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Forge version 1.2.15

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Forge version 1.2.15

Postby Chris H. » 24 Sep 2012, 14:08

Starting a next version thread.

Tentative release target date: Friday October 5th or possibly Monday the 8th. The Return to Ravnica prerelease will be on September the 29th and we need to give us some time to get the forge project up to date.
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Re: Forge version 1.2.15

Postby Doublestrike » 25 Sep 2012, 00:29

I've just committed a change which fixes the caching process for home screen UI components which should make the home screen more responsive.

If this is successful, I can make the same changes to the other views in the UI and probably affect an improvement in general performance.

Of course, with caching, the memory footprint may be slightly larger from cached instances of UI components.

However, my testing machines have piles of RAM (too much? is there such a thing) so I tend to miss low-end performance issues. Can a few people running Forge on a low-end machine tell me if things are OK.
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Re: Forge version 1.2.15

Postby friarsol » 25 Sep 2012, 00:40

Doublestrike wrote:However, my testing machines have piles of RAM (too much? is there such a thing) so I tend to miss low-end performance issues. Can a few people running Forge on a low-end machine tell me if things are OK.
What type of things do you want tested?
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Re: Forge version 1.2.15

Postby Doublestrike » 25 Sep 2012, 01:53

Nothing tested, exactly, just if you notice a difference in home screen responsiveness.

Or, if the thing comes slowly oozing to a massive stop, that sort of thing.
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Re: Forge version 1.2.15

Postby Doublestrike » 25 Sep 2012, 02:24

Next aesthetic poll: I squared up the corners in the layout. Like or no?
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Re: Forge version 1.2.15

Postby Doublestrike » 25 Sep 2012, 05:01

Just finished a long-awaited overhaul of the content downloader UI. Please report issues.
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Re: Forge version 1.2.15

Postby RumbleBBU » 25 Sep 2012, 12:15

Doublestrike wrote:Just finished a long-awaited overhaul of the content downloader UI. Please report issues.
Very, very minor but downloading quest card price list says "1 images found". Try "1 item found". ;)
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Re: Forge version 1.2.15

Postby PowerClaws » 25 Sep 2012, 13:01

Doublestrike wrote:Just finished a long-awaited overhaul of the content downloader UI. Please report issues.
Just a colour issue, in the marble theme, the text in the proxy boxes can be hard to see
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Re: Forge version 1.2.15

Postby WompWomp » 25 Sep 2012, 16:16

Doublestrike wrote:Next aesthetic poll: I squared up the corners in the layout. Like or no?
Square corners work decently for some things, but I think the visual read is better if buttons have rounded corners or some other visual indication that they can be pressed.
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Re: Forge version 1.2.15

Postby Doublestrike » 27 Sep 2012, 00:22

RumbleBBU wrote:1 item found
Nice catch. Done.

PowerClaws wrote:Just a colour issue, in the marble theme, the text in the proxy boxes can be hard to see
I think you mean the proxy boxes while they're disabled ("No Proxy")? If the radio for HTTP or SOCKS is selected, the text is black on white...no worries. Thanks for the heads up though.

WompWomp wrote:Square corners work decently for some things, but I think the visual read is better if buttons have rounded corners or some other visual indication that they can be pressed.
Not sure what you mean, maybe I wasn't clear - what I meant was that I changed the drag panels to have square corners.

But I do agree, there are some buttons that are not obviously buttons. Something should be done. :)
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Re: Forge version 1.2.15

Postby WompWomp » 27 Sep 2012, 18:16

Doublestrike wrote:Not sure what you mean, maybe I wasn't clear - what I meant was that I changed the drag panels to have square corners.

But I do agree, there are some buttons that are not obviously buttons. Something should be done. :)
For some reason I thought you changed that, but you didn't :P. There's already button shapes on the sprite sheet but they aren't getting used really after the home screen changes I think?

The drag window looks better that way, now that I notice the difference. It would be nice if they had their own background like the loading splash screen. In the screenshot you posted the top edge is burned and the others aren't because of the texture its using which looks sort of weird. This may be overly nit-picky.
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Re: Forge version 1.2.15

Postby Doublestrike » 28 Sep 2012, 00:12

WompWomp wrote:...aren't getting used really after the home screen changes...
The button styles were grandfathered in from the transitional UI that Rob had started with moomarc. They're used in the Prompt panel, and the win/lose screen, but yeah not much else. They're good though (I really like the Firebloom one) so maybe I can incorporate them to solve the "buttons not looking like buttons" problem above. Or someone else can, shouldn't be too tricky. The view and control is separated so just do some small surgery on a view class and it's all finished.

WompWomp wrote:The drag window looks better that way, now that I notice the difference.
Yeah, I like it too I think. It solves a few things that were bugging me, also. OK, I'll leave it like that unless I hear a strong counter-opinion :)

WompWomp wrote:It would be nice if they had their own background like the loading splash screen.
Actually, each panel can - but they will be moved around and resized depending on the user's layout, so I didn't include BG images.

WompWomp wrote:In the screenshot you posted the top edge is burned and the others aren't because of the texture its using which looks sort of weird. This may be overly nit-picky.
Nit-picky is good. God is in the details. Actually, the texture file in the Firebloom skin already has the top edge burned. If you had time maybe you could un-burn the source image and re-commit? Or, post here, I'll commit. Not critical though :)
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Re: Forge version 1.2.15

Postby Doublestrike » 28 Sep 2012, 01:58

Ok fellas, just pounded out a targeting overlay!

Got most of the rough stuff sorted out and just committed. Right now, it's ONLY FOR ENCHANTMENTS. There's a toggle button in the dock, and a preference setting which remembers the state.

Please report any bugs or performance issues. If it's smooth sailing, I can implement for more stuff pretty easily.
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Re: Forge version 1.2.15

Postby friarsol » 28 Sep 2012, 02:04

Unacceptable. Make it for everything. :D
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Re: Forge version 1.2.15

Postby Doublestrike » 28 Sep 2012, 02:11

Heh. Funny guy. :evil:

Forgot to mention, it's disabled by default, so one must turn it on first.
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