It is currently 26 Aug 2025, 17:45
   
Text Size

Forge Beta: 09-24-2012 ver 1.2.14

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby Zirbert » 26 Sep 2012, 21:31

Here's one that could have gone undetected for a long time. Good thing I like weird, obscure cards!

When my Hazezon Tamar (yes, Hazezon Tamar) dies, my Sand Warriors get to stick around. They should be exiled by his leaves-the-battlefield trigger.

This makes my "sacrifice-Hazezon-Tamar-in-response-to-his-making-the-Sand-Warriors-so-the-leaves-play-ability-triggers-before-they're-in-play-and-I-get-to-keep-them" deck seem slightly less awesome than I know it really is.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby Zirbert » 26 Sep 2012, 21:59

Zirbert wrote:There's no token image for the drakes that Talrand, Sky Summoner makes. This one isn't a set / version issue - there's no u_2_2_drake jpg in res/pics/tokens.
Same thing applied to Talrand's invocation.

Dropping the attached file into /res/pics/tokens solved this particular issue.
Attachments
u_2_2_drake.jpg
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby Zirbert » 26 Sep 2012, 23:09

About that whole Hazezon Tamar thing...

This line appears to be the problem:

SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | Defined$ Sand.Warrior+YouCtrl

This may be a case where the card once worked correctly but Forge engine updates have changed the script syntax out from under it. The Defined$ needs to specify all permanents with both types, Sand and Warrior. This should exile all of Hazezon's own tokens, anything with changeling, and of course Mistform Ultimus. The "YouCtrl" is right out, since Hazezon's departure exiles the opponent's changelings as well (according to http://mtgcommander.net/Forum/viewtopic.php?f=2&t=11316, anyway).

My scripting-fu is horribly rusty; I'm not sure offhand how to specify that, and a quick look around didn't turn up any cards that care about two types at once. I tried a few searches like "target Merfolk Wizard", "all Human Solders", etc., but no luck.

On a related note, the "reminder text" on our Sand Warrior tokens is wrong. They don't vanish just because there's no Hazezon Tamar on the board; they only vanish as a triggered effect if they're already in play when Hazenon leaves.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby moomarc » 27 Sep 2012, 03:38

Zirbert wrote:
Zirbert wrote:There's no token image for the drakes that Talrand, Sky Summoner makes. This one isn't a set / version issue - there's no u_2_2_drake jpg in res/pics/tokens.
Same thing applied to Talrand's invocation.

Dropping the attached file into /res/pics/tokens solved this particular issue.
:facepalm: I know I added this one and fixed Entreat the Angels in the not so distant past! I'll see if I can find what's happened...
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby randallross420 » 27 Sep 2012, 05:20

great update. big ups on the cenn's tactician and molten disaster :)
randallross420
 
Posts: 49
Joined: 24 Jun 2011, 00:46
Location: new orleans, LA
Has thanked: 23 times
Been thanked: 1 time

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby saturnine » 27 Sep 2012, 05:50

 Remember the Fallen isn't working correctly when there's an artifact creature and a non-creature artifact in the graveyard--it retrieves the artifact creature but not the non-creature artifact.
Last edited by Chris H. on 27 Sep 2012, 10:38, edited 1 time in total.
Reason: Mouse-over
saturnine
 
Posts: 154
Joined: 29 Jul 2012, 15:16
Has thanked: 98 times
Been thanked: 7 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby Sloth » 27 Sep 2012, 07:33

blade22031 wrote:I have just got the update for FORGE and am running into a problem, in the search engine cards are not coming that are in the res/cardsfolder. ie Sorin lord of innistrad is in the folder but the search function is not finding it. Is anyone else having this problem?
You are not the first to post this problem. Capital letters can't be found in the beta. Search for "orin" instead of "Sorin".

Zirbert wrote:When the AI plays Voyager Drake, this happens:
Already fixed.

Zirbert wrote:About that whole Hazezon Tamar thing...

This line appears to be the problem:

SVar:TrigExile:AB$ ChangeZone | Cost$ 0 | Origin$ Battlefield | Destination$ Exile | Defined$ Sand.Warrior+YouCtrl

This may be a case where the card once worked correctly but Forge engine updates have changed the script syntax out from under it. The Defined$ needs to specify all permanents with both types, Sand and Warrior. This should exile all of Hazezon's own tokens, anything with changeling, and of course Mistform Ultimus. The "YouCtrl" is right out, since Hazezon's departure exiles the opponent's changelings as well (according to http://mtgcommander.net/Forum/viewtopic.php?f=2&t=11316, anyway).
Fixed! Thanks Zirbert.

saturnine wrote:Remember the Fallen isn't working correctly when there's an artifact creature and a non-creature artifact in the graveyard--it retrieves the artifact creature but not the non-creature artifact.
You choose the order of the two modes before picking the cards. If you get to pick artifacts first and select the artifact creature, you can't get the other artifact (because you have to choose a creature).
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby saturnine » 27 Sep 2012, 08:43

Sloth wrote:
saturnine wrote:Remember the Fallen isn't working correctly when there's an artifact creature and a non-creature artifact in the graveyard--it retrieves the artifact creature but not the non-creature artifact.
You choose the order of the two modes before picking the cards. If you get to pick artifacts first and select the artifact creature, you can't get the other artifact (because you have to choose a creature).
Oh, that makes a lot more sense now. Thanks!
saturnine
 
Posts: 154
Joined: 29 Jul 2012, 15:16
Has thanked: 98 times
Been thanked: 7 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby moomarc » 27 Sep 2012, 10:21

moomarc wrote:
Zirbert wrote:
Zirbert wrote:There's no token image for the drakes that Talrand, Sky Summoner makes. This one isn't a set / version issue - there's no u_2_2_drake jpg in res/pics/tokens.
Same thing applied to Talrand's invocation.

Dropping the attached file into /res/pics/tokens solved this particular issue.
:facepalm: I know I added this one and fixed Entreat the Angels in the not so distant past! I'll see if I can find what's happened...
It looks like there's a problem with the token downloader (won't download anything). Hopefully Doublestrike will get a chance to look at it.

EDIT: Nevermind. Found the problem. For now, in your main.properties file in the res folder change "token-images.txt" to "../token-images.txt". Then run the downloader again.
Last edited by moomarc on 27 Sep 2012, 10:43, edited 1 time in total.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby N25 » 27 Sep 2012, 11:58

Another great update!

However, it seems that some issues I have been experiencing before has not yet been fixed:

- Sacrificing a creature for a mana ability (i.e. Soldevi Adnate or Phyrexian Tower) during an opponent's turn while you have a Grave Pact in play will prevent the game from progressing at all, nothing will respond with your inputs and no error messages will show. Other sacrificial effects performed on the same situation (i.e. Carrion Feeder or Diamond Valley) does not exhibit this issue.
- In some cases you can't use a particular card in hand for no reason at all (i.e. Tendrils of Agony), it just blinks when you click it. Also, discard effects have no effect on that card which could then be abused by cards such as Masticore.

I do hope these issues could be fixed on the next iteration and thanks again for providing us a very good software for playing MTG! :)
N25
 
Posts: 37
Joined: 25 Sep 2012, 00:30
Has thanked: 5 times
Been thanked: 2 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby blade22031 » 27 Sep 2012, 13:07

Sloth wrote:
blade22031 wrote:I have just got the update for FORGE and am running into a problem, in the search engine cards are not coming that are in the res/cardsfolder. ie Sorin lord of innistrad is in the folder but the search function is not finding it. Is anyone else having this problem?
You are not the first to post this problem. Capital letters can't be found in the beta. Search for "orin" instead of "Sorin".

Mucho buko thanks sloth from this newbie
blade22031
 
Posts: 7
Joined: 26 Sep 2012, 20:05
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby Enom » 27 Sep 2012, 16:47

I'm not quite sure about it, but it looks like whenever I suspend two Rift Bolts at the same turn, only one of them works.
Enom
 
Posts: 12
Joined: 13 Jun 2012, 20:55
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby cc-drake » 27 Sep 2012, 18:34

I control a tapped AEther Snipe and Scathe Zombies. AI attacks with Lowland Tracker and provokes the Zombies. However, my Aether Snipe untaps suddenly.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby Sloth » 27 Sep 2012, 19:37

Enom wrote:I'm not quite sure about it, but it looks like whenever I suspend two Rift Bolts at the same turn, only one of them works.
I can't reproduce this.

cc-drake wrote:I control a tapped AEther Snipe and Scathe Zombies. AI attacks with Lowland Tracker and provokes the Zombies. However, my Aether Snipe untaps suddenly.
This should be fixed as of today. [We found out that the AI was able to change targets of triggered abilities just before they resolve].
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 09-24-2012 ver 1.2.14

Postby sagephoenix » 27 Sep 2012, 20:49

For some reason Behemoth's Herald won't let me activate it's ability. Haven't tested the other heralds yet.

EDIT:Tried it again and it worked. Going to try and reproduce it step by step.
Last edited by sagephoenix on 27 Sep 2012, 20:51, edited 1 time in total.
sagephoenix
 
Posts: 177
Joined: 29 Aug 2011, 14:07
Has thanked: 57 times
Been thanked: 3 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 55 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 55 users online :: 0 registered, 0 hidden and 55 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 55 guests

Login Form