Forge Beta: 09-24-2012 ver 1.2.14
by mtgrares
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by Zirbert » 26 Sep 2012, 21:31
Here's one that could have gone undetected for a long time. Good thing I like weird, obscure cards!
When my Hazezon Tamar (yes, Hazezon Tamar) dies, my Sand Warriors get to stick around. They should be exiled by his leaves-the-battlefield trigger.
This makes my "sacrifice-Hazezon-Tamar-in-response-to-his-making-the-Sand-Warriors-so-the-leaves-play-ability-triggers-before-they're-in-play-and-I-get-to-keep-them" deck seem slightly less awesome than I know it really is.
When my Hazezon Tamar (yes, Hazezon Tamar) dies, my Sand Warriors get to stick around. They should be exiled by his leaves-the-battlefield trigger.
This makes my "sacrifice-Hazezon-Tamar-in-response-to-his-making-the-Sand-Warriors-so-the-leaves-play-ability-triggers-before-they're-in-play-and-I-get-to-keep-them" deck seem slightly less awesome than I know it really is.
Re: Forge Beta: 09-24-2012 ver 1.2.14
by Zirbert » 26 Sep 2012, 21:59
Same thing applied to Talrand's invocation.Zirbert wrote:There's no token image for the drakes that Talrand, Sky Summoner makes. This one isn't a set / version issue - there's no u_2_2_drake jpg in res/pics/tokens.
Dropping the attached file into /res/pics/tokens solved this particular issue.
Re: Forge Beta: 09-24-2012 ver 1.2.14
by Zirbert » 26 Sep 2012, 23:09
About that whole Hazezon Tamar thing...
This line appears to be the problem:
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | Defined$ Sand.Warrior+YouCtrl
This may be a case where the card once worked correctly but Forge engine updates have changed the script syntax out from under it. The Defined$ needs to specify all permanents with both types, Sand and Warrior. This should exile all of Hazezon's own tokens, anything with changeling, and of course Mistform Ultimus. The "YouCtrl" is right out, since Hazezon's departure exiles the opponent's changelings as well (according to http://mtgcommander.net/Forum/viewtopic.php?f=2&t=11316, anyway).
My scripting-fu is horribly rusty; I'm not sure offhand how to specify that, and a quick look around didn't turn up any cards that care about two types at once. I tried a few searches like "target Merfolk Wizard", "all Human Solders", etc., but no luck.
On a related note, the "reminder text" on our Sand Warrior tokens is wrong. They don't vanish just because there's no Hazezon Tamar on the board; they only vanish as a triggered effect if they're already in play when Hazenon leaves.
This line appears to be the problem:
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | Defined$ Sand.Warrior+YouCtrl
This may be a case where the card once worked correctly but Forge engine updates have changed the script syntax out from under it. The Defined$ needs to specify all permanents with both types, Sand and Warrior. This should exile all of Hazezon's own tokens, anything with changeling, and of course Mistform Ultimus. The "YouCtrl" is right out, since Hazezon's departure exiles the opponent's changelings as well (according to http://mtgcommander.net/Forum/viewtopic.php?f=2&t=11316, anyway).
My scripting-fu is horribly rusty; I'm not sure offhand how to specify that, and a quick look around didn't turn up any cards that care about two types at once. I tried a few searches like "target Merfolk Wizard", "all Human Solders", etc., but no luck.
On a related note, the "reminder text" on our Sand Warrior tokens is wrong. They don't vanish just because there's no Hazezon Tamar on the board; they only vanish as a triggered effect if they're already in play when Hazenon leaves.
Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 27 Sep 2012, 03:38
:facepalm: I know I added this one and fixed Entreat the Angels in the not so distant past! I'll see if I can find what's happened...Zirbert wrote:Same thing applied to Talrand's invocation.Zirbert wrote:There's no token image for the drakes that Talrand, Sky Summoner makes. This one isn't a set / version issue - there's no u_2_2_drake jpg in res/pics/tokens.
Dropping the attached file into /res/pics/tokens solved this particular issue.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by randallross420 » 27 Sep 2012, 05:20
great update. big ups on the cenn's tactician and molten disaster 

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Re: Forge Beta: 09-24-2012 ver 1.2.14
by saturnine » 27 Sep 2012, 05:50
Remember the Fallen isn't working correctly when there's an artifact creature and a non-creature artifact in the graveyard--it retrieves the artifact creature but not the non-creature artifact.
Last edited by Chris H. on 27 Sep 2012, 10:38, edited 1 time in total.
Reason: Mouse-over
Reason: Mouse-over
Re: Forge Beta: 09-24-2012 ver 1.2.14
by Sloth » 27 Sep 2012, 07:33
You are not the first to post this problem. Capital letters can't be found in the beta. Search for "orin" instead of "Sorin".blade22031 wrote:I have just got the update for FORGE and am running into a problem, in the search engine cards are not coming that are in the res/cardsfolder. ie Sorin lord of innistrad is in the folder but the search function is not finding it. Is anyone else having this problem?
Already fixed.Zirbert wrote:When the AI plays Voyager Drake, this happens:
Fixed! Thanks Zirbert.Zirbert wrote:About that whole Hazezon Tamar thing...
This line appears to be the problem:
SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | Defined$ Sand.Warrior+YouCtrl
This may be a case where the card once worked correctly but Forge engine updates have changed the script syntax out from under it. The Defined$ needs to specify all permanents with both types, Sand and Warrior. This should exile all of Hazezon's own tokens, anything with changeling, and of course Mistform Ultimus. The "YouCtrl" is right out, since Hazezon's departure exiles the opponent's changelings as well (according to http://mtgcommander.net/Forum/viewtopic.php?f=2&t=11316, anyway).
You choose the order of the two modes before picking the cards. If you get to pick artifacts first and select the artifact creature, you can't get the other artifact (because you have to choose a creature).saturnine wrote:Remember the Fallen isn't working correctly when there's an artifact creature and a non-creature artifact in the graveyard--it retrieves the artifact creature but not the non-creature artifact.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by saturnine » 27 Sep 2012, 08:43
Oh, that makes a lot more sense now. Thanks!Sloth wrote:You choose the order of the two modes before picking the cards. If you get to pick artifacts first and select the artifact creature, you can't get the other artifact (because you have to choose a creature).saturnine wrote:Remember the Fallen isn't working correctly when there's an artifact creature and a non-creature artifact in the graveyard--it retrieves the artifact creature but not the non-creature artifact.
Re: Forge Beta: 09-24-2012 ver 1.2.14
by moomarc » 27 Sep 2012, 10:21
It looks like there's a problem with the token downloader (won't download anything). Hopefully Doublestrike will get a chance to look at it.moomarc wrote::facepalm: I know I added this one and fixed Entreat the Angels in the not so distant past! I'll see if I can find what's happened...Zirbert wrote:Same thing applied to Talrand's invocation.Zirbert wrote:There's no token image for the drakes that Talrand, Sky Summoner makes. This one isn't a set / version issue - there's no u_2_2_drake jpg in res/pics/tokens.
Dropping the attached file into /res/pics/tokens solved this particular issue.
EDIT: Nevermind. Found the problem. For now, in your main.properties file in the res folder change "token-images.txt" to "../token-images.txt". Then run the downloader again.
Last edited by moomarc on 27 Sep 2012, 10:43, edited 1 time in total.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by N25 » 27 Sep 2012, 11:58
Another great update!
However, it seems that some issues I have been experiencing before has not yet been fixed:
- Sacrificing a creature for a mana ability (i.e. Soldevi Adnate or Phyrexian Tower) during an opponent's turn while you have a Grave Pact in play will prevent the game from progressing at all, nothing will respond with your inputs and no error messages will show. Other sacrificial effects performed on the same situation (i.e. Carrion Feeder or Diamond Valley) does not exhibit this issue.
- In some cases you can't use a particular card in hand for no reason at all (i.e. Tendrils of Agony), it just blinks when you click it. Also, discard effects have no effect on that card which could then be abused by cards such as Masticore.
I do hope these issues could be fixed on the next iteration and thanks again for providing us a very good software for playing MTG!
However, it seems that some issues I have been experiencing before has not yet been fixed:
- Sacrificing a creature for a mana ability (i.e. Soldevi Adnate or Phyrexian Tower) during an opponent's turn while you have a Grave Pact in play will prevent the game from progressing at all, nothing will respond with your inputs and no error messages will show. Other sacrificial effects performed on the same situation (i.e. Carrion Feeder or Diamond Valley) does not exhibit this issue.
- In some cases you can't use a particular card in hand for no reason at all (i.e. Tendrils of Agony), it just blinks when you click it. Also, discard effects have no effect on that card which could then be abused by cards such as Masticore.
I do hope these issues could be fixed on the next iteration and thanks again for providing us a very good software for playing MTG!

Re: Forge Beta: 09-24-2012 ver 1.2.14
by blade22031 » 27 Sep 2012, 13:07
You are not the first to post this problem. Capital letters can't be found in the beta. Search for "orin" instead of "Sorin".Sloth wrote:blade22031 wrote:I have just got the update for FORGE and am running into a problem, in the search engine cards are not coming that are in the res/cardsfolder. ie Sorin lord of innistrad is in the folder but the search function is not finding it. Is anyone else having this problem?
Mucho buko thanks sloth from this newbie
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by Enom » 27 Sep 2012, 16:47
I'm not quite sure about it, but it looks like whenever I suspend two Rift Bolts at the same turn, only one of them works.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by cc-drake » 27 Sep 2012, 18:34
I control a tapped AEther Snipe and Scathe Zombies. AI attacks with Lowland Tracker and provokes the Zombies. However, my Aether Snipe untaps suddenly.
Re: Forge Beta: 09-24-2012 ver 1.2.14
by Sloth » 27 Sep 2012, 19:37
I can't reproduce this.Enom wrote:I'm not quite sure about it, but it looks like whenever I suspend two Rift Bolts at the same turn, only one of them works.
This should be fixed as of today. [We found out that the AI was able to change targets of triggered abilities just before they resolve].cc-drake wrote:I control a tapped AEther Snipe and Scathe Zombies. AI attacks with Lowland Tracker and provokes the Zombies. However, my Aether Snipe untaps suddenly.
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Re: Forge Beta: 09-24-2012 ver 1.2.14
by sagephoenix » 27 Sep 2012, 20:49
For some reason Behemoth's Herald won't let me activate it's ability. Haven't tested the other heralds yet.
EDIT:Tried it again and it worked. Going to try and reproduce it step by step.
EDIT:Tried it again and it worked. Going to try and reproduce it step by step.
Last edited by sagephoenix on 27 Sep 2012, 20:51, edited 1 time in total.
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