Forge version 1.2.15
by Doublestrike » 25 Sep 2012, 02:24
Next aesthetic poll: I squared up the corners in the layout. Like or no?
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Re: Forge version 1.2.15
by Doublestrike » 25 Sep 2012, 05:01
Just finished a long-awaited overhaul of the content downloader UI. Please report issues.
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Re: Forge version 1.2.15
by RumbleBBU » 25 Sep 2012, 12:15
Very, very minor but downloading quest card price list says "1 images found". Try "1 item found".Doublestrike wrote:Just finished a long-awaited overhaul of the content downloader UI. Please report issues.

Re: Forge version 1.2.15
by PowerClaws » 25 Sep 2012, 13:01
Just a colour issue, in the marble theme, the text in the proxy boxes can be hard to seeDoublestrike wrote:Just finished a long-awaited overhaul of the content downloader UI. Please report issues.
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Re: Forge version 1.2.15
by WompWomp » 25 Sep 2012, 16:16
Square corners work decently for some things, but I think the visual read is better if buttons have rounded corners or some other visual indication that they can be pressed.Doublestrike wrote:Next aesthetic poll: I squared up the corners in the layout. Like or no?
Re: Forge version 1.2.15
by Doublestrike » 27 Sep 2012, 00:22
Nice catch. Done.RumbleBBU wrote:1 item found
I think you mean the proxy boxes while they're disabled ("No Proxy")? If the radio for HTTP or SOCKS is selected, the text is black on white...no worries. Thanks for the heads up though.PowerClaws wrote:Just a colour issue, in the marble theme, the text in the proxy boxes can be hard to see
Not sure what you mean, maybe I wasn't clear - what I meant was that I changed the drag panels to have square corners.WompWomp wrote:Square corners work decently for some things, but I think the visual read is better if buttons have rounded corners or some other visual indication that they can be pressed.
But I do agree, there are some buttons that are not obviously buttons. Something should be done.

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Re: Forge version 1.2.15
by WompWomp » 27 Sep 2012, 18:16
For some reason I thought you changed that, but you didn'tDoublestrike wrote:Not sure what you mean, maybe I wasn't clear - what I meant was that I changed the drag panels to have square corners.
But I do agree, there are some buttons that are not obviously buttons. Something should be done.

The drag window looks better that way, now that I notice the difference. It would be nice if they had their own background like the loading splash screen. In the screenshot you posted the top edge is burned and the others aren't because of the texture its using which looks sort of weird. This may be overly nit-picky.
Re: Forge version 1.2.15
by Doublestrike » 28 Sep 2012, 00:12
The button styles were grandfathered in from the transitional UI that Rob had started with moomarc. They're used in the Prompt panel, and the win/lose screen, but yeah not much else. They're good though (I really like the Firebloom one) so maybe I can incorporate them to solve the "buttons not looking like buttons" problem above. Or someone else can, shouldn't be too tricky. The view and control is separated so just do some small surgery on a view class and it's all finished.WompWomp wrote:...aren't getting used really after the home screen changes...
Yeah, I like it too I think. It solves a few things that were bugging me, also. OK, I'll leave it like that unless I hear a strong counter-opinionWompWomp wrote:The drag window looks better that way, now that I notice the difference.

Actually, each panel can - but they will be moved around and resized depending on the user's layout, so I didn't include BG images.WompWomp wrote:It would be nice if they had their own background like the loading splash screen.
Nit-picky is good. God is in the details. Actually, the texture file in the Firebloom skin already has the top edge burned. If you had time maybe you could un-burn the source image and re-commit? Or, post here, I'll commit. Not critical thoughWompWomp wrote:In the screenshot you posted the top edge is burned and the others aren't because of the texture its using which looks sort of weird. This may be overly nit-picky.

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Re: Forge version 1.2.15
by Doublestrike » 28 Sep 2012, 01:58
Ok fellas, just pounded out a targeting overlay!
Got most of the rough stuff sorted out and just committed. Right now, it's ONLY FOR ENCHANTMENTS. There's a toggle button in the dock, and a preference setting which remembers the state.
Please report any bugs or performance issues. If it's smooth sailing, I can implement for more stuff pretty easily.
Got most of the rough stuff sorted out and just committed. Right now, it's ONLY FOR ENCHANTMENTS. There's a toggle button in the dock, and a preference setting which remembers the state.
Please report any bugs or performance issues. If it's smooth sailing, I can implement for more stuff pretty easily.
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Re: Forge version 1.2.15
by Doublestrike » 28 Sep 2012, 02:11
Heh. Funny guy. 
Forgot to mention, it's disabled by default, so one must turn it on first.

Forgot to mention, it's disabled by default, so one must turn it on first.
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