It is currently 26 Aug 2025, 20:52
   
Text Size

Forge Beta: 10-05-2012 ver 1.2.15

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 06 Oct 2012, 20:37

The AI's Death's Presence triggered from its graveyard.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 06 Oct 2012, 22:02

The AI's Mogg Flunkies blocked my single attacker alone. The AI controlled another, tapped, creature.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 06 Oct 2012, 22:07

When I cast a Thragtusk with another Thragtusk already in play, 2 instances of their first triggered ability were triggered and, when one of them died, 2 instances of their second triggered ability were triggered.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 06 Oct 2012, 22:10

I was able to target a creature card in exile with Deathrite Shaman. The creature was originally sent to exile by the same Shaman.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Andy9973 » 07 Oct 2012, 07:45

I used Incandescent Soulstoke 's ability to put Liege of the Tangle from my hand into play. After dealing damage to the AI with it I put an awakening counter on my mountains. They became 8/8 creatures in addition. But when Liege of the Tangle was sacrificed at the end of the turn they suddenly all became 1/1.
Andy9973
 
Posts: 103
Joined: 30 Apr 2012, 08:35
Has thanked: 47 times
Been thanked: 5 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Garryvalent » 07 Oct 2012, 08:24

it would be good if there's LAN battle feature in forge :) also FORGE still lack of search feature in the Deck Builder. i hope the next version of FORGE will provide this :) which is very very very crucial feature due to there's a lot of magic card playable in this game.


Cheers :):):) anyway, thank you for such a great software
Garryvalent
 
Posts: 12
Joined: 07 Oct 2012, 08:20
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Nordos » 07 Oct 2012, 09:42

Multiplayer support is far from being provided, as far as I know.
For the search function, check the editor for a tab named 'filter'
Nordos
 
Posts: 558
Joined: 23 May 2011, 14:06
Has thanked: 6 times
Been thanked: 18 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby serrasmurf » 07 Oct 2012, 10:28

I have Selesnya Charm imprinted on Isochron Scepter
When I activate the scepter nothing happens (it only states the spell is cast but that's it, i guess it doesn't bring me choosing which mode i want)
serrasmurf
 
Posts: 316
Joined: 30 Jan 2010, 14:09
Location: The Netherlands
Has thanked: 3 times
Been thanked: 18 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby serrasmurf » 07 Oct 2012, 10:31

I have a Future Sight in play,
cast Azorios Charm from the top of my library during combat,
choose mode: put target attacking creature on top of library
: Forge gets confused: nothing works except conceding
serrasmurf
 
Posts: 316
Joined: 30 Jan 2010, 14:09
Location: The Netherlands
Has thanked: 3 times
Been thanked: 18 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby serrasmurf » 07 Oct 2012, 10:57

some weird lines occurred when my opponent played a spell....(see attachment)
it might be related to aura's entering the battlefield...
Attachments
forge screen.JPG
serrasmurf
 
Posts: 316
Joined: 30 Jan 2010, 14:09
Location: The Netherlands
Has thanked: 3 times
Been thanked: 18 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Sloth » 07 Oct 2012, 11:11

gos wrote:The AI's Death's Presence triggered from its graveyard.
gos wrote:The AI's Mogg Flunkies blocked my single attacker alone. The AI controlled another, tapped, creature.
These two are fixed! Thanks gos.

gos wrote:When I cast a Thragtusk with another Thragtusk already in play, 2 instances of their first triggered ability were triggered and, when one of them died, 2 instances of their second triggered ability were triggered.
gos wrote:I was able to target a creature card in exile with Deathrite Shaman. The creature was originally sent to exile by the same Shaman.
I wasn't able to produce these. Can you give more details?
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby Chris H. » 07 Oct 2012, 11:34

Chris H. wrote:
Lurch645 wrote:where do you download the latest beta version for this application? i asked once before but i did not get specific answers. can someone tell me how i can get the latest version? please and thank you
 
The most recent beta version is the 1.2.15 release.

We are now working on the upcoming 1.2.16 beta and it is not yet ready for release.

In-between the beta releases we have a few snapshot releases but these are not called betas and are instead called the daily build or calling it the snapshot release. It might be best for us to standardize on snapshot so there will not be too much confusion.

It looks like we have not yet released a 1.2.16 snapshot. We might release one tomorrow. Snapshots can be found at:

http://cardforge.org/releases/snapshots/forge/forge/
 
The first snapshot build for the next beta version (1.2.16) of forge was just released. This snapshot is located at:

http://cardforge.org/releases/snapshots/forge/forge/1.2.16-SNAPSHOT/
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby PowerClaws » 07 Oct 2012, 12:22

serrasmurf wrote:some weird lines occurred when my opponent played a spell....(see attachment)
it might be related to aura's entering the battlefield...
did yours or your opponents field resize, a similar thing happened to me when my field resized
PowerClaws
 
Posts: 131
Joined: 30 Jan 2012, 11:33
Has thanked: 28 times
Been thanked: 8 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby serrasmurf » 07 Oct 2012, 12:41

PowerClaws wrote:
serrasmurf wrote:some weird lines occurred when my opponent played a spell....(see attachment)
it might be related to aura's entering the battlefield...
did yours or your opponents field resize, a similar thing happened to me when my field resized
I didn't notice that, but it could be, as it happened when the aura was placed on the battlefield.

edit: no resizing, but definitely the aura (just happened againg with opponent playing Crystallization)
when the aura leaves, the blue line also disappears
Last edited by serrasmurf on 07 Oct 2012, 19:42, edited 3 times in total.
serrasmurf
 
Posts: 316
Joined: 30 Jan 2010, 14:09
Location: The Netherlands
Has thanked: 3 times
Been thanked: 18 times

Re: Forge Beta: 10-05-2012 ver 1.2.15

Postby gos » 07 Oct 2012, 12:59

I championed my Goldmeadow Stalwart, who had a -1/-1 counter on him, sending him to exile. The championing creature was killed immediately, and the Stalwart returned and he still had the counter.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 48 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 48 users online :: 0 registered, 0 hidden and 48 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 48 guests

Login Form